Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sadly this means no weapon art for ninjas, but the class itself is strong (and dual wield's skills are pretty potent as well.
This page has the weapon arts at the end with their level requirements:
https://lastremnant.fandom.com/wiki/Developing_Arts
This means that if you keep nightbloom for your ninja Rush, you will most likely never get to use its weapon art (you still get the stats from the weapon but that's it).
In a NG+ however it's possible to go for Ninja with Rush if he's using a Ragna-rock to triple his DW EXP. He usually can be Ninja until mid-game. Whether it's worth it to grind OH skills for a weapon art is debatable. Probably not, since he already has Omnistrike.
To answer your questions 3 & 4: Leveling DW will not help unlocking WAs tied to OH skills.
Ninjas do not forgo the ability to learn WAs tied to OH skills, since that class allows changing wield styles during combat.
I will stay away from the One-handed Skill line for this playthrough, thanks!