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Fortunately these modifiers improve the efficiency of a combat art only between 10% ... 30%, so while this is still a considerable amount, it's nothing compared to the increase in efficiency caused by the tiers (I ... V), which is a factor 3-4 (without modifiers) or 4-5 (with them).
What you mentioned also called 'modifier' (Slash, Maul, etc.) are damage types.
If a weapon's damage type matches the damage type of an art, its damage slightly increases (3-4% for 'Mighty', ~10-20% for 'Godly').
Unfortunately this is bugged on a lot of weapons, so you'd have to test that one out for every weapon.
But most remnant weapons work correctly, so giving Emmy the Nightbloom will give her Acala's Wrath an extra damage boost of ~14%, due to the Godly Slash.
There are a lot of factors influencing damage, like morale, INT of the unit, the base damage of the art itself, weaknesses of the enemies against elemental modfiers or damage modifiers, MYS of the weapon, the randomness on top of the MYS component, extra hits, critical hits, etc.
MYS is only one part of the whole picture, so it's well possible to observe a 'weaker' weapon sometimes outperform a 'better' one...