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You can mess with almost anything in the game using an appropriate trainer. Giving you more money with a click of the mouse and also hire late units from the beginning, like the Seven, Khrynia etc.
Food for another playthrough maybe?
See this thread and download "Necifer's Trainer" to do that:
http://steamcommunity.com/app/23310/discussions/0/528398719807546499/
Now i ask you this: is it any fun to go arround smacking weak enemies with grenade impacts, mystic mines, maledicts, etc...? I don't think so. If you want it to be fun, follow my intructions, if you want to:
1- Get all the 18 active party members you desire in your unions, and form them carefully (balance is the key, never tell them to focus on combat or mystic, also, use the mystic seal formation)
2- If possible, make weapons fully upgraded for your party members + MP items (Idol's amulet or charm of grating) and HP items (young's armlet, soul wrislet, or just go to underwalt and buy some manifers)
3- Head over to Darken Forest and try to get together as much shelflies and mandragoras as possible.
4- Simply doing all this, not only do your characters grow way faster, but also they will ask the items they need everytime you quit the level after doing some battling,and believe me, you will have a blast. The thing is, don't do any of this unprepared or half-cooked, otherwise your a** is gonna wipe the floor.
5- Now the question: why darken forest? and why shelflies and mandragoras? simple... they cause status ailments more frequently than most enemies, good for growing your remedies and lotions.
Any help just ask anything, i know almost everything there is to know about the game.
An example could be a playthrough using the Seven only, so no other units are allowed and you must beat the game using only these 7 units. Such a run would be ridiculously easy in the beginning, but afterwards becoming quite a challenge.
You could also restrict the usage of arts to only the lowest rank. Again, it's up to you in such a run to define your challenge.
If you publish runs where a trainer has been used, it's only fair to declare its usage as a TAR (Trainer Assisted Run). As a habit, in my videos I published, I have always declared if a trainer had been used and for which purpose. (Usually for adding materials in the beginning of the game, which I had been too lazy to hunt for during the previous run)
X Drake, thanks for the advice! I never went above Antivenin in the Lotions arts. Maybe I can now develop them better.
But this trainer is designed for people who must be advanced enough to understand how to make it work. I keep getting messages that whatever I want to do is not possible. I've been looking for tutorials, but most people only ask specific questions, instead of a full guide. I guess it was not meant to be.
Alt-Tab the game into background, then hit the button 'access TLR' in RemnantTrainer to connect, make your changes afterwards.
Disconnect and save your game.
It works:
http://steamcommunity.com/sharedfiles/filedetails/?id=786199425
It is advisable to have the trainer connected as rarely as possible, since there's a slight possiblility for it to wreck your save games if it's kept running along with the game.
But, just to be sure. I open the game, and load my game, right? Once there, I open the trainer, connect (will it show something for me to know it's connected?) make changes, close it, save my game... exit then? and reload? Sorry for being so newbie to this thing!
To make sure everything's alright, I always switch over to the Items tab and see if the numbers for herbs are plausible too. If yes, it's safe to make changes.
Exit and reload your TLR game is optional, but you can do it to be super sure nothing's been messed up.
I simply gave my opinion as a fellow TLR player.
And i don't mean to be mean, but normally, item arts are way easier and faster to develop.
if you don't know the lotion arts, here they are:
1- Antivenin, clears poison
2- Eye Cream, restores more HP as you grow the art
3- Throat Salve, clears silence
4- Invigoration Cream, clears paralysation
5- Hartshorn, revives a K.O. union, and as you grow the art, it will fully revive the union
6- Cyclone cream, like most of item arts, the last one is always an attacking art, so is this one, that deals substantial shock damage to a single union. Maxed out can be as powerful as Force Majeure.
Herbs- Athlum
Potions- Celapaleis
Lotions- Elysion
Balterossa- Explosives
Nagapur- Shards
Melphina- Traps
I said later on because most of you will only want to grow most of these arts out of boredoom, like i did. There was a game were i had every single art maxed out with rush + 4 unique arts + 3 types of combat arts maxed out, all this before i reached battle rank 100.
Even some of the most boring arts were maxed out (Refresh, rejuvenate, stealth, double time will be your major challenges if you want to acomplish this.
I finally managed to get the trainer to work, and I am very happy lol Somehow I managed to get thousands of captured monsters to sell jajajajajja I don't think I tried to do that, but well, I won't complain XD