The Last Remnant

The Last Remnant

Samurai190 Dec 19, 2017 @ 10:17am
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Static BR Scaling Mod
At long last, the day has come for my ultimate mod to be released, The Last Remnant mod for making enemy BR levels static and evenly scaled across the entire game! Say goodbye to annoying enemy scaling with your BR and possibilities of permanently ruining your save game!

It should be noted that many of the versions of this mod are not designed to make the game easier, but challenging and fair. Having to resort to excessive grinding is a sign of improvable character setups, strategy and training methods.

New vanilla style friendly versions and mass normal monsters versions have been added. Also including all monsters BR static extras for those who like those. All the versions have been packaged into a single zip file in order to conserve thread space.

Added new vanilla style static versions and two easier vanilla style versions!

Download
https://drive.google.com/file/d/1au9cVIFdefrjD-j6C8xFjwvm6Ak1JKGY/view?usp=sharing (password is "remnant") (When ZippyShare doesn't work)

Installing
Simply move the .dll file to \Steam\steamapps\common\The Last Remnant\Binaries. The mods can be freely removed/replaced during playthroughs. It should be noted that the file cannot be placed/replaced while the game is running.

The order of BR levels is as follows, X&Y = X is normal monsters and Y is bosses/rare/quest monsters, and with single values, it is for normal monsters and bosses/rare/quest monsters. Movement speed refers to the movement speed of Rush on maps outside of combat. The 106,4% movement speed is applied to prevent the bug of monsters getting stuck on Rush.

30 Steps
Design
The entire game is scaled and enemy BR levels are made static based on the earliest time you can encounter the enemies, access the areas and quests become available. Intended for full / 100% playthroughs.

Difficulty (assuming a new game from the start, may not apply for new game+ and mid-playthrough saves)
Custom Cubic Static 192&255 (9/10)
Custom Cubic Static 255&192 (8/10)
Custom Cubic Static 255 (9/10)
Dynamic 67% Linear Static 192&255 (9/10)
Dynamic 67% Linear Static 255&192 (8/10)
Dynamic 67% Linear Static 255 (9/10)
96&128 Linear Static (7/10)
128&96 Linear Static (6/10)
128 Linear Static (7/10)
192&255 Linear Static (10/10)
255&192 Linear Static (9/10)
255 Linear Static (10/10)

Vanilla Static
Design
Uses every enemy's base BR as their new static BR level. The closest to a vanilla experience. Exponential versions' numbers refer to the specific BR point of the mod, and it will continue to rise past the specific point. Version 1 is the lowest BR non-superboss monster in The Ancient Ruins. Version 2 is the lowest BR monster in The Ancient Ruins.

Difficulty (assuming new game)
Vanilla Base Level Exponential 192 Static (Version 1) (6/10)
Vanilla Base Level Exponential 192 Static (Version 2) (7/10)
Vanilla Base Level Exponential 255 Static (Version 1) (8/10)
Vanilla Base Level Exponential 255 Static (Version 2) (9/10)
Vanilla Base Level Static -50% (3/10)
Vanilla Base Level Static -25% (4/10)
Vanilla Base Level Static (5/10)
Vanilla Base Level Static +25% (6/10)
Vanilla Base Level Static +50% (7/10)
Vanilla Base Level Static +75% (8/10)
Vanilla Base Level Static +100% (9/10)

All Monsters
Design
Every enemy has the same static BR level. Intended for experimenting.

Difficulty (assuming new game)
1 (1/10)
128 (10+/10)
255 (10++/10)

Mass normal monster versions change every normal non-rare/non-boss/non-quest monster union to have five units per union for that intense fighting experience.

Here are graphical charts for a comparson between all the version.
Rescale 30 Steps: https://i.imgur.com/OLYfAie.png
Rescale Vanilla: https://i.imgur.com/A6WfFkw.png

Original list for checking points for 30 steps versions: https://pastebin.com/Pf7VxdGn
Vanilla game base BR for monsters, used for Vanilla Base Level Static versions: https://pastebin.com/UpPrN8wm

Bug reports, missing monster reports, feedback and ideas will be greatly appreciated, including scaling curves!
Last edited by Samurai190; Apr 1, 2023 @ 9:24am
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Showing 31-45 of 809 comments
Rechoflex360 Dec 31, 2017 @ 3:31am 
Originally posted by `DON4T:
https://www.youtube.com/watch?v=JQ-AYdlHELM&t=616s

Excuse me. How to make a good Rush in the video?
if you have a Rush like that, the game wouldn't be as fun as it should be. It'd be hella boring
Last edited by Rechoflex360; Dec 31, 2017 @ 3:31am
Samurai190 Dec 31, 2017 @ 3:47am 
I can't help but feel like this is getting off-topic here~
Here's a screenshot of my current BR scales: http://puu.sh/yRpNM/379ca0e2f8.png
Red is 100% linear, purple is 67% linear, orange is 50% linear, green is 33% linear and blue is fully cubic. Based on my current estimate, 50% linear is almost "perfect".
Last edited by Samurai190; Dec 31, 2017 @ 3:47am
archita Jan 2, 2018 @ 1:25pm 
sorry I have to delete my complaint, I made the file "false positive" for AVAST, and the game runs without issues and I restarted my Windows without problem, I suggest to make the file "false positive" if AVAST block it.

I can play this underrated gem finally :)
Last edited by archita; Jan 2, 2018 @ 3:43pm
Reffy Jan 3, 2018 @ 3:58am 
Does this have any effect on hard mode?

Thank you for the mod bytheway.
I'm currently playing with some other settings, but I will check this out in the future.
Samurai190 Jan 3, 2018 @ 4:49am 
Originally posted by Reffy:
Does this have any effect on hard mode?

Thank you for the mod bytheway.
I'm currently playing with some other settings, but I will check this out in the future.
It works alright, prepare yourself for one cruel ride! The Enlightened Seven with their BR of 255 are going to challenge everyone!
wufei88 Jan 4, 2018 @ 6:08am 
From my understanding and I can't remember where I read this from in the past, I think forums or something during my xbox days of playing this game was that the PC version was more easy anyways due to the fact that people you hire have more specail powers vs the consoles right?, I never did beat it on the xbox is it truly still too hard to play this game? I've been playing a good bit and haven't had too much trouble as of yet, doing a lot of side stuff before the battle to face the Generals and I think afterwards you get more members that can join you and etc, I'm currently 12 members max but anyway I guess what I am trying to say is it truly still too hard to beat without such a mod? If there were mods I wish there would be a way to lvl up guys we hire at the same time as we lvl or be on equal standing as we are when we hire em, or that they lvl up even if they are not in our unions as hired members and make battles speed up too heh
Rechoflex360 Jan 4, 2018 @ 6:52am 
Originally posted by wufei88:
From my understanding and I can't remember where I read this from in the past, I think forums or something during my xbox days of playing this game was that the PC version was more easy anyways due to the fact that people you hire have more specail powers vs the consoles right?, I never did beat it on the xbox is it truly still too hard to play this game? I've been playing a good bit and haven't had too much trouble as of yet, doing a lot of side stuff before the battle to face the Generals and I think afterwards you get more members that can join you and etc, I'm currently 12 members max but anyway I guess what I am trying to say is it truly still too hard to beat without such a mod? If there were mods I wish there would be a way to lvl up guys we hire at the same time as we lvl or be on equal standing as we are when we hire em, or that they lvl up even if they are not in our unions as hired members and make battles speed up too heh
It's true the recruits have higher starting stats in the PC version, but you still have to grind a bit for them to at least catch up with your current once recruited. It is possible to beat the game without the mod, but it isn't that fun, imo, because you have to keep your BR in check all the time, while stressing about every single monster encounter trying to balance out BR exp with stat growth.
Rechoflex360 Jan 4, 2018 @ 6:56am 
High BR playthrough (w/ mod) update: Just started disc 2 at BR 69 (overshot it a bit). Starting to notice the gains of the monsters and the bosses, but are still quite manageable. Note that I did a bit of grinding prior to continuing the story. Only 2 teams died during the big boss fight, but was easily solved by a couple of vivi herbs.
Samurai190 Jan 4, 2018 @ 7:50am 
Originally posted by Rechoflex360:
High BR playthrough (w/ mod) update: Just started disc 2 at BR 69 (overshot it a bit). Starting to notice the gains of the monsters and the bosses, but are still quite manageable. Note that I did a bit of grinding prior to continuing the story. Only 2 teams died during the big boss fight, but was easily solved by a couple of vivi herbs.
Thank you for the update! Perhaps linear scale isn't as bad as I thought it would be.
Rechoflex360 Jan 4, 2018 @ 8:00am 
Originally posted by RebornSamurai190:
Originally posted by Rechoflex360:
High BR playthrough (w/ mod) update: Just started disc 2 at BR 69 (overshot it a bit). Starting to notice the gains of the monsters and the bosses, but are still quite manageable. Note that I did a bit of grinding prior to continuing the story. Only 2 teams died during the big boss fight, but was easily solved by a couple of vivi herbs.
Thank you for the update! Perhaps linear scale isn't as bad as I thought it would be.
You're welcome! Yeah It's been going great. There's still a challenge which is good, but it isn't as game breaking as it is without the mod imo. Gonna continue on until the end though to make sure.
Kasseth Jan 4, 2018 @ 5:53pm 
I started over since I was fairly early on when I last played, and I should mention that this mod makes the very earlygame absolutely brutal. The first visits to Gaslin Caves and that castle's ruins were both quite tough unless I was constantly healing, Baulson's sidequest is just unbeatable even after I did some grinding for a good hour or so. No matter what way I set my team, everyone gets stomped in around one turn.

Similarly, I'm finding Dillmoor to be incredibly vicious, if not unbeatable, partially because the player is so limited in how many characters and unions you can make or control until later on. I tried to keep the main party back from the fighting while the guest unions handle things, but the reinforcements roll in and wipe me out anyway. I might wind up messing with some Cheat Engine stuff for some brief god-mode just until after Dillmoor, but man maybe some of those very very early monsters and boss fights could be toned down a little?
Samurai190 Jan 4, 2018 @ 6:10pm 
Originally posted by Judgement Kazzy:
I started over since I was fairly early on when I last played, and I should mention that this mod makes the very earlygame absolutely brutal. The first visits to Gaslin Caves and that castle's ruins were both quite tough unless I was constantly healing, Baulson's sidequest is just unbeatable even after I did some grinding for a good hour or so. No matter what way I set my team, everyone gets stomped in around one turn.

Similarly, I'm finding Dillmoor to be incredibly vicious, if not unbeatable, partially because the player is so limited in how many characters and unions you can make or control until later on. I tried to keep the main party back from the fighting while the guest unions handle things, but the reinforcements roll in and wipe me out anyway. I might wind up messing with some Cheat Engine stuff for some brief god-mode just until after Dillmoor, but man maybe some of those very very early monsters and boss fights could be toned down a little?
Thank you for your feedback! I have added the 67% linear version which should have a far more forgiving start for the game.
Kasseth Jan 4, 2018 @ 6:45pm 
Originally posted by RebornSamurai190:
Thank you for your feedback! I have added the 67% linear version which should have a far more forgiving start for the game.
Thank you! It was kinda neat to struggle so hard against those first boss fights, but much less neat to run into a sheer wall on that story mission. This should help a whole lot.
Kasseth Jan 4, 2018 @ 8:41pm 
Whoop, mixed up the names slightly Dillmoor was certainly winnable, it was Blackdale that wound up being unwinnable due to the majority of your strength lying in guest unions that are no longer strong enough to carry you through the battle.

It's still insanely hard to beat, and for the past while I've been throwing myself against it with various strategies such as picking off smaller unions (before it just turns into an uncontrollable brawl) or trying to hold back and protect Rush's union while the AI dukes it out, though the enemy is now strong enough to overwhelm the guest unions.

It's a mix of overwhelming enemy numbers, and random chance if the game wants to gang up on my controllable unions. Making two unions isn't a great option, since I can only bring three characters in so that means both unions fall over from a stiff breeze.

Edit: I might attempt Blackdale without the BR scaling mod and put it back in afterwards, that might be simpler than making more, easier versions of the mod just for this RNG-heavy stumbling block.
Last edited by Kasseth; Jan 4, 2018 @ 9:33pm
Samurai190 Jan 4, 2018 @ 10:00pm 
Originally posted by Judgement Kazzy:
Whoop, mixed up the names slightly Dillmoor was certainly winnable, it was Blackdale that wound up being unwinnable due to the majority of your strength lying in guest unions that are no longer strong enough to carry you through the battle.

It's still insanely hard to beat, and for the past while I've been throwing myself against it with various strategies such as picking off smaller unions (before it just turns into an uncontrollable brawl) or trying to hold back and protect Rush's union while the AI dukes it out, though the enemy is now strong enough to overwhelm the guest unions.

It's a mix of overwhelming enemy numbers, and random chance if the game wants to gang up on my controllable unions. Making two unions isn't a great option, since I can only bring three characters in so that means both unions fall over from a stiff breeze.

Edit: I might attempt Blackdale without the BR scaling mod and put it back in afterwards, that might be simpler than making more, easier versions of the mod just for this RNG-heavy stumbling block.
It's no big deal making new versions, since I have a master file that is used as the template to change over 3000 enemy formation entries. My aim is to make a variety of version of this scaling mod. Full range linear is just the most extreme version of it is all.
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