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Here's a screenshot of my current BR scales: http://puu.sh/yRpNM/379ca0e2f8.png
Red is 100% linear, purple is 67% linear, orange is 50% linear, green is 33% linear and blue is fully cubic. Based on my current estimate, 50% linear is almost "perfect".
I can play this underrated gem finally :)
Thank you for the mod bytheway.
I'm currently playing with some other settings, but I will check this out in the future.
Similarly, I'm finding Dillmoor to be incredibly vicious, if not unbeatable, partially because the player is so limited in how many characters and unions you can make or control until later on. I tried to keep the main party back from the fighting while the guest unions handle things, but the reinforcements roll in and wipe me out anyway. I might wind up messing with some Cheat Engine stuff for some brief god-mode just until after Dillmoor, but man maybe some of those very very early monsters and boss fights could be toned down a little?
It's still insanely hard to beat, and for the past while I've been throwing myself against it with various strategies such as picking off smaller unions (before it just turns into an uncontrollable brawl) or trying to hold back and protect Rush's union while the AI dukes it out, though the enemy is now strong enough to overwhelm the guest unions.
It's a mix of overwhelming enemy numbers, and random chance if the game wants to gang up on my controllable unions. Making two unions isn't a great option, since I can only bring three characters in so that means both unions fall over from a stiff breeze.
Edit: I might attempt Blackdale without the BR scaling mod and put it back in afterwards, that might be simpler than making more, easier versions of the mod just for this RNG-heavy stumbling block.