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Link to topic if not clobbered by Steam:
https://gamefaqs.gamespot.com/boards/950908-the-last-remnant/77514724
By the end though there may not be as much of the code as what existed at the start as I'm only using it as a baseline and an entry point to WPF since I did like the aesthetics that his tool had, plus once I'm comfortable with the level of code I'll be pushing to github to track actual issues and allow contributions
You say you've been working with the TLR files though, did you decipher the headers in any way? Would appreciate any further info or confirmation as I'm working on fully translating the column headers right now, current data structure that I've managed to decipher
Data Viewer now shows complete table data and should no longer crash, formatting on strings fixed
You probably found it - the best info I found was by EliotVU who wrote UE Explorer. His site is hard to navigate, so I used this page on nexus to get his, and other, info sources. Also, you might look at Gildor's source code at github. While his work is focused on the graphics, it probably has to analyze the headers the same way.
(remove spaces)
wiki. tesnexus .com/ index.php/UPK_File_Format_-_XCOM:EU_2012
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Downloaded your new build (did not try the original). Like enceler's version, the Maps and Maps(Grouped) do not show anything.
Suggestion: allow the user to resize the windows.
As for the missing Maps I haven't touched or looked at the original code yet, in fact I broke it further on purpose so it can't display anything while I'm working on re-coding, refactoring and implementing my own methods
For now though my focus will be on the main data table, having mapped it near enough, though still not sure what those unknowns are, will be constructing a state storage for tracking changes in data that are not applied in real time to the file like it was originally, to allow edits and a final review and also to import/export configurations so others can apply mods easily
And yah, will be looking into allowing windows to resize at some point
Not a huge update yet on account of not having as much time to work at the moment, but window is now re-sizeable, so will make it easier for those that wish to browse the table data
This is a modding tool for changing values in the game's base files and creating mods
Technically eventually once the functionally is complete you may be able to change the thresholds on when class changes occur, or what class a unit starts as, or even what skills they're able to learn providing more class options for example
However you still won't be able to fix a save game where there's already an error caused by personal mismanagement which you'll need to have either of an earlier save; a save editor; a memory editor or a progress monitor ( RemnantAssistant / TLRPlanner ) to attempt the correction of an issue
Mostly housekeeping for next build, UI Cleanup, fixed display bug for tables that don't start with ID column
Known Issues: Table Arrays are not yet displayed properly
Notes: Fully mapped Table Headers, including values for table linkage, will be seeing what I can do with those in future
I like to play this game without respecting its rules, reseting BR and diggs count among other things to keep things fun for myself.
When I discovered that tool, I tried to edit the enemy groups in one zone to make them extremely tough (especially the HP) in order to make the fights take quite a few more turns, but all I managed to do was up the base stats and BR of the "leader" of each enemy union.
If used in areas where the enemy unions are single creatures it would work just fine but for zones where it's 3+ smaller creatures it doesn't quite work out.
Admitedly I could "just" dig into the code to fix it because for some reason what they distribute is the source code (which is nice as a learning tool for doing things with the game's data files I have to admit) but I am not exactly confident in doing that without unknowingly breaking something.
Additionally I am very much a lazy person at the core, so seeing that you are actively working on this I figured it would be the best place to ask.
Also since this won't be as hacky as the old tool it should allow a lot more in the way of editing as well, as can be seen the tables are fully mapped out and almost all data is fully translated in a readable way with the current exception being arrays
I can't say what is and what isn't possible at this point though since I haven't had a deep look at table data values or if the game gets more information from outside the battle plan file
I have too many games I want to play compared to the time I can spend on them anyway, last remnant just happens to be one of those games I eventually come back to every 1-2 years, have fun for a while and move on, so even if it was already completely working I would most likely not use it right away.
And although I am not using it yet, thank you for putting your precious free time into this.
Further housekeeping, Search Filter, Settings Menu restored
Next build will include actual editor