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http://lastremnant.wikia.com/wiki/Classes#Regular_Classes
Scouts have the [Medic] skill, so they get preference for healing commands.
What you mean is the [Side On] skill, which corresponds to Ranger class:
http://lastremnant.wikia.com/wiki/Effect#Side_On
Problem is, you won't have that class for long; it usually gets 'improved' pretty quick by Mysticknight or Cavalier.
Some higher tier classes even have the [Ambush] skill, which grants an "Attack from behind!" command.
It can be nice when facing multi locks enemies (a lot of large enemies and most bosses) as long as you can maintain at least one lock on them.
Flanking attacks reduce the enemy union's morale and get a decent damage boost, so it's not entirely a waste anyway.
But frankly, it seems more like a command to tease you with a lesser version of the command that two of the late classes get (Ambush attacks from behind for bigger damage boost, from both assassin and ninja classes).
(Welp, usually I ninja panther, not this time^^)
I happened to look at the Steam client and just saw that green thingy up there...
Assassin is more or less a late game class, you can train towards getting it but it is likely that if you get it it will be pretty close to the end of the game, unless you are either cheating or playing in new game+ (it has ways to train faster by making specific accessories).
That is not my experience with Assassins. Depending on which Item arts a unit uses, some can be trained quite early - like David (using Herbs). What is a problem is that some Item arts cannot be used until late game (e.g. Shards - Force Majeure, again David) because materials cannot be obtained for them. Also, if item arts are to be used heavily, NG+ is pretty much needed due to the expense of using item arts. In my assassin only run (NG+), I spent more money than I earned! Had I not had the carry over from the previous game, I could not have used the amount of consumables I did. But assassins can be trained early enough in a regular run for getting the class advantage of Ambush if desired - that was my first use of one (yep, David). The game has 11 leaders and 4 soldiers that can become assassin.
Note that RemnantAssistant can also be used to view the skill information; in addition, it does the necessary arithmetic for you and highlights significant things in red.
If you really trained for it specifically (maximizing a character's growth over the rest and getting BR a bit higher than usual), it's probably doable to have one somewhat early, but I wouldn't recommend a new-ish player to do a run that biased as it makes a few parts of the game a bit harder.
Getting to 13/15 takes a bit of work, but do not recall it causing a BR hit; for David, it was easier when I took him via scout than via guardian.
There is an additional work effort for units that have a wield style requirement - units are subject to change wield style during battle and end the battle with one different than the starting style. For assassins, that means checking before each battle that each is still One-Handed. For my assassins run, I used the Characters->Weapons tab in RemnantAssistant before each battle which instantly showed any unit that had changed from One-Handed. Letting style change to something else can cost a lot of time and BR.
I agree, though, that going for an assassin for new players should not be recommended in general as it can lead to a serious information overload and game frustration. Only those who are willing to dig deeper and to accept the pain of learning on a first run might attempt it, and should be willing to say "next time" if it gets overwhelming. I went through the pain of building 3 Warlocks my first game, and would not recommend that for a first time player (to boot, I have less than high marks for the value of Warlock for at least two of them).
So im currently br36 and on disc2, did some side quests and a bit of main. i still have the quest open from the spot with the ultimate PC grind but not sure if this will have any use for me anymore since im already at br36.
should i just do the quest and just in case im not strong enough grind bai ze?
i tried him once and it wasnt that hard since he mostly only used single target attacks (3 times breath. 2 dark, 1 vulan) and i had my cyclops.
If you want to go for a full clear of the game (all of the side quests to open the "true" end boss) you can't really miss this part, but even if you don't aim that him for this run it will make a lot of the incoming story bosses a lot more manageable (there are quite a few that can be a bit rage-inducing when they get a lucky shot that wipes 3 unions in a turn a few times in a row).
But usually arts/skills are not a big problem, once you limit the arts to develop on every unit to the 1-3 best which that unit has at its disposal.
So you might as well close that quest.
You can still link like 8 or more enemies (Rockshells) at Fornstrand until BR 85-90 to grind stats further without too much of a BR gain.
Of Bai Ze I'm no fan at all, except for farming gold.
OK, the battles are long and give some skill EXP, but there's no EXP multiplier involved (no big bonus BR, no chain multiplier, etc.) unlike in other grinding spots.
So at BR 25 you still get like 60% of them. But at BR 32 and above it's definitely over!
(BTW: Fel
i could swear it was much more when i first went to grind with 15