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I do not hear well, and have wondered if the devs had some fun with having Hannah laughing when a player throws the whole army at Hinnah when that army cannot one turn her. Before the battle, she tells Hannah she doesn't need Hannah to fight with her as she can fight alone. It's a game - send your whole army at Hinnah and see what happens, laugh at the loss and then try another strategy.
Edit: a good army might make the Hinnah battle last forever, or you change strategy mid-battle
So avoid targeting him like the plague, until you have downed his minions.
Stat wise my guess is that you need like ~15k total HP to survive this battle.
Same for Base 4.
If your total HP is below, I'd suggest to buy some HP boosting accessories (e.g. Bracelet of Glazing in Athlum) and let your units request them.
What are your unions stats op? It seems a bit low if Ludope is able to take their HP down to half in a turn, I had 5-8k HP for each of my unions & some had the Remnant grade weapons from quests & the bosses in the bases also drop them.
I'm sure I was able to silence his minions using Silence Gas since there's a lot of mystic casters mixed in with him which makes things worse.
The only base battle that I had trouble with was Milton but that's due to his bs ability to instakill units.
milton was pretty easy because i was hella lucky but i think otherwise it wouldnt be that hard too.
he used like 5 attacks in a row and i was able to block all of them and counterattack so i dealt 150k damage only with counterattack
okay ill try to engage him when all his troops are down.
You mean overall HP of 15k?
didnt even use his galaxy once.
cleaned his troops first and then him.
but now im stuck with the almost imposible hannah and hinnah if there isnt a similar trick.
i order my troops to attack and they use instantly twin petal and take 2 of 4 squads down to 1/4 and 2 of them to half.
and the rest of their troops pretty much kill me then without me having even a chance to react to heal up.
and in the second round hinnah was healed for 90k life.
how should i beat this.
only with all my troops on her alone i would maybe be able to deal more damage than that heal.
edit: wow and im second try today even the normal soldier used blackout 2 which pretty much killed 3 of 4 squads then and the last one left with 100 life.
much too op this enemys
edit2: yea its imposible
what were the devs thinking.
aoe attack on all my troops which wipes out 3/4 of the life on the first turn.
do they expect me to grind for hours so my life on all squads is 9999 so i can survive this?`
not much fun to do
is there a trainer for temporary invincibility so i can get through this fight?
Oh yes, you can set your healers to 'Recover your health!' in advance so they heal up the damaged unions instead of attacking right away. Also support arts, like Wards, Potions, etc. make the healers in that union reassess to healing if needed.
And there's the 'Defend!' command some classes are adding. Place your healers in slot 4/5 so they will reassess to healing as soon as they are damaged.
Read http://lastremnant.wikia.com/wiki/Base_4
for details about how these bosses behave.
No, as I said, 15k overall HP should be sufficient.
Yes, you could use TLRPlanner, TLR_EE or other trainers to fix this battle for you. But I don't think that will do you a favor. The bases are just the beginning of more tough battles to come and I have the impression that you still need to learn a bit about the possibilities of the battle system.
the twins use snowpetal every 2 turns after the initial one, so you can plan for it. as pink said, focus on hp regeneration. a scout with advanced herb arts or a healer with revitalize will help tremendously. even restore is enough if the user's INT is high enough (pagus, rhagoh, irina etc) take out hannah first since she will heal hinnah otherwise.
put all squads who could on the first turn on heal.
gave some raidlocks after but at least everyone survived the first round.
on the second David was able to cast blackout then which killed all troops which made the fight 60% less dangerous.
Then i just kept 2 squads attacking and 2 for healing.
good the cyclops fight after wasnt that hard. would be pretty pissed to do this once more.
Didnt know there would be another fight after without the chance to save otherwise i would have chosen an easy fight as last one.
the one from nora with the 4 bosses.
not even gae bolg was able to kill even 1 squad.
i really must be hella underpowered if im not even able to win a fight in a side quest.
till 6 bases everything was not that hard beside a few fights.
but now the difficulty has increased like 400%
The Nora SQ is one of the most difficult battles in the game, so I usually keep that for later.
Can be manageable early if you happen to trigger field wiping arts though.
ladies of the bloody alice is not for the faint hearted :P
Would you be willing to share your game save at/near the point you tried Nora's SQ? There is curiosity on my part that your team might be able to take down the quest. Possibly beating it with your team goes way beyond what is reasonable to expect of a player on a first play through - you did it properly as ꝒinkꝔanther pointed out; taking it down with what I am thinking is about learning to use a weaker army in a battle; still might not be possible. In addition to what you have really come to realize about strategy vs raw strength in this game:
what I am looking at also requires some understanding of Formations, and of what order/how to approach the enemy unions in some battles.
thanks!
I know this game is pretty complicated with the amount of soldiers, classes, formations, skill and so on and i guess i only know the basics and not much in depth stuff.