CD 2: Trap Master

CD 2: Trap Master

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Bugs
- Pretest cards with the command "each start of an enemy wave" don´t work.
- The combination of that wind-blow-trap and Ice Totem is game breaking, it freezes all enemies
- Gold thief is much too mighty: Doesn´t matter what deck you already have, it´s almost always to only play Gold Thieves instead in order to make lots of money. Maybe best to create a new inscription "Generates 1 Gold for each 13 attacks", so you can really use all the other traps
- pretest cards can´t be saved after finishing a game

Anything elde
- I´d like to see an inscription/totem to increase range by 5%
- secojnd book isn´t that much fun playing for there is only a very limited amount of good traps, so you end up using the same ones over and over again. Sad to see that some good traps are more or less useless because it takes them too long to shoot for hitting any fast enemies
- How about something like a teleporter for trap shots?