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I don’t need things stuffed into random pockets and if I had my pick I’d rip the pockets off to prevent it. Though that just creates more work that should be automated.
It’s even worse when I can’t see what’s inside of a baggie or whatever. I shouldn’t have to go looking for my cocaine or whatever. If I have coke I clearly should know where it is.
bright nights i think is the name(look it up on github)
when it went from:
3 paper wrapper protein ration
to
paper wrapper > protein ration (1)
paper wrapper > protein ration (1)
paper wrapper > protein ration (1)
Can't just pick up 50 bullets and have
9mm FMJ (50)
it's
9mm FMJ (5)
9mm FMJ (10)
9mm FMJ (5)
9mm FMJ (30)
All in different pockets.
Always thought it made everything so messy, not to mention like OP said where you pick up a mass of loot and then suddenly can't find where you put those tobacco seeds only to discover you apparently automatically stuck them into a 3l glass jar with some batteries and a matchbook.
I really wish DDA had more flexibility in settings, like the ability to disable the same pocket system at will.
We have a solution for this now but it's not yet enabled everywhere. It'll probably get enabled before the next stable version though. You can take a look at the PR[github.com] if you're interested
I never have to care about what pocket something is in unless it’s a belt loop or gun holster which again can be accessed from action menus. I don’t know why people want to spend multiple years writing essays about a game they clearly hate when the solution to all their problems is “learn the most basic controls and use them”.
If that’s too hard for you there is an actively developed fork of the game designed for people with your issues that is available for free and advertised in every place online cdda is mentioned.
9мм FMJ (5)
9мм FMJ (10)
9мм FMJ (5)
9мм FMJ (30)
If you're asking for next stable release, AFAIK they're aiming for a 6 months-ish cycle this time.