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Based on what I know about saves and achievements in steam, as well as basics on how CDDA stores saves, it should be pretty easy to add both of those to the game :)
AFAIK, saves really are just the case of
"Hey steam, the save files are over here ->
And achievements just require initialising some callbacks, defining the achieves, and then telling steam to give X achievement!
I'm sure KorGgenT will be able to integrate those features easily into the CDDA framework!
(But who knows, perhaps its not as straight forward outside of C#)
H: no idea who you are, or why you're so bitter, but I'm a customer of the steam release, not one of the publishers. However, ultica is around 93% complete last time I checked. Having 7% of tiles on the screen be letters is noticeable, but the set has been at a very playable state since before I had to dramatically dial back my hours due to covid and leave it as the community maintained project it was always designed to be. Sorry about whatever it is that seems to be making you so angry about how people enjoy their hobbies.
I thank you for your work and devotion to CDDA but you have to agree that ONE person profiting from the work done by all of us is vile, even if its legal and bla bla bla, in the end it is just immoral.
Frankly I don't think you understand the project structure very well. There's a reason the vast majority of the core contributor base, and every one of the decision-making members of cleverraven, are on board with this. Kevin, zhilkinserg, frisouman, me... All those names on the "most code contributed" list on GitHub have actively given it our blessing. That's not a coincidence.
Yes you mention the "elite", of course the elite few agree on profiting from this, but you are nothing without the rest of the contributors that make this game and they will not receive a penny nor be mentioned, yet they are a crucial part of the tree of this game.
Everyone is paid or noone is paid, simple. Keep it free, forever as it should be, put it on steam but free, or i promise you will lose a good % of contributors (not the elite few you mentioned but the peasants that carry the pyramid like me).
Please don't put words in my mouth.
> Yes you mention the "elite"
No I didn't.
> agree on profiting from this
None of us are profiting. We're trying to pay for a full time programmer for the benefit of the game, and also trying to get the steam release made into something connected to cleverraven instead of run by a third party. That almost happened. Were you crying out like this when it was someone unconnected to the project standing to make money?
> Everyone is paid or noone is paid
Incorrect. Someone from the project can put it on steam, or someone not from the project will put it on steam. Those are literally the only things that are going to happen. I support it being the first, not the second.
> you will lose a good % of contributors
If they disagreed with the license, I don't think it was appropriate for them to contribute under it. CC-by-SA is a well known and documented license, and going all surprised pikachu when it is used as it has always been intended to be used is ridiculous. It was a conscious and agreed upon choice to put the game under a commercially viable license, so that we'd be free to do exactly this thing. There *are* licenses that don't allow it, and that is *not* the license the game is under, *because* this is something intended to be done with it. It's not immoral or illegal, it's something intended from when that license was picked, about a decade ago. It's already been done with iOS.
I realize you're upset, but you don't have the slightest idea what you're talking about, and that's why you're finding that there isn't a huge public outcry. Just you and a few other people getting really mad and wondering why everyone who lives and breathes this game is really happy about something you're so angry about.
Now, all that said, you're being really rude. Can you please allow people to talk about something we're happy about without coming in and trying to derail every topic?
But the hypocrisy with you is real when you say i am rude and then write "Were you crying out like this when..."
Time will tell if it is just a "few other people getting really mad".
EDIT: H was banned upon their own request.
https://i.imgur.com/rAsP05b.png
Action layers let you create a touch based overlay that you can use for custom inputs and commands. The input can be a radial, or a grid, or a linear hotbar. When you use the touch pad, the layer appears on screen so you can know which direction to slide for whatever input you have set. There's also 200ish icons built in that you can substitute for the actual button if you want.
So as a quick example, we know that lowercase m opens the map. You could bind that to the bottom entry on the action layer so that if you just quickly slide down on the left touch pad, the map opens.
Now I have not played any other games on my Deck with even remotely as many inputs as Cataclysm does so I don't know what the limits of the system are, but using layers and mode shift (which is literally just a modifier key system), I think there's more than enough potential inputs that you could bind anything you'd need or want.
https://www.youtube.com/watch?v=nEh79r93vYY
I like the ability to play with the updated changes in the experimental branch, but an important part of this is the ability to revert to a automatically backed up previous version of the branch and save files, so that a wonky experimental update can only nuke a bit of game progess, and doesn't have the possibility of perma-bricking a world or run.
I would also love to have visibility on the experimental build update notes restored, like the CDDA Game launcher used to be able to display.