Cataclysm: Dark Days Ahead

Cataclysm: Dark Days Ahead

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kava Mar 17, 2023 @ 11:08pm
Steam Workshop?
It would be good to have Steam Workshop on launch so people could be not relying on random manually updating github modpacks, but rather having all the mods here. Also, just imagine clicking "Subscribe" under some mod that returns all obsoleted and silly noncenced stuff throughout the years of development.
Last edited by kava; Mar 18, 2023 @ 12:01am
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Showing 1-8 of 8 comments
esotericist Mar 18, 2023 @ 12:16am 
workshop sounds good, yeah. just gotta push past that steamworks barrier.

as for the obsoleted stuff...
🤷‍♀️
people gonna do what people gonna do.
kava Mar 18, 2023 @ 12:49am 
Originally posted by esotericist:
people gonna do what people gonna do.

I mean, that would be rather silly (pun intended) for a possibility of some sort of local Workshop moderation to start removing not only stuff that violates Steam's TOS, but also content mods that they simply dont like. There was mass exodus of modders from DDA to BN for a reason, after all.

I hope I won't be banned for mentioning BN, lol.
Fris0uman Mar 18, 2023 @ 1:48am 
> mass exodus of modders

No, one guy maintaining one pile of mod he copy pasted from other people made a scene of leaving, that's not quite the same. Dda is already getting a bunch of new third party mods based one the EOC framework like Sky island, the additional life mod, Mind over matter, a slugcat mod and some others

> Workshop and obsolete mods

The plan is to ship the stable version here, so if steamworkshop becomes a thing, published mods will be safe since the stable doesn't update everyday like experimental
Evam Mar 18, 2023 @ 9:09am 
Originally posted by KABA:
Originally posted by esotericist:
people gonna do what people gonna do.

I mean, that would be rather silly (pun intended) for a possibility of some sort of local Workshop moderation to start removing not only stuff that violates Steam's TOS, but also content mods that they simply dont like. There was mass exodus of modders from DDA to BN for a reason, after all.

I hope I won't be banned for mentioning BN, lol.
What's BN?
Erk Mar 18, 2023 @ 10:25am 
It's a fork of dda with a different design philosophy, short for "bright nights"
yoopgim434 Apr 13, 2023 @ 3:41pm 
I also think that the steam workshop idea is good, maybe also extend to stuff like texture packs and (if they exist now or in the future) sound packs? on the mod front, it would of course have to be balanced with the achievements.
Fris0uman Apr 14, 2023 @ 8:29am 
Tilesets are pretty hard to make, a complete tileset is about 10k sprites, there are only two tilesets in existance right now that don't already ship with the game: undeadpeople because it has a bunch of unlicensed content and MushroomDream because it has a very restrictive license. Soundpacks are easier with something like 300 sounds to add, if you don't add one sound per type of guns, but it's not often that new ones are made.
esotericist Apr 14, 2023 @ 6:04pm 
Originally posted by Fris0uman:
Tilesets are pretty hard to make, a complete tileset is about 10k sprites, there are only two tilesets in existance right now that don't already ship with the game: undeadpeople because it has a bunch of unlicensed content and MushroomDream because it has a very restrictive license. Soundpacks are easier with something like 300 sounds to add, if you don't add one sound per type of guns, but it's not often that new ones are made.

i think tileset mods are the real potential winner here, for people to be able to layer on alterations to a tileset to better suit their preferences. ui elements (like one of my personal custom tileset mods) are an obvious target

someday we should try to support an equivalent for soundpacks
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Date Posted: Mar 17, 2023 @ 11:08pm
Posts: 8