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As for tips, one thing you could do is remaky your world with less enemies and slower evolution.
AS for your current game, here's some suggestions I made earlier for first steps to another player:
So, as for planning, this would be my take:
1) Establish some "safe" area/vehicle that you can call home temporarily. This should protect you from the elements and give you a place to sleep.
2) Expand this safe zone and collect necessary survival items - clean water, drinks, food, tools, clothing, books, etc.
3) Delve into the crafting system to augment what you've found with things you can craft either from common knowledge or from books. Books are probably going to be your primary source of information.
4) equip your character with some form of decent armor, ranged weapons, melee weapons, and any other augmentation you can get.
5) Beyond this there are some mid-late game goals to go for - upgrading your base with electricity, looking into the lore/story through exploration and reading various computer terminals, survivor notes, etc. Upgrading your character through various forms of augmentation.
I'll add more to this regarding initial steps for how to defend yourself and get going.
And What are the symbols/Buildings/colores of the map. I made a easy setting to the game but it doesnt help.
The starting parameters can seriously affect the difficulty.
The "standard" start is the evac start (not sure exactly what it's called). You can pick easier starts.
As for vehicles - getting a car up and running is what I would consider a "medium term" goal typically. While you can potentially find a car that is fully functional right off the bat, it is often necessary to at least deal with a small number of enemies before you get this far. So initially, you'll want to be looking at some of the things I mentioned in the post above. First off, you'll want to find some shelter (the EVAC start provides this from the get-go), and then secure water, food, and a base weapon.
Make sure you are looking through the crafting menu (&) because this is where you will likely find the ability to acquire your first weapon. Most likely, your first weapon will be a melee weapon of some sort. Once you've managed to kill a few initial base-type zombies, you're well on your way to finding a working car, and acquiring some kind of ranged weapon. First weapons that fit in this category could be spears (although not ranged, it does have "reach" capability which allows a "range" of 2 tiles). You may be able to quickly make a short bow, or find one, or a sling to provide "real" ranged capability. Many new players try to beeline to firearms. Let me caution you on this. While effective of course, they also make a lot of noise which will attract any zombies within a good distance to that noise, so firearms early in the game can be counter effective.
For most weapons you'll either craft them, or loot them from some appropriate store. So for bows, for example, a hunting store, maybe sporting goods store(less likely) etc. would be good places to look. Early on, exploring the towns/storefronts by night is usually the way to go. This will limit the number of enemies which can detect you, allowing you to get in and out of specific locations fart easier than during the day, when you will get larger groups seeing and thus attacking you.
Make sure you are keeping an eye on your stamina. Early in the game, this stat is by far the most important. With high stamina you can almost always outrun any initial enemies you encounter. Early game loss of stamina during an engagement will almost always result in death.
Make sure you are looking at your map (m), and if you move the mouse cursor around, you will see a description of each tile. In this way, you can determine what type of building you are looking at on the map, and get used to the icons. Also, getting to high ground (say an upper floor, or a tower of some kind) will extend your vision range so you will then have more "explored" area on your map.
My initial steps after getting a base weapon and some food/water, usually amounts to finding books and extending my explored area on the map for better raid planning.
Initially, for a ranged weapon, you can even throw rocks, although I don't find this to be as effective as using a melee weapon like a cudgel/spear, etc.
For guns: they are at military areas like helipad, sometimes police roadblocks, minefields at bridge heads, inside armored cars and armored personnel carriers, gun stores. Any time you see a zombie soldier he probably dropped a rifle nearby.
Only gun stores are visible on the map. Find a tall structure like a radio tower or grain silo at a farm to climb up so you can fill more of the map. Then use / key to search the word “gun” or sporting goods in the map screen
You need a screwdriver to hotwire cars if they are locked. Almost every house in the game has screwdrivers, hammers, etc in the kitchen.
Good info.
Let me state some more about finding vehicles. While I also think they are "easy" to find, they aren't going to be particularly easy for a new player with a day-1 character. This is because you're going to need to examine maybe 5 or 10 to find one that is working enough that you can drive. During this process, the player needs to be able to deal with zombies to some extent. That's just step one though. Now you need to know where to drive to, how far will the car last on its fuel, etc. Can you drive it down the road without crashing it into light posts/other cars/zombies? This is why, for a brand new player, I would say focus first on developing your capability to kill zombies one at a time, or maybe two at a time, paying attention to stamina, and then seek out some form of car. Early on, it's probably better to secure a house for use rather than a car. Just my thoughts.
Also, I think this is a typo, but not "only" gun stores are visible on the map - any tile type usually is. And as mentioned, firearms are kind of a noob trap in my opinion because what will happen is a new player will find a firearm (usually in a city) then proceed to use it and quickly run out of ammo. Now, all of the zombies in the nearby area are alerted and will converge on the source of the sound, killing the new player. Again, just my thoughts.
One of the great things about CDDA is how well it facilitates different play styles.
https://steamcommunity.com/app/2330750/discussions/0/6197556602759206593/