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Rapportera problem med översättningen
This right here. I am making a new discussion on this. I am so sick of this orange room as well. I have no idea what they are thinking. It's not that bad, but I want something completely different. We need options man. LIghts off, on, different locales, et cetera.
"- Portrait Mode - Manual Camera Settings will now save properly"
Well it still continous to zoom into plunger or action view on non wms tables . Great for cabinet let alone VR.
I really don't know why this is so hard to implement.
Not by me, only my Profile picture and of my friends. Who have the same problem?
"You're not going to see [another] FX2 come." - Mel Kirk
11:16
https://youtu.be/33CE9TB9ONs?feature=shared&t=676
I'm sure that's an actual quote. But, having endured every episode of the horrific Pinball Show and read some of his select tweets, I'm not sure i believe everything he says.
I believe we're in for decent long-haul with PFX development and support, but where would you draw a reasonable line - 5/10/20/50 years?
I'd even suggest five is reasonable with ten exceptionally good.
Guess it partly depends on whether potential customers deem the improvements made after those years to be sufficiently enticing.
Zen is large? Nope, because the whole of Zen is around 120 people. Very small. EA is in the realm of 10,000+ employees. Saber is also largely hands-off of Pinball FX, given the difference of publisher between FX and Circus Electrique.
Greed? Also no. Zen Arcade Weekend had all Legacy Bundles at 75% off. 75 FX3 tables for $58 if you owned all except Indy; roughly the price of a AAA game. $0.80 per table repurchase isn't greed -- it's more than generous, considering the cost of a single game of pinball these days.
I've given them money in the past, but I'm not angry about it, because I've played much out of these games. The games in FX feel wildly different, especially for tables that released originally 5+ years ago. They were not built using the new physics model, and therefore are different games. I've been around for the FX2 -> FX3 transition, and they're both the same games. FX3 -> FX Unreal are different games. As an expert player, it's the truth, and I'm not ashamed.