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I've never had issues with delays like this in my other Bluetooth controllers in fighting games, and every single frame matters there. Pretty wild. Slight annoyance to be tethered but oh well.
*after some more play it's still lagging at random, but not nearly as severe. Don't feel like it will cause me to lose balls like before, but still frustrating since it messes with precision shots.
It’s a really strange issue. It’s clearly not about specs since it doesn’t happen on the Steam Deck at all, yet it was happening on my much more powerful desktop until I switched from Bluetooth to a controller adapter… but then like you say, that isn’t an issue in FX3 or other pinball games, so it can’t just be a controller issue either! Quite baffling, but Zen better figure it out because it can kill the enjoyment of a pinball game.
Yea, definitely not my TV, it's a LG C2 Oled with perfect pixel response time and everything else plays great! And yea... FX3 plays so much better (and looks better to me as well). That's why I don't understand what the point of this iteration is? For a worse experience? Only difference that I notice. :/ I wish they would also put the HDR brightness adjustments like Forbidden West on the PS5 has (Brightness, Highlights, and Shadows).
Yeah, i use a basic old TV from 2015 or around that time without any gaming modes or whatever and i can tell between Pinball FX and Pinball FX3, which would mean the delay is more than my TV's delay of 16ms or whatever its response time is, but im not sure my TV's response time spec or for any TV, but the input delay is at least more than that, but it seems to be some setting, or some combination of settings, and the consoles suffered from this too.
Nvidia control panel did seem to work though. (but that's not a great place for changing these settings.)
I haven't played much, but so far there is definitely an input delay compared to fx3. Not sure if it's my settings or the game though,,, hard to tell when I can't even be sure the settings are taking effect. Soooo... anyway.
Also of note, my first 7 hours or so, the tables were playing really fast, like godzilla was challenging with the speed of the ball. Today when i played, that and sorc's lair felt like they were in slow-motion. However, when comparing to the xbox version, it seems the slower pace is correct. I'm not talking performance, as I'm maxed out at 60 or 120, depending which i want. Not sure what was going on before. It reminded me of a thread where a user said the Thor table was in slow-motion, and I wonder if they had experienced the same fast pace before, and thought it strange.
I'm on latest graphics drivers also, and have reset the control panel settings. I then re-changed low latency to ultra, globally. Even with vsync at default in-driver, i'm getting fairly responsive flippers today. I'll do more testing once the switch controller charges, and I will swap to XBox pad and try that again also. Keyboard feels OK. Also I had reset my PFX settings, and am playing at 60 currently, with AA off (don't like the blurriness).
I play on a laptop with:
XBox Controller wired on USC-C port
i7-10870H - 16 GB Ram
Nvidia 3070 (laptop) with 8GB VRam
External screen at 1920x1080 60hz
Medium graphic settings
Vsync on
Thats a good tip. Usually if you change these settings in Nvidia control they will overwrite any application settings so having sync on ingame should not have an effect.
So these settings would be optimal for latency:
-Fullscreen (Win 11 should fix this but better safe to use it)
-unlimted fps
-forced no v-sync
-Wired controller/keyboard
I'm on a 12900k +3080ti
*Edit Cabinet Mode btw
I'm telling you guys, you think the PC has input lag just try the PS5 version...I dare ya! :D
Yeah, same on Xbox Series X but that was fixed, if you look in the Xbox reviews the developers responded too and said it is now fixed and I can confirm it is perfectly fixed at 60FPS with Ray Tracing on Xbox, however the rating score on xbox is permanently damaged at 2 out of 5 rating score lol, should have been fixed before release.
It seems the delay is still on PC under certain circumstances, like if you run at 60FPS, and they definetly must not have got around to fixing the PS5 version yet if you are noticing it.
I seem to be okay at 120Hz 120FPS on my PC, but 60FPS must be somehow causing problems because that's what the consoles use.
As far as I can tell, the game is very confused about which v-sync setting it will apply, and other settings as well btw.
Anyway,