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Update: I could purchase coins after I enabled steam overlay. I enabled overlay and clicked on 220 coins through the in-game shop. The steam overlay allowed the steam browser to open and then I only had the option to add steam funds instead of paying directly with my card. Anyway, now I can finally get a stinking pinball pass. Resolved.
Are you running in cabinet mode? If so you have to set both screens in windows to landscape mode and turn your pkayfield to 270 degrees in the games options menu. You also need to set the game for borderless fullscreen.
Also, unlike pinball fx3, you have to keep DOT matrix turned on. Well it's under dot matrix size, you can choose disabled, small medium large. Pick any size, it will not matter as the size will be what you set in the csbinet mode dot matrix options section. Hope that helps you alittle .
You def do NOT want anything in portrait mode, it will throw off setting up your backglass and dmd.
I made a video showing how to setup cabinet mode and in the video description I have a link to all the backglass images for you to download.
https://youtu.be/2Y0EEVE9LDA
16GB Ram, RTX 3060 12GB, ryzen 5 3600
Ball drained down middle, right as next ball loaded to plunger, controller vibrated for 10 seconds and game crashed to desktop. Couldn't tell you why, is there a crash log anywhere I can upload? Not sure where the game stores user files yet.
Premium events were all greyed out (free 24h pinball pass still active and I own at least one current premium event table) and only free ones available. One of the free event tables was fish tales and after the second round the game crashed at the game over screen (fish tales shouldn't be in rotation right now).
Mode : Tournement (Flip challenge specifically)
From what I can tell the game will never end because I'm out of flips but the ball keeps relaunching and I assume its because I still have hearts (Which arent going down as the ball goes down.)
If the ball is travelling rather slowly, nothing is affected, but if it's moving faster and i try to flip while the ball is at the end of the flipper, it will delay the flip a very long time, resulting in an exasperated miss. Not sure what's causing it. I have a pretty standard system.
Ryzen 5 3600 at stock speeds
16GB DDR4 3200
nVidia RTX 3060 12GB.
Game runs at a locked 120fps on high settings. This lag is infuriating because i know i can't try shots at end of flipper if ball is travelling at any speed above a crawl.
A good example i Just witnessed, is on the Rogue One table, when plunging and trying to hit the shot off the left upper flipper, if i let the ball roll to end of flipper then hit button, it feels like a full second before the flipper activates. If i hit the button early, it's an instant response.
Edit: Testing at 60fps lock, seems to not happen, but i'll play a few more hours.
-Classic
-Metamorphosis
It seems the big light wheel in the middle got not triggered.
I locked in the two balls at the last human face, but nothing happened.
(i am still in this game, if this helps about stats/logs @ dev. will pause after! )
I found the bug recorded here, 9 months old. :)
https://youtu.be/s3cLRcJSNGE?t=554
(behaviour of the table was exactly the same for me)
Please take a look into devs, thank you!