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the game has options to help with performance like DLSS,FSR(which works on steam deck), and even XeSS, for upscaling.
It's free to play so load one of the 3 free tables and test for yourself.
you can disable heavy options like raytracing, AA, and enable FSR on quality.
i have a rtx 2060, and i capped my framerate to 72fps, no AA, DLSS quality ,1080p, no raytracing, and i rarely have any dips. As you might figured, i am barely forcing or making my GPU work with these settings, but then again its pinball, i dont wanna be using a lot of resources when playing this game.
You might not like the lightning or the contrast of colors compared to FX3, which i would agree are more alive and vivid, but it's something you can get used to.
For example, taking 5 seconds to boot on FX3, takes like 20 seconds on FX.
Loading a table or restarting a table on FX3 took like 3-4 seconds.
Loading a table or reseting on FX takes like 5-6 seconds.
FX on PC (Steam Deck) is a different build than the Switch version and has much steeper hardware requirements.
Apples and Oranges.
With FSR:
https://steamcommunity.com/sharedfiles/filedetails/?id=3435940085
Without FSR:
https://steamcommunity.com/sharedfiles/filedetails/?id=3435939328
FX3 for resource usage comparison:
https://steamcommunity.com/sharedfiles/filedetails/?id=3435956174
Hope this helps!
Linux Mint 21.1 Vera
Ryzen 7 5700x
32gigs DDR4-3600MHz
Radeon RX5700XT-8gigs DDR-6
Asrock 550 Phantom Gaming Velocita
Kingston Fury Renegade NVME M.2 1TB
AOC 144Hz 32" Curved Monitor
I DL'd the plug-in but have yet to give it a shot- Pinball FX should meet all the requirements for Decky Frame gen a later UE game with DLSS support-
Maybe check a YT guide on decky frame gen- After installing and injecting your game file you enable DLSS (Not a typo) in the menu and magically get frames? Good luck- I mostly play FX3 on Deck and a Mix of various FX versions on desktop.
If the current performance is fairly close to the target, say 10 to 15%, then MAYBE doing some code optimization would get you there, but it would likely be an extensive overhaul of the code. It wouldn't be something you'd knock off in a week or so.
Major jumps in performance usually only happen when you figure out some faster way to do some important part of the process. Sometimes, if you have the memory to do it, you can pre-calculate some stuff instead of doing it on the fly. This can give a significant performance boost, but it may take more memory than what is available.
I haven't installed FX on my deck due to the reported issues. I play FX3 there though and have no problems with it.
I'm not really looking for workarounds with mods and different Linux versions. I was just curious if Zen was working on any further optimizations for deck. If not I'll just stick to FX3 and probably won't spend much money, if any, on FX. I like pinball, but not enough to jump through additional hoops to play it.
I think they use FSR 2.0, which looks horrible, and, iirc, only saved me like 8% GPU usage. For AMD GPU/APU's, there is no upscaling option that works right. XeSS, on my system, looked the same as using no upscaling, but jacked up the GPU usage to 99%. The reason the battery life is being affected so drastically is due to the GPU working harder than it needs to, especially in the menu system. Anyway, if there is a table you really have to have then you can give it a go, but I've seen tables that have bugs go a long time before getting fixed, and some bugs still exist and are waiting to be fixed. Some of the Challenges end abrubtly with a Game Over; Distance, Timed, Flipper Challenges, etc. Even if the bug is fixed on the next patch, that could be 2-months or more waiting for a bug fix. Unless bugs are addressed quicker, you may be waiting a while for problems to be addressed.
FX3 ran fine at 1080p for me on a docked Deck, FX has to stay at 720p or the frame rate is terrible, but it's playable at the lower resolution. I really like some of the new tables, but it does feel like a step backward in some regards.