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The level of your dislike is palpable and frankly seems a bit over the top. I mean, is it really that hard to avoid it now? Just don't click that item in the menu.
What exactly would you consider to be "doing it right" anyway? It's hard to imagine what you would consider an improvement. If having more quest lines with a wider selection of tables isn't doing it for you, then what would?
mike demands answer you better make a full detailed reply.
Yes, it's possible Zen has had second thoughts, but Pinball N has other reasons for not having quest lines. The main one being that quest lines in FX typically have 3 tables that are related in some fashion, like being from the same table pack. With Pinball M, the tables have all been released individually, not in packs of 3. Also, FX started off with a whole bunch of tables that were originally in FX3. so making quest lines with groups of 3 related tables was easily done.
There really isn't any logical way to group together tables in M for a quest line, which may be why they have the "Daily Challenges" feature. While the mechanism is a bit different from the quest line feature in FX, it seems to occupy a similar space in some respects.
I actually think that, for the most part, the pinball in Pinball FX is excellent. It's (the cumulative impact of) all the guff around it that detracts from the core experience. I suspect Qu3ntenten is correct in this case: Questlines is a gimmick that cynically attempts to exploit a psychological weakness (in this case he suggests "FOMO") in order to generate more revenue. See also: collectables; the events; the XP system; and also the global leaderboards, the "news"/ads feed and the unpurchased tables tally that can't be ignored/hidden/disabled. Zen recently implied it is against "monetisation gimmicks" but these more subtle attempts to manipulate people are just as bad. It's adding insult to injury that none of these things are done well (and based on your recent post you seems to agree).
I definitely agree that a lot of it isn't great, but I don't necessarily agree that it's all a waste of time. Yes, a lot of it is marketing fluff with a FOMO flavor to it, but it could be so much worse than it is.
After all, getting people to buy tables is how they make their money. You can't t realistically expect them to NOT take every opportunity to entice and cajole users towards buying tables.
I just think they could do it better. There are a lot of things which wouldn't require some huge development project. Like adding more quest lines. I doubt if adding a new quest line takes more than deciding on which tables and which play modes, and then creating a new graphic and an XML configuration file.I'm amazed they don't do it all the time.
It could be worse. There could be an in-game currency and a subscription service. But there isn't because users called them out on that BS and forced a backtrack. We can and should demand and expect better. These gimmicks are predatory and tacky.
I was reminded of a recent quote by the dev of a game called Split Fiction: “I understand that money is important, and that we live in a capitalist society, but creativity and money have to meet somewhere in the middle. It can’t be either too much creativity or too much money. We should focus on pushing our medium forward: no micro transactions, no ♥♥♥♥♥♥♥♥, just pure gaming love – because, ultimately, great games will do well."
If Zen had focused more on making a great game and less on greedily trying to nickel and dime their users then FX wouldn't be languishing with mixed reviews on Steam and more people would have bought it.
I just watched some Pinball Bites on YouTube and in one of them they said they are going to add more Quest Lines. It seems to be popular.
Williams Volumes 1, 2, 4, 5, and the freebies, disagree with you.