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In my opinion though, I always set texture filtering quality to 'performance' in Nvidia control panel. I've never noticed a difference in looks, though I am on a 1080p display.
Anyway, the performance impact is minimal on newer cards, so I always crank it up. :)
What OP is doing is essentially DLAA, but manuaally.
But until we get an actual DLAA-Implementation, brute force is the way to go.
Try the following and see if you prefer it, with In-game set to TAA: High
Open Windows Explorer and paste address:
%LOCALAPPDATA%\PinballFX\Saved\Config\WindowsNoEditor\Engine.ini
Add the following and save:
[SystemSettings]
r.Tonemapper.Quality=3
r.TonemapperFilm=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Sharpen=0
r.PostProcessAAQuality=5
r.DefaultFeature.AntiAliasing=2
r.TemporalAA.Algorithm=0
r.TemporalAA.Upsampling=1
r.TemporalAAUpsampleFiltered=1
r.TemporalAACatmullRom=1
r.TemporalAA.R11G11B10History=1
r.TemporalAAPauseCorrect=1
r.TemporalAA.HistoryScreenPercentage=100
r.TemporalAASharpness=1
r.TemporalAASamples=8
r.TemporalAAFilterSize=0.38
r.TemporalAA.Upscaler=1
r.TemporalAACurrentFrameWeight=0.1
r.Upscale.Quality=5
r.Upscale.Softness=0
Optional but recommended additions:
r.SSR.Quality=3
r.SSR.MaxRoughness=0.40
You can remove the above lines or delete the engine.ini file to reset to defaults.