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It was only the latest one which didn't, so if they can do it for a system as locked down as the Switch, I hardly think it would be an issue to do it again on Steam since it has been done before.
In the immediate term, yes. But I thought the phrase "a core foundational element OF ZEN" was interesting. How can something be a core foundational element of a whole company if it only applies to one aspect of their output? (And if it's so "core" and "foundational" then why did they eschew this at launch?) Will be interesting to see how this plays out in future.
Yes.
I am not sure you know what "backwards compatibility" means.
Traditionally, it means that a new release is compatible with an older platform than what is current. That is, you can go backwards with it. Something along the lines of coming out with a new table for FX but also making it work with FX3.
The idea has nothing to do with something like FX3 tables being free in FX.
Mel didn't explain what he meant, so it's possible that he said "backwards compatibility" but had a completely different idea in mind. Until he or someone else from Zen says more, we just don't know.
That's never been what backwards compatibility has meant in the context of video games. It always meant you could play PS1 games on PS2 or GC games on Wii or whatever.
There is a distinction you zoomed past. You're talking about a SYSTEM being backwards compatible with older games, versus an individual DLC pinball table being compatible with a NEWER host game. Those are two different things.