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As for PSU's, if I remember correctly, the average lifespan for those and for HDD's is 5-years. I've had them last upwards of 10 years though. I'm not sure if average has changed over the years, but if it hasn't 5-years is normal. The Pinhall, and all the other menu screens, puts a heavy demand on my GPU, which uses the PSU. My CPU cores, iirc, are only around 4-7% in the menu screens.
Can somebody else confirm?
I'm confused reading the note from balti 2 hours ago telling she will report to devs, cause seems that the problem has been fixed.
Now MSI Afterburner shows the GPU running without stress!
At least for my hardware has dissapeared (RTX 4070ti + i7 13700K), Nvidia drivers 572.16
Using a RTX 3090 here...
Both are set to 60fps, high settings and no upscaling...
FX4, Bride of Pinbot:
https://steamcommunity.com/sharedfiles/filedetails/?id=3435939328
FX3, Medieval Madness
https://steamcommunity.com/sharedfiles/filedetails/?id=3435956174
Now I'm on an RTX 4070 Ti Super, and the better GPU seems to have brute-forced the issue away. I still see that the pinhall/menus are using the GPU much more than the tables, but it doesn't make the fans go hard.
This is something I used to see sometimes in PS4 games actually. I remember God of War (2018) would turn the PS4 into a jet engine but only in menus. I don't think it's necessarily about menus running with unlimited framerate -- it's more about the GPU being told to render absolutely everything in the scene at once instead of only rendering what the game camera is pointing at.
We've been asking for this for 2 years or so. Greta Thunberg would have a fit if she knew how much energy was being unnecessarily wasted by gamers staring at the menu in Pinball FX
I'm not sure what is being processed by the GPU in the menus, but there is unacceptably high usage, in menus, when the pinhall isn't even being displayed. A higher framerate would just increase the problem. I agree that the framerate should be capped in the menu system, as there is no need for a high framerate when viewing a menu. The framerate could be as low as 30fps and not be an issue. With that said, if they'd just optimize the menu system, it would solve the problem of high resource usage. As far as when your fans are kicking in, this could be due to other factors; overall case temps are going up due to CPU usage, increase in room temps, power supply adding to heat in the case. I've noticed over the years more and more games are being released unoptimized, or poorly optimized, and never, or rarely, being fixed. You will see many suggestions to upgrade your hardware, but all that does is mask the problem. If you aren't monitoring your systems resources, and nothing burns up or fails, then everything will appear to be running smoothly, but under-the-hood, your system may be working extra hard due to unoptimized content. This affects the longevity of your hardware. Sure, if you have the disposable income to spend on the latest and greatest setup, then this won't apply to you as much, but you can still get issues like hitching/stuttering, lag,etc., from poorly optimized games. I don't know if Zen even plans to address this issue. I reported this issue at launch, but I've not heard of any plans to address the problem, and it's one of the reasons I don't play FX4 much. Conversely, on FX3, everything runs smooth. I can play a table on FX3 at 240fps and the GPU usage is at 69%, which is almost the same as sitting in the FX4 menu system, doing nothing. In FX3's menus, at 240fps, my GPU is running about a third of what FX4 is using; 23% max usage. I'm only playing at 1080p on both systems, so I shouldn't need any extra processing required for the extra pixels. Anyway, hopefully they will eventually do something about it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3438956683
Thanks for all of your replies so far. I guess it's just a matter of time until we'll see an update about it...