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I tried to achieve this myself via engine commands during Early Access but without success. It's possible PFX ignores and overrides anything related to this but I would have to revisit it.
Is that using DLSS or TAA? When I last looked at RT in PFX the upscaler options hadn't even been introduced, relatively certain TAA defaults have also been tweaked since.
Anyhow, when Zen started promoting FX on their (absolutely abysmal) Pinball Show, they made a big deal about Ray Tracing (and Pinball Royale and the possibility of cross-platform purchases, but that's another tangent sorry...). So it's quite disappointing that the effect is so underwhelming for some folks who have the recommended settings or better. Could someone who knows about these things tell me how important a part your monitor plays in these things? If it does matter maybe they should mention a recommended spec for that (though i guess that might be difficult in practice?).
That said the RT off looks pretty nice even on Steam Deck, though it could do with more optimisation on there as its rather GPU heavy, particularly on View 6.
Zero shimmering, looks great. I love the way RTX makes everything look just that much better, especially when I rotate my monitor and play in portrait mode.
And with my upgrade to a 3070ti (from a 3060ti), ray tracing (plus HDR at 1440p) is now very nice, keeps display latency nice and low. I lock FPS to 144 and it's pretty dang wonderful.
I don't recommend RTX on a 3060ti (and 2080ti is even weaker with RTX than the 3000x series, i.e. under powered first gen RTX tech). Too much display latency and frame rate hit. HDR looks lovely on it tho', no issues there.
Undoubtedly massive performance strides between GPU series and good to hear DLSS is working well, though still a sub-native upscaling solution - DLAA would be welcome for those who can afford it. Even so, I find it hard to believe it's disguising all the RT probe noise I previously observed but shall look forward to retesting!
You don't have to believe it, it's simply true. I get no shimmering at all with my setup. Zero. Nada. Zilch. I do use the "ultra quality" setting for DLSS at 144op.
Perhaps it's your set up or hardware. I can only speak for what I'm using.
Not disputing your analysis, yet also confident in my own with a background in graphic design and image quality, but there's perhaps more to this puzzle. Hence wondering whether DLSS was performing a better job disguising RT artifacts. I'll definitely check it out again soon!
DLAA would still be a great option and should not be difficult for Zen to implement. Same applies to maintaining others including XeSS and FSR where it should be in Zen's interest to keep these up to date - though artificial frame generation is unlikely ideal for pinball due to latency.
There should still be improvements though, making titles like PFX/M ideal test-beds for sites covering these technologies. Applying it once and calling it job done is unlikely to garner interest.
That would add nothing for me.
When I play native res (1440p) vs DLSS (ultra quality) with all the bells/whistles turned on, I cannot see any kind of appreciable difference.
Are people "pixel peeping", blowing up screenshots and stuff to zoomin in on, find "issues" that just really don't exist in normal use/viewing?
I wouldn't be surprised.
Well of course, you are Zen's most satisfied customer after all - 'everything is awesome'.
As per usual you appear to be 'happy as Larry' with everything - unsure why you spend so much time in these forums telling others they're wrong and everything is awesome as you're clearly extremely satisfied.
It's such a ♥♥♥♥ and bull story Hexy, you've never once assisted anyone. Just own the latest hardware and everything is supposedly / continuously 'awesome'.
What are your criticisms of PFX/M, most have a few up their sleeves. Yours are always opposing other players and seemingly have a community agenda.
But otherwise, everything *is* now pretty darn great in terms of Pinball FX for me.
RTX runs, looks great, no shimmering or other weirdness. HDR looks fantastic. Flipper latency is (with nividia reflex+boost) is outstanding, etc.
So I get to enjoy the game looking *and* playing great.
Sorry if that triggers you somehow.
Ray tracing simply looks better than not using ray tracing on my rig. And that's all that matters to me.
If you don't see benefit in the nicer graphics of RTX , cool, fine. But let's not pretend that your perceived lack of benefit is the last word here.
I personally see a lot of benefit and don't give two craps about gripes like "OMG 200+ watts!" when the game (overall) always runs between 150-200 watts, similar to other games that I play with RTX and all the goodies enabled. For example, "Control" draws 270+ watts when playing. And that's not big deal to me.
Did Zen sell you this game as some sort of "OMG low wattage wonder"? You do know that it's an Unreal Engine 4 game leveraging up to 4k, rtx, hdr, higher fidelity physics, etc.?
My GPU can handle and run nicely at 150-200 watts (or more!), so I simply don't care. If that bothers you, the try using just HDR (looks great!) and leaving RTX (which you don't seem to value anyway) off. Problem solved!
But yeah, do go on...
On my rig ( RTX 4070ti ) RTX is clearly being used for both reflections and lighting.
Since the steam deck is a bit of a potato, perhaps it's cut back there.