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Certain frame rates still expose significant gameplay and physics issues - I would mostly argue for the worse as they affect mechanisms beyond the player's control.
For example, MLP will frequently eject the ball SDTM at 90fps, it is brutally unfair.
On others, orbits run the ball a little too fast and you can no longer catch a tip on them.
Can you elaborate on this?
Thanks for the insight. Now I'm wondering how this would affect a rewind feature like they had in PFX3. I read on another thread there's no plans to include it, not sure if that's a creative decision or technical hurdle.