Pinball FX

Pinball FX

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tom022000 Jan 27, 2024 @ 3:30pm
Why not 90 or 100 fps cap
We go from 72 to 120, for a cap it's ridiculous....

Another remark pinball fx2-3 looked leakier at 60fps than pinball fx 2023 at 72 fps. We're being ripped off with the framerate, (it's the same with Japan Animation... And their new cell shaded anime we have 3-4 drawings per second and not 24 lol..... Are there guys who eat up images between images or what? Monsieur Avatar releases films in 48 frames per second, yes, there are some who dare...
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tom022000 Jan 27, 2024 @ 3:45pm 
You can still play at 240fps pinball FX "super smooth at 240fps".... (while almost all big games are throttled and don't fully use the gpu (gpu at 60%°, in general we have 140-160fps CAPPED on a lot of good games like grid, dirt.borderland3 (in 1080p or 1440p well we have the same framerate LOL)... They sell 240Hz screens... big scam, I had a 1080p240hz gaming projector... buisness is buisness
Matt Beeching Jan 27, 2024 @ 4:18pm 
I also have a 90Hz display and agree 72-120 is a huge performance range. I currently use RTSS to cap to 90fps (no V-Sync) but it's still far from ideal.

Certain frame rates still expose significant gameplay and physics issues - I would mostly argue for the worse as they affect mechanisms beyond the player's control.

For example, MLP will frequently eject the ball SDTM at 90fps, it is brutally unfair.
On others, orbits run the ball a little too fast and you can no longer catch a tip on them.
If you're using nvidia, you can hard cap whatever you want via the nvidia control panel.
FoxyLoxy Jan 31, 2024 @ 4:32pm 
Originally posted by element109:
You can't because some parts of some tables rely on the set frame rates in the settings.

Can you elaborate on this?
GAMETESTPLAY Jan 31, 2024 @ 8:34pm 
Sounds like different frame rates can affect the difficulty. Any protips on the optimal settings to make it as easy as possible so we can earn table achievements / high scores? Or is it table dependent?
GAMETESTPLAY Feb 1, 2024 @ 9:00am 
Originally posted by element109:
Originally posted by GAMETESTPLAY:
Sounds like different frame rates can affect the difficulty. Any protips on the optimal settings to make it as easy as possible so we can earn table achievements / high scores? Or is it table dependent?
No it likely means that certain table features are unavailable/broken at frame rates other than what they have in the settings. Without examining the code directly my best guess would be that they have tied in-game events to the frame rate so their calculations succeed at expected rates and fail at others. It could be an issue with the proton compatibility layer, but I doubt it because I have seen other reports of both of the issues I reported here elsewhere on these forums where the users posted their specs and they were not using Steam Decks. Statistically they were likely using Windows and not some other Linux with the proton compatibility layer.

Thanks for the insight. Now I'm wondering how this would affect a rewind feature like they had in PFX3. I read on another thread there's no plans to include it, not sure if that's a creative decision or technical hurdle.
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Date Posted: Jan 27, 2024 @ 3:30pm
Posts: 6