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Die Hard Trilogy is a pinball table that was recently released by Vpin Workshop (VPW). They are a group of enthusiasts that release high quality (best in class. Better than FX) virtual tables for the Visual Pinball X (VPX) platform. VPX is a free to play pinball platform that was created by fans and supported by fans with an absolute ton of real world and original tables. It is especially popular with players that use cabinets because it supports an array of side programs for DMDs, plungers, shakers, SSF feedback, animated backglasses, movies... you name it. The downside is VPX and all the side apps is far from plug and play and tinkering with all of it, setting up tables, etc an easily become a part time job. I used to tinker a lot and, honestly, I tinkered more than I played but I enjoyed it.
I haven't touched it in a while and I'm dreading going back and updating everything, figuring out what's new, etc. You see, someone might release a table that has all kinds of dependencies that you need to download, calibrate, etc. It gets overwhelming fast. It's very rewarding though and the gaming experiences you can get from fans doing stuff in their free time is downright jawdropping. These tables are no joke and it makes you wonder about the skills/capabilities of the paid employees at Zen if fans are outclassing them in their free time with a free product.
Have no idea what VPV is. Might be a typo.
Thanks for the info... very helpul!
For those new to It, it does require your upmost attention and patience for a first time setup. Plenty of articles and video tutorials to help you out. Honestly, thank God for video tutorials as it has saved me headaches and time.
I still like the PFX tables though, and the fact you can compete with others.
Like how on the new Star Trek Discovery table the ball warps from one area to the next and has a Spore Drive like effect when doing so. The old Portal table did the same thing. That stuff is so cool! Or the 3d characters and special effects... amazing!
I would love to see them get more distant from the arcade mindset like how video games switched from a quarter eating mentality to a long form gameplay mentality during the rise of early consoles. Their Necrodancer table was something of a revolution in thinking for me. You'd never see a table like this in the arcades. Maybe more tables should switch to a health system to decide when the game ends instead of a "number of balls" system.
YMMV, Your Mileage May Vary. To acknowledge that an opinion is purely subjective.
The promise of "pro physics" for originals was one of the main things that I bought into fx for, but it turned out to be fake news.
Not that any of this bothers me because I barely have enough time to play the Williams tables, which do a much better job of simulating the pinball experience
Gotta agree.
PFX can look great. Just look at TOTAN.
And then compare it with, say, Zen's new Star Trek games. The latter look flat. They don't actually look like pinball tables. They look like video games which happen to use pinball elements, IMO.
I think they tried to change their ways with the latest Star Wars table where they have the 4 action figure toys encased in the middle