Pinball FX

Pinball FX

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adamdns Jun 8, 2023 @ 10:37am
Intel XeSS and AMD FSR 2.0 - What are your initial performance experiences?
With the latest patch, Pinball FX is now integrated with AMD FidelityFX™ Super Resolution 2.0 and Intel XeSS (Xe Super Sampling) technologies, which can improve game performance on qualified GPUs.

Have you noticed any performance improvements? What are your initial experiences? Did the game become faster, smoother, or do you have more FPS? Let us know!

☝️ Thank you for your patience & support! ☝️
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Showing 1-15 of 21 comments
QLIQ Jun 8, 2023 @ 6:21pm 
I will certainly use it on my deck! XESS provides a much better experience then FSR. FSR degrades the picture way to much. It works great on my PC but I am short on a few frames to get RTX @ 4k @ 120hz. XESS has higher cost then DLSS which leads to this:

I was very disappointed once I read DLSS is not included. DLSS is the only tool which can be updated by the user with just changing out one file, so it would provide an even better experience in a year without input from a developer. It is by far the best solution, often providing better then native results at 4k.

It is fairly easy to implement:
https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss

While you are at it please also include Nvidia Reflex!
https://developer.nvidia.com/blog/nvidia-dlss-and-reflex-now-available-for-unreal-engine-4-26/

Reflex cuts down the input latency by 40%. It is made for Pinball! Surly would gain you some goodwill when the people complaining about latency see that you are trying to improve it.

Otherwise very happy with the new tables. The Island one is up on my top original table list in FX. Love the music and general theme of the table.

Thanks for the update, good to see that you are expanding the platform at its core with new features. Keep it up!
Last edited by QLIQ; Jun 8, 2023 @ 6:41pm
GoMArk Jun 8, 2023 @ 11:01pm 
I had to turn it down, the image degraded a lot on all options given.
Last edited by GoMArk; Jun 8, 2023 @ 11:01pm
nomatter Jun 9, 2023 @ 7:21am 
Please add DLSS if possible
Very poor results.

FSR gives lighting artifacts on all settings. XESS looks decent I guess, but much less decline in gpu usage.

Both can improve FPS, but that's not the problem when using RTX.

RTX lag (3-5x worse than without RTX) remains the same with or without FSR and XESS.

With such a poor implementation, neither seem worth running.

Last edited by ⎛⎝⎛-||-⎞ ⎠⎞; Jun 9, 2023 @ 5:25pm
Hinph Jun 10, 2023 @ 5:30am 
I was able to get raytracing going at full 60 when I first enabled it and was very happy with how beautiful everything looked… and then I loaded the game up again later with the same exact settings and it’s back to being stuttery with raytracing enabled. Now I’m sad since I know what I’m missing out on. I don’t know, man. PC gaming sometimes really frustrates me.
frix1 Jun 10, 2023 @ 8:17am 
Xess scaler worked really well on my system. It basically removed the microstutters. The ball rolls fluid now. Even I have a high end system (nvidia 4070 TI, and later intel cpu) the game has microstutters in native 4k, running in cabinet mode. But now runs very nice in xess quality mode, with hardly any notisable quality difference from native resolution. Have not tested FSR yet. But well done on the Xess implementation:)
Jonny Tenebrous Jun 10, 2023 @ 5:43pm 
My experience mirrors the other users here. FSR 2.0 has a higher framerate, but the image is very temporally unstable... shadows flickering all over the place (World Cup Soccer table just happened to be the first table I tested, and it was very visible there). It was no good, imo. XeSS was much more impressive. On "balanced" settings, XeSS ran at approximately the same framerate as I was previously getting on 70% resolution scale... but looks much more crisp. Since I play in portrait mode and sit a fair few feet back from the display, this is the setting I will use for now. All of this with RTX enabled.

I do agree with others here that a DLSS implementation would be even better... for all of the many Nvidia users on the PC platform.
Orthodrom Jun 15, 2023 @ 3:58am 
Thanks for adding upscalers. This saves me 90W of power when running the game in 4k (250 -> 160 on 4080). As others mentioned FSR has some artifacts with blinking lights (tested on Attack from Mars). Would not have noticed it without reading this thread - now I do and switched to XeSS.

Its better for my room temperature and better for my wallet.

Suggestion: Add a separate upscaler option for the menu to save power on mobile devices while browsing events/tournaments. The menu currently uses as much power as the game for the 3d background.
FoxyLoxy Jun 20, 2023 @ 2:53am 
Up until now, the frame rate hasn't been a problem for me, at 1080p on my potato 1050 Ti. But today I noticed some juddering on Rogue One, so turned on the Steam FPS counter, saw I was going down to about 50fps at times. Yuck.

So I enabled XeSS.
Fixed the juddering nicely, now maintains a solid 60fps, without looking terrible.
Haven't tried FSR yet.
Thanks!
Last edited by FoxyLoxy; Jun 21, 2023 @ 1:00am
solamon77 Jun 20, 2023 @ 7:02pm 
It seems to work right after I enable it, but once I close the program and come back in, it seems like the performance boost doesn't work anymore. This is for both XeSS and FSR.

Also, like everyone else says, please add DLSS for the next one. It's far superior than both of the others.
Matt Beeching Jun 25, 2023 @ 12:05am 
I've already mentioned this on the Discord but publishing here for user reference.

Intel XeSS - Generating System Clutter: Each time PFX is launched a local file is created in: C:\Intel\iGfx\XeFX

Fortunately they are relatively insignificant in size, however in a short space of time it has created 128 folders on my system and will continue to grow.

Please note this issue is not exclusive to PFX, other titles such as Diablo 4 and Hogwarts Legacy are supposedly doing the same so it's presumably related to the implementation of XeSS features.

I would suggest Zen alert Intel to the issue so they can identify a cause and solution.
exe Jun 25, 2023 @ 4:39am 
each time PBFX is launched, a map in C:\Intel\iGfx\XeFX is created containing only a file Features.csv of zero bytes in size. Can these be deleted? This is created each time when it launches anyway.
QLIQ Jun 29, 2023 @ 5:26am 
Originally posted by adamdns:
With the latest patch, Pinball FX is now integrated with AMD FidelityFX™ Super Resolution 2.0 and Intel XeSS (Xe Super Sampling) technologies, which can improve game performance on qualified GPUs.

Have you noticed any performance improvements? What are your initial experiences? Did the game become faster, smoother, or do you have more FPS? Let us know!

☝️ Thank you for your patience & support! ☝️

Thank you for listening regarding DLSS!
Sorthious Aug 24, 2023 @ 3:04pm 
I'm using an AMD rx5700xt. FSR actually makes the tables look worse, and XESS has something wrong with it; it shot my GPU Usage up to 99%(Quality setting) and it was getting pretty hot. Given the previous comments, I have a feeling the problems with XESS are limited to AMD Cards. If that's the case, is this a problem inherent in XESS or in it's implementation on FX4?

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exe Aug 24, 2023 @ 6:22pm 
FSR looks awful on my system too, XeSS on my system does look OK and it's faster than without.
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Date Posted: Jun 8, 2023 @ 10:37am
Posts: 21