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However, I strongly believe that having different game modes breaks up the gameplay of Godus, and interrupts the continuity of the experience! The Voyages mode feels like a mini-game, and I would hate to see the new combat system involve into a mini-game. I hope that the combat mechanics of Godus evolve into something reminiscent of the "Total War" series.
Overall, great work, and like fldammy mentioned, I don't mind you taking your time to develop it properly. Keep up the good work!
This sounds to me like a massive cop-out.
'The screen's a bit full, so we might as well just go back to where we were two years ago, with combat, instead of doing what a designer is supposed to do and actually solve the problem.'
If combat isn't working in the main game, then guess what? You need to do it differently!
This is turning out to be exactly like the story. A half-arsed sticking plaster, done by amateurs, to prevent 22Cans from being sued.
Get the whole team back on this project and stop wasting KS and EA backers time with this sorry excuse for "development."