Godus
Jun 19, 2015 @ 9:32am
Combat Design Progress Update - June 19th
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Showing 1-11 of 11 comments
SAMURAI Jun 19, 2015 @ 9:32am 
Jeez, so cool!
evancar66 Jun 19, 2015 @ 9:59am 
Super j'èspere que la mise à jour sortira très bientot !!! :) Mais je suis convaicu que les combats vont ammener une rvolution au jeu qui serra très profitable autant pour nous que pour vous ;) J'attend avec une très grande impatience ceci. J'aurais bien des idées à vous faire part mais je suis sur que vous etes bien placés pour faire mieux. Un coucou des français qui ne vous abandonent pas !!!
Rabbit 🍌 Jun 19, 2015 @ 10:34am 
:') Peut-être bien que les estimation avait raison. Le jeu a des chance d'être terminé en 2016.
keep up the good work and ty 22cans))
RedChaosWolf92 Jun 19, 2015 @ 2:51pm 
i am happy to hear that GODUS is finally moving forward and making big improvement in gaming. i almost gave up on the game
fldammy Jun 20, 2015 @ 9:51am 
This is a major update to Godus and I do not mind you all taking your time to develop it properly. However, there should be new content (or new world) being produced for the existing players in the mean time to keep us happy while you are perfecting the major update.
Silver Jun 20, 2015 @ 3:08pm 
I love the majority of the new features that you're working on...

However, I strongly believe that having different game modes breaks up the gameplay of Godus, and interrupts the continuity of the experience! The Voyages mode feels like a mini-game, and I would hate to see the new combat system involve into a mini-game. I hope that the combat mechanics of Godus evolve into something reminiscent of the "Total War" series.

Overall, great work, and like fldammy mentioned, I don't mind you taking your time to develop it properly. Keep up the good work!
Digital Jam Jun 20, 2015 @ 5:35pm 
I'm sorry Konrad, I know you're trying your best but this is obviously way beyond your skills right now. I'm really not impressed.

This sounds to me like a massive cop-out.

'The screen's a bit full, so we might as well just go back to where we were two years ago, with combat, instead of doing what a designer is supposed to do and actually solve the problem.'

If combat isn't working in the main game, then guess what? You need to do it differently!

This is turning out to be exactly like the story. A half-arsed sticking plaster, done by amateurs, to prevent 22Cans from being sued.

Get the whole team back on this project and stop wasting KS and EA backers time with this sorry excuse for "development."
Cr!s!s Jun 24, 2015 @ 5:23pm 
I think you guys have a really cool game, I play the app, but a different world would kind of mess up alot of aspects of the game for me. I also feel the price is a little steep for the point that the game is in right now.
Skeptic Jun 25, 2015 @ 1:45am 
A different mode for combat?? I think that is a little half-arsed in my opinion! Combat in god games is a great part of the experience, not just some mini game tossed into it for the sake of having it. Godus really is the prime example of a dissapointing early access game....just a fiasko.
DuhiggyIII Jul 10, 2015 @ 11:02am 
You should add a church with a priest that could collect your belief... but only in a certain range.
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