Godus
Belief, Gems & more. Tipp, Tricks & Cheats collection.
So. For the people that know what to do with these Values here you go.

Belief has 4 Values. 2 to check the current max and 2 to check your from hand collected. You only have to change the first listed:

Belief:
0A909D70 --> Change to manipulate belief
0A909D78 --> Controlls clicked amount
0AD31678 --> Checks max belief
0AD31688 --> Checks clicked

Gems:
0A909D58 --> Change to manipulate gems
0AD31680 --> Controlls the max gems you have

So. You only have to change "0A909D70" for Belief and "0A909D58" for Gems.

All Values are 4 Bytes and already Pointer Adresses.
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Here are the adresses that Mansen posted:

Originally posted by F|H Mansen:
Try the following for gems and belief respectively.
godus.s86+879D58
godus.s86+879D70
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Sams answer to the topic cheating/hacking

Thanks for the answer Sam. So please guys. If you use this! Go offline!

Originally posted by samvt:
Originally posted by Ignis Solus Renok Krenos:
This is a beta. So i think and hope it's not. It just makes it easier for me to look for bugs.

Pleas don't do that or at least don't go online with that savegame as it messes with our analytics...

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Debug-Menu

Also. Don't forget that there if a Debug-Menu if you press F8. It's very useful for easy and fast terraforming!

http://steamcommunity.com/sharedfiles/filedetails/?id=178778454

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Dan Dixons AutoHotkey

Originally posted by Dan Dixon:
This is an AutoHotkey (a free Windows automation program) script to help collect belief in Godus.

[...]

http://steamcommunity.com/app/232810/discussions/0/864979008600215686/

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You can edit the files with NotePad++

Originally posted by iceking1200:
steamapps\common\Godus\windows\received\balancefiles_b1.4\desktop

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more to come soon!
Last edited by 󠁳⁧⁧RenokK; Sep 16, 2013 @ 4:29am
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Showing 1-15 of 54 comments
󠁳⁧⁧RenokK Sep 15, 2013 @ 3:11pm 
Oh forgot. If you change the other values the game might crash and your Savegame will not work anymore. So please. For your own safety. Just change the 2 Values repeated below.
Mansen Sep 15, 2013 @ 3:13pm 
I can confirm the values - Same exact ones I have been using.
Matt Cason Sep 15, 2013 @ 3:17pm 
Any advice for the unitiated on how to use these? ;)
Backa Sep 15, 2013 @ 3:18pm 
I've got a feeling this might be against rules. I might be wrong though.
Matt Cason Sep 15, 2013 @ 3:19pm 
It isn't, currently, because the game isn't online. It's single-player, and gems and such don't carry over into multiplayer.
Mansen Sep 15, 2013 @ 3:19pm 
Cheat-Engine is probably the easiest way to memory edit.
󠁳⁧⁧RenokK Sep 15, 2013 @ 3:20pm 
This is a beta. So i think and hope it's not. It just makes it easier for me to look for bugs.

And for "hywasaint". Edit the Values with any software to edit those values. I won't give too much help there.
Matt Cason Sep 15, 2013 @ 3:20pm 
What file should we edit?
󠁳⁧⁧RenokK Sep 15, 2013 @ 3:20pm 
Well. Okay. Since Mansen told it. Yup. Use Cheat Engine and you are fine to go.
󠁳⁧⁧RenokK Sep 15, 2013 @ 3:21pm 
The godus.exe with CE while it it running.
Backa Sep 15, 2013 @ 3:21pm 
Yeah, I guess you guys are right. They will probably change it when game releases, and at least you can point it out now.
Mansen Sep 15, 2013 @ 3:22pm 
http://www.wikihow.com/Use-Cheat-Engine

Here's a digestible guide - Skip all the scanning steps and just use the "add address manually" option.
󠁳⁧⁧RenokK Sep 15, 2013 @ 3:23pm 
Should think positive with this. It shows that we are able to find these values in one day of "semi-public" beta release. And we are able to progress faster to find bugs faster. No harm done.

And at the moment? The F8 Debug-Menu is even working in Multiplayer and this is a built in feature :D:
Mansen Sep 15, 2013 @ 3:24pm 
Originally posted by Ignis Solus Renok Krenos:
Should think positive with this. It shows that we are able to find these values in one day of "semi-public" beta release. And we are able to progress faster to find bugs faster. No harm done.

It's not like they could ever hope to hide these values anyway.
󠁳⁧⁧RenokK Sep 15, 2013 @ 3:27pm 
Yeah. But there are ways to make it a bit harder. You can encode them or count them different internal. So you can reset them later on. There are a ton of tricks you can use. I know a load of them. Developed a few games in smaller teams and know how to deal with this.

But for a beta? Why should you do this. It's just more work to do.
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Date Posted: Sep 15, 2013 @ 3:06pm
Posts: 54