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agree with all points
Like when you finally get the calendar card, it unlocks day-night cycle, and farming unlocks weather.
Yes because that makes soooooooo much sense
The best i can think of is that the cards are ideas that you as a god pass on to your people, and the chests with resources are tributed to you by your people, and you crank some gears in your head and come up with something to bestow onto your people.
Or you have some wisdom you wish to give to your people, but need some essence from the earth to unlock it, and once again your people tribute them to you.
For chests the best justification i can think of is that they are left behind from previous DemiGods/Civs that failed to prosper or moved on, but there is really nothing there to justify that reasoning, just a personal narative.
If they stick to this system, they would likley need to connect the dots a bit more. If they are tributing the stickers, it should be more pronounced, maybe with an alter the unit takes the chest back to. This can also act as a point of contact, where a tribute of stickers is made to you, then once you complete a card, some energy descends from the heavens and into the alter with some kinda of pulse or something to show you're affecting your people. Or if there are plans for a critter or prophet, it could act in the same fashion.
If they choose a diffrent system, thats fine with me too, but justifying the mechanics dose seem important. I can fully respect that focuses have to be picked and justification of mechanics is often left till a polishing phase, thats tottaly fine, but all the same it just makes me more intrested in knowing the design motivations (maybe a future blog topic?).
I agree tottaly with points 1-4 though, i hope the AI changes will give the people more of a will to start and complete projects on their own, that i as a god can abolish or zone off in some godly way in typical god game fashion.
As for point number 5, i'm pretty sure that is a bug. When 22cans went from 1.2 to 1.3 they created a new system to spring followers, and it actually ends up bugging out with pathing issues and other things. A Shrine of Exploration should in theory also auto spring your people to fix houses, but attaining that card seems to be bugged in 1.3, and i don't think it appears in the video for the next version which makes me hopeful that followers will just exit houses them selves if they find a job to do nearby.
What I'm trying to point here, it's immersion-breaking and counter-intuitive, in reality when humans learned to farm land they were able to greatly improve their population thanks to this extra food. It's just one of many flaws of current progression though.
think about it. if your followers mine stone and ore and wood, there is so much in the world, it wouldnt make sense to buy it with gems, (more rare resources perhaps at the marcet place or smth).
even when they make the resources rare, it would still feel odd.
finding these chests and maybe being a bit unlucky and needing just one more card sounds like a much better motivation for spending gems for it, and it doesnt make spending gems for cards sound as "ingame shop like" as it would if we had proper resources.
just my thought
because realy i havent seen anyone (besides 1 person that was probably just trolling and he had no arguments for chests, he just always said "i like it i like it") that like chests. and i have seen tons of people complaining about them.
All you're doing for the entire game is flattening out landscape. Thats it. Your people do nothing but build houses, and they do a stupid job at that too, they come out, build the house, and either go into the house or wander around and die.
Why does god need to collect chests? Why does god need resources? Why cant my people gather the resources themselves?
When I first bought the game, I though it'd be like Populous, with a side of Age of Empires. My people would go out and mine trees, rocks, gold, metal, etc. There would be resources, not just faith. Why do my houses costs Faith? What exactly does Faith do as a building material? Why not just have Faith for GOD POWERS ONLY, and use resources for building/researching.
Faith in god, faith that he will literally walk the people by the hand into the Space Age. Boring, very boring.
I feel like I wasted $20 on this game. It has barely progressed since its release. It just seems like theres nothing here. I dont wanna play a game where I click and drag for 200+ hours before unlocking space age (I spent 40 hours just getting to bronze age for christ sakes), and feel like my people are still so stupid they might as well be in the stone age again.
Flattening out the world so your people can build houses out of faith, so you can continue to flatten the world out, continue to build more houses, just to unlock some crazy god power that you wont ever use... is not fun at all.
reading the posts I too share many of the sentiment listed above.
disagreee with you. because gods are no baby sitters. And black and withe is also a babysitter game.
I disagree with you.