Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
8 random stickers don't really weigh against the cost of excavation. And the fact that they (the hidden temples) effectively take up part of the mountain just existing doesn't make things much better.
Its safe to say that the better usage of belief would be to raise up the mountain and make a bunch of snow-layered mountain settlements.
But that also is kinda like "we reimburse you" - whats the incentive/reward?
Moreover, I'm personally of the opinion that the hidden temple being a pre-existing structure just feels off. Why are the followers rebuilding something that is already there and why does it have to be *there*. I'd put it off onto the side myself, so I could utilize the prime mountain terrain for settlements/abodes. Or atleast I'd want to raise the temple up to the surface of the mountain instead so I don't end up with this useless hole in the middle of a mountain you know.
I admit they are currently pointless with a poor reward.
Maybe they should unlock a power or permanent stat boost to followers(make them 10% faster for example) but with home world being pretty much locked down because of iOS, don't think they can offer anything else.
Think akin to the moving of plots in v1.3 - only then for the temples.
There is also the suggestion as posed by Gmr Leon, where we obtain some form of divine currency and then we end up 'burying' the inspiriration for our followers to build these temples in more opportune locations. There's really countless ways they could go about it to make it both more rewarding aswell as more 'godly'.
If they ever get around to caves and overhangs they could even make it so followers will dig out the gem trails themselves, creating mining branches into a mountain without disturbing the surface. Then "carrying out" the spoils so to speak.
Which is a shame.
I liked what they did with temples in 'populous in the beginning' (which I think was not one of PMs?) once a temple was worshipped it crumbled away but bestowed different types of powers/abode structures.
Allowing you to retain freedom of the landscape and all that.
My personal preference really is that they either find a mid-way point between the current system and the ability to have full freedom.
Or that they make up their minds on the whole sculpting deal (not wanting you to sculpt too much and then forcing you to remove entire mountains to get to a silly temple that blocks off a bunch of terrain).
I think if they had waited longer and made sculpting/free or at least cheaper people would have started making interesting landscapes themselves.
At the very least they should massively reward abodes built on undulating landscapes. Proximity to rivers and natural forests/rocks if they really didn't want car parks.
Instead they tried to lock everything down and make sculpting it too expensive *sigh*
The few artsy types might, but artists aren't all that common.
The average player won't be looking for Paint: Godus Edition.
Now if the game mechanics like abodes and such would work with the terrain, and the followers would have a need or desire for variation in terrain - then perhaps we'd be getting somewhere.
(In other words, if it would be inherent to the game...)
As it stands there's a number of different players. In 3 main lines:
There's the artsy types like DJ that enjoy making things look fancy.
There's the average "lets just let things form as they may" player that doesn't bother doing too much, they make some plateau's so plots form and they build around that without doing excessive sculpting (they basicly use the existing terrain as much as possible).
And there's the one that goes for "most efficiency" that are driven by game mechanics.
There are ofcourse midway variations on these, but on the whole those are the three main playstyles.
Minecraft might have a talk with you. :P
-YRUSirius
Between adventure maps, challenge maps, parkour maps, puzzle maps and other styles of custom maps.
Then the cooperative and competative multiplayer servers and mini-game servers.
And finally the wide ranging modding community.
The number of players that sit down and create massive wondrous maps - while they are incredibly skilled - are not the majority of players.
For every group of people that sit down and re-create the entirety of Westeros or Middle-Earth or even Denmark in Minecraft - there are atleast a dozen that are content in just observing or playing through the marvelous creations by these more talented souls. ;)
Infact, most people I know that play Minecraft, got 'bored' of just building quite quickly.
They look for something more. A bit of spice and purpose.
Be it through mods or through user-created maps.
-YRUSirius