Godus
TIFUV - Learning about Treasure temples
Today I ♥♥♥♥♥♥ Up Virtually, i learned about treasure temple, and i noticed one of those trails, so i decided to start digging up the trail, i had amassed 300 gems, so i decided to start using them to blow up the path, which happened ot lead onto the nearest mountain with the first temple you run into. I started to blow it up, then got frustrated, because it started to get near the town i had made on a flap part of the mountain, but i proceeded, 250 gems later and 60% of the highest part of the mountain demolished, i found the TIP of the temple, after demonishing the town, i said "♥♥♥♥ it" blew it up, made the temple visible, read what the bonus was and i was astonished that all i get is a FREAKING SECRET STICKER PACK...... i couldn't believe it, but then i notice a fire has gone over the nearby town, seeing all these people set on fire, trying to put them out i did, and now im left with a large hole of a mountain, people cant get to, 165 followers leaving because of their sadness and 57 gems left to use.
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Ouch! That's painful! I imagine your followers must think their god REALLY loves those sticker packs to warrant destroying so many of them for it...
Ouch, so the advise would be don't chase anymore treasure temples as they are worthless!
Legutóbb szerkesztette: Spiderweb; 2014. okt. 13., 7:40
He's got a point though, the original concept and balancing of those hidden temples has been lost.

8 random stickers don't really weigh against the cost of excavation. And the fact that they (the hidden temples) effectively take up part of the mountain just existing doesn't make things much better.

Its safe to say that the better usage of belief would be to raise up the mountain and make a bunch of snow-layered mountain settlements.
Simple fix each temple gives 200,000 belief or 200 gems, that should cover the wasted time :)
Spiderweb75 eredeti hozzászólása:
Simple fix each temple gives 200,000 belief or 200 gems, that should cover the wasted time :)
I don't know man, for starters that barely covers the cost if you sculpted it out (it may if you used meteor).
But that also is kinda like "we reimburse you" - whats the incentive/reward?

Moreover, I'm personally of the opinion that the hidden temple being a pre-existing structure just feels off. Why are the followers rebuilding something that is already there and why does it have to be *there*. I'd put it off onto the side myself, so I could utilize the prime mountain terrain for settlements/abodes. Or atleast I'd want to raise the temple up to the surface of the mountain instead so I don't end up with this useless hole in the middle of a mountain you know.
I metered and beautified all my temples, built them and re buried or build around them.

I admit they are currently pointless with a poor reward.

Maybe they should unlock a power or permanent stat boost to followers(make them 10% faster for example) but with home world being pretty much locked down because of iOS, don't think they can offer anything else.
I don't think it'd be too difficult to give the player (be it PC exclusive or for both) the ability to move or even 'place' the temples and such.

Think akin to the moving of plots in v1.3 - only then for the temples.
There is also the suggestion as posed by Gmr Leon, where we obtain some form of divine currency and then we end up 'burying' the inspiriration for our followers to build these temples in more opportune locations. There's really countless ways they could go about it to make it both more rewarding aswell as more 'godly'.


If they ever get around to caves and overhangs they could even make it so followers will dig out the gem trails themselves, creating mining branches into a mountain without disturbing the surface. Then "carrying out" the spoils so to speak.
I'm guessing you may of seen this already

G.K. @ 22Cans eredeti hozzászólása:
Spiderweb75 eredeti hozzászólása:
One answer I felt wasn't fully covered concerning the sculpting, bridges and caves weren't discussed.
I asked and I'm informed that bridges/caves are not something we're currently working on, although that's not to say we wouldn't revisit that suggestion at some point in the future. We'd need to work out how to make that kind of geometry work with our existing tech and user interface, which apparently is no small challenge.
Which is a shame.

I liked what they did with temples in 'populous in the beginning' (which I think was not one of PMs?) once a temple was worshipped it crumbled away but bestowed different types of powers/abode structures.
Legutóbb szerkesztette: Spiderweb; 2014. okt. 13., 23:37
Yea, I also like that as a concept - they end up building it, but it won't remain as a stain on the landscape.
Allowing you to retain freedom of the landscape and all that.

My personal preference really is that they either find a mid-way point between the current system and the ability to have full freedom.
Or that they make up their minds on the whole sculpting deal (not wanting you to sculpt too much and then forcing you to remove entire mountains to get to a silly temple that blocks off a bunch of terrain).
I think they over reacted to flatlands. The balance stuff was wrong and everyone rushed to get everything unlocked.

I think if they had waited longer and made sculpting/free or at least cheaper people would have started making interesting landscapes themselves.

At the very least they should massively reward abodes built on undulating landscapes. Proximity to rivers and natural forests/rocks if they really didn't want car parks.

Instead they tried to lock everything down and make sculpting it too expensive *sigh*
You're overestimating the desire that the average player has to "sculpt interesting landscapes" without incentive.
The few artsy types might, but artists aren't all that common.

The average player won't be looking for Paint: Godus Edition.
Now if the game mechanics like abodes and such would work with the terrain, and the followers would have a need or desire for variation in terrain - then perhaps we'd be getting somewhere.
(In other words, if it would be inherent to the game...)

As it stands there's a number of different players. In 3 main lines:
There's the artsy types like DJ that enjoy making things look fancy.
There's the average "lets just let things form as they may" player that doesn't bother doing too much, they make some plateau's so plots form and they build around that without doing excessive sculpting (they basicly use the existing terrain as much as possible).
And there's the one that goes for "most efficiency" that are driven by game mechanics.

There are ofcourse midway variations on these, but on the whole those are the three main playstyles.
Danjal eredeti hozzászólása:
You're overestimating the desire that the average player has to "sculpt interesting landscapes" without incentive.

Minecraft might have a talk with you. :P

-YRUSirius
YRUSirius eredeti hozzászólása:
Danjal eredeti hozzászólása:
You're overestimating the desire that the average player has to "sculpt interesting landscapes" without incentive.

Minecraft might have a talk with you. :P

-YRUSirius
If you look at the Minecraft community, you will notice that a LARGE majority of the players don't actually spend their time building and manipulating the lands.

Between adventure maps, challenge maps, parkour maps, puzzle maps and other styles of custom maps.
Then the cooperative and competative multiplayer servers and mini-game servers.
And finally the wide ranging modding community.

The number of players that sit down and create massive wondrous maps - while they are incredibly skilled - are not the majority of players.
For every group of people that sit down and re-create the entirety of Westeros or Middle-Earth or even Denmark in Minecraft - there are atleast a dozen that are content in just observing or playing through the marvelous creations by these more talented souls. ;)


Infact, most people I know that play Minecraft, got 'bored' of just building quite quickly.
They look for something more. A bit of spice and purpose.
Be it through mods or through user-created maps.
But are you sure that is the majority? o_O?

-YRUSirius
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Közzétéve: 2014. okt. 13., 7:16
Hozzászólások: 27