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Повідомити про проблему з перекладом
Revisit in 4 months.
22cans swears the PC sprint will address all of the complaints the PC players have had about the last year (?) of development.
If I could, I'd get my money back.
Since I spent it, and cannot get it back, I'm sticking around until the game goes final so that I can decide whether or not my fears will be realized.
They're trying hard to address this, as the community was not best pleased when it came out that it was a mobile targeted game, which had recieved backing from PC users.
If you are really dying to have a crack at it, but don't want to risk an investment then it's free on Ios (Iphone, Ipad, etc) (If you don't own one, borrow a family members or friends or coworkers over lunch break)
The content could honestly work on both platforms well, but they're juggling both and heading for IOS first, which means PC users are currently stuck with hour upwards wait times for buildings and such.
As Mazian said, wait till full release for PC purchase.
Edit:
Just played the IOS game. It's an exact copy of the current PC release. Rather insulting considering IOS is free.
iOS version is frustrating because you can't sacrifice followers for gems, which can be useful for acquiring stickers/upgrades (I find that it doesn't lower the happiness very much at all, in fact I don't see mine drop). But it is nice to run in the background and let you know when your belief or abodes are ready. The iOS version is more like a facebook game than anything, the in-app purchases are annoying.
I'd say it's fun to play as it is now, but you will be waiting a lot, as the timers are pretty long for necessary items like wheat and belief. It sounds like the next update will allow PC users to edit times. Hopefully that will make it even more enjoyable. I am happy to spend my $20 on this game, and I've invested about 10hours into it so far on PC.
Just to explain, the gems are in-app purchases, which on PC you gain by sacrificing followers or digging up chests.
This is pretty much the only current distinction between the two.
Next update will allow PC users to modify the wait times to better suit them.
Thanks again.
Well known sandboxes are games like Assassin's Creed and Grand Theft Auto [/i]once the player has finished the plot objectives and sub-tasks[/i]. The game engine still exists, the player character can still wonder around and interact with the game environment, and the player character has enough continuous income that the player can do anything they want.
This seems to be what some people want from Godus, and I expect that once the player has finished the plot objectives introduced by the programmers that's what they'll be able to do with their land(s). However, if they can do that right from the start then it's not a game. One might perhaps call it 'Godus Sandbox Mode'.
I dunno, I'd say more of a pseudo-sandbox approach is desired. More freedom in how the objectives are capable of being accomplished than a full sandbox, albeit that's probably wanted by some too. Think a little more Deus Ex style design, for example. Not a full sandbox, but just enough openness to appeal to more varied playstyles.
Those are sandboxes. That's the sort of thing some people seem to want out of Godus. But it doesn't appeal to me much: I'm not creative enough when I'm relaxing to set myself interesting objectives. It takes an interesting and varied world (like GTA:SA or GTAV) to interest me enough to keep me playing at that stage.
In Deus Ex when you finish the plot the game ends. No sandbox. But you have a lot of freedom of action while you're playing the game, limited to whatever powerups you have when you can reach those parts.
Godus has both these elements: you're not on rails while you play and you can spend a few hours developing an pretty irrelevant village area if that appeals to you. As long as you have the resources to spare or are willing to wait for them to accumulate. But the requirement to have to gather those resources, and the fact that you won't have some abilities yet (because you haven't got some of the cards) means it isn't really a sandbox.
And see, I disagree that we have much if any of the freedom of action that you find in a game like Deus Ex. You're entirely on rails as you play due to the map design and the way powers unlock. You can't choose another point of entry to the second island through ordinary progression, you must take the route along which the beacons are found. You can't choose where to build the Pit of Doom or the Voyages dock or even whether to build them at all, you're simply forced to have them in your world and, for effective progress purposes, you must repair them.
Godus as it currently is is extremely linear in its design due to the amount of belief it takes to sculpt higher grounds discouraging expansion anywhere other than the grounds they set out for you as well as the basic power progression. That's a problem, because even 22cans advertised Godus as being part-sandbox. As it stands, the only sandboxy part of the gameplay is being able to pan around the map and open up different portions of the land for settling, which barely counts.
Also I don't want to get too much into a semantics discussion over what constitutes a sandbox or not, but I very much disagree with your description. Your examples are pretty much on point, but your understanding of how they operate as a sandbox seems off to me e.g. your last sentence would suggest Minecraft isn't a sandbox due to the requirement to gather certain resources and unlock certain abilities through crafting. What makes a sandbox isn't hitting the end, having all the abilities and being able to do whatever, it's the openness of the world with all manner of things for you to do and/or ways to do it. Explore, take a side-mission, gather some stuff, craft some stuff, run down some people/enemies, etc.
As far as I can tell, people aren't crying out for a sandbox, just a more flexible means to play the game. Currently, we're stuck having to do it a very particular way with minimal freedom. Sculpt, settle + wait, gather + wait, unlock a card, scavenge/voyage, activate card, maybe sacrifice some people, repeat till you're through.
The 'followers' serve no purpose other than being a self-replicating resource.
There are no real choices to make and there are no consequences worth noting.
Godus is about as godly as cleaning the park of litter is to a groundskeeper. (Which really is what you end up doing for most of your playtime, that and waiting.)
It's definitely nothing like B&W with regards to the feeling that you are God and can be benevolent or as evil as you wish and see how the AI peeps respond to your actions. Here, I'm really sad to say that it's little more (right now) than a tap-tap, Scroll, tap-tap, wait, tap-tap, scroll, wait some more, tap-tap, scroll, wait again, tap-tap sort of program. Hell, I even have a hard time calling it a game *(right now)
Civiltus Godticus is a game, where we make you think it is a god game, and we completely destroy what is suppose to be a god game, and make it more like Civilization. Do you want belief from your followers, Do you want them to believe your their great god almighty? Well, you can! It will just take a about 22 or more hours to get them to believe! Your followers take so long to pray to you as their god. as they don't know what to believe. They believe in you. But they pray like they are in slow motion. Slow motion x32 times doesnt even move. Do you want more followers? Well Great you can have them! ONE abode at a time, and ONE builder per building. 22 hours per abode. Civiltus Godticus, a game that makes you think you are a god, but actual are just playing a Rendition to be game of Civilization!
Buy the game in this condition, and you will regret it!
only 20.00 dollars for this beautifully broken game!
In one area I wouldn't even need belief (or at least not nearly as much) if the AI's pathfinding were up to par. It shouldn't be so frustrating to make my peeps go from point A to point B when in our eyes it looks like there is plenty of ledge space for them to crawl up on, but NOPE, it's apparently not enough, and the piss poor AI pathfinding refuses to use the route that we can plainly see should be enough for them to get to the location we desire them to go to.
The whole flipping timer situation is a joke at best! You basically force me to go on voyages which I have little to no desire to do as they are so completely boring that I dread it, but if I wish to progress I better go do it, just at the very least so as to kill some time so that the timers on the buildings being built will go down a little while I'm away from the game.
Truly this is a "game" and I use that word in it's most basic sence , that really does want you to turn it off and not play it. It wants you to shut it down, go play other games (and as far as I'm concerned they won't be PM games) and then come back later so that the timers have had time to run down so that you have something else to do in the game again.
I'm really starting to feel they've purposely put the timers so high so that when they do get around to adjusting them, we'll feel so relieved at the reduction in timers that we'll be jumping for joy thinking what a great experience it is compared to the "last" version where the timers were so ridiculously high that you had to quit the game and even going to do the dishes or pick up the ♥♥♥♥♥♥♥♥ in the backyard was a more titilating experience than playing Godus.
It's an exercise in frustration at this point and little more and that's just plain sad, even if this is early access. Supposedly timers and what not are supposed to be real easy to change, a few numbers in a spread sheet, but instead of dealing with it in a hot fix, they'd rather have us wait until the PC "sprint" so basically they'd rather have a couple hundred (if that many) playing the game now to give feedback instead of thousands trying it out. This early access is the poster boy for how not to do a PC early access. Take the money from PC players and pump it into the mobile game and promise PC backers that they're game will be fixed / worked on later. It's pure and simple ♥♥♥♥♥♥♥♥.
Yeah, I'm frustrated after twiddling my fingers watching the Godus screensaver for the past hour and seeing that there is little to nothing to do in the game but sit and watch timers count down for either building more buildings to increase population, to get more cards, or watching timers count down to get more belief that isn't enough to do more than a few seconds of anything in this exercise of frustration.