ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
I also don't really trust the writers to show us anything interesting in a sequel. Seeing Shay adjust to the outside world could have been interesting, but he doesn't really show any wonder at the outside world or trouble getting used to it, so all those revelations fall flat. Likewise Vella pretty much just shrugs when she finds herself in a high-tech battleship and says "let's just keep smashing things like I was before". She doesn't struggle to adjust to the idea of actually having a future and needing to decide what to do with her life now she's not going to be sacrificed, nor do we see the relationship between her and her family strained after they basically sent her to her death. Neither has much in the way of emotional reaction to events or character development, so I'm not that interested in spending more time with them.
I definitely hope that Double Fine use the engine they made for Broken Age to make another adventure game soon, because the animation and camera-work in Broken Age is stunning, and I think they really nailed the humour, heart, and puzzle design; it's rather hard going back to other adventure games after being spoiled by Broken Age.
Considering the massive amount they got donated, it think it was very lazy of them to make people wait the better part of a year for Act 2 and then have it mainly be rehashes of the same locations. That might have cost them some trust in the gaming community.
Thing is i really wanted to like the story but it just felt really insubstantial. There was room for some really interesting interactions (e.g. seeing Shay and Vella reconcile with the families that smothered and sacrificed them, and the families' remorse) but we never get to even see them come together. Shay and Vella also seem to barely react to seeing the outside world for the first time or discovering the sci-fi interior of Mog Chothra and just say "let's go back to the mom who smothered me and never interacted in person/let's just kill it again". We spend half the game trying to get characters together, but never seee any actual meaningful interaction.
Characters don't really shape the story, being mainly plot devices there to give items or get in the way (look at how half the final puzzle is just getting two allies out of the sodding way without actually asking them) and even the main characters don't seem to change that much. Shay's first impulse on seeing the outside world is going right back to save him Mum (a really abrupt turnaround considering how little affection he's shown so far) and apart from some awkwardness in conversations he doesn't seem to feel much crushong guilt or remorse for getting a bunch of chuildren abducted by his own ignorance. Vella is also kinda one-note, being basically "I anna find/kill Mog Chothra" for the whole game.