Broken Age

Broken Age

View Stats:
Gamma Core Apr 28, 2015 @ 5:41pm
Hexipal Wiring?
I cant find any ryme or reason to it. I found the picture on the ship, but I cant make any sense of it. Please help!
Last edited by Gamma Core; Apr 28, 2015 @ 7:17pm
< >
Showing 46-58 of 58 comments
Curious Duck May 16, 2015 @ 9:37pm 
its because modern gamers want their hands held...
gungadin22000 May 17, 2015 @ 2:59am 
The puzzles are just fine. Literally all the rewiring puzzle needed was a piece of paper, a pencil and a tiny bit of patience once you found the hidden key to the wiring.

Act 2's puzzles are so much better and more satisfying than Act 1's it's not even funny and I wish they'd made them more challenging from the get-go.
Originally posted by Zalem:
this wiring puzzle ruined all the game. I give up.. uninstalled :_(
But... it's simple. The game literally tells you and shows you all you need to solve it.

Some kids these days are pretty simple, huh? :(
Originally posted by Farel:
Originally posted by snotWotusaid:

What you're actually saying here is "My brain didn't make this connection and I need to blame the game for that", because I got this connection *instantly*.



You were wrong. Why do you need to blame anyone for that? These things happen.



Because it was one. And anyway, you've just literally explained why you should never ever assume anything. It makes an ASS out of U and, well, U.

I'm not blaming the game, I'm just explaining, why the "hint" Broken Age gave for this puzzle wasn't exactly great. And if this is not your first discussion ever, you should know that "Well, I had no problem, so you must be wrong" is never a good response to anything. If you want to proove your point, just go on and proove it. Tell everyone, why after finishing half the game and the first four puzzles of Act 2 just by using Shay, you then immediatly thought "Of course! I have to play as Vella and look in the background of a family photo for a solution, that Shay can't possibly know". And while you're at it, explain the inconsistent hint logic, that when Shay says something it's a hint, but when his dad says the exact same thing, it all of the sudden isn't a hint. You can use your advanced puzzle solving space brain to come up with a proper argumentation on your opinion, right?


You keep saying it isn't a hint, and yet it is, and I solved it because of it.

The problem here is you, not the game.
Jack Ketch Jul 11, 2015 @ 4:17pm 
I think my ♥♥♥♥♥ about the wiring puzzle is that the symbols can be confused with each other. I was banging my head on that for a few minutes until I realized that I had assumed one of the symbols (two triangles pointed out) was the same as another (two right triangles pointed out).

A little more diversity in symbols would have helped. A circle (or square!) would have been excellent.
zaphodikus Jan 27, 2016 @ 3:15pm 
It's more like the pegboard game (it went by the name mastermind), where you try one thing and observe the responses for each attempt. Basically you have to put only one wire in between 2 terminals and then make a note of which symbols you get - do this 3 times each with different terminals, and then annotate each terminal with it's correct symbol. Easy if you are patient.

/offtopic Frankly if I had wanted to play this puzzle, I would have bought a puzzle game without the fuzzy feel good story around it. Or written my own program to do this, but having a decent high-difficulty puzzle appear only twice in the game makes it feel a little unfinished, or confused at least, about what the director (Shafer) was trying to do here. Mainly because if you play this game in sessions over a 2 week period, there is no way you could possibly have memorised all the relevant clues to progress (and many of the combinations were not logical on their own) - and for me were just guesses. It shoots wide and misses slightly on both unfortunately.

I'm off to play Roundabout instead.
Elaine Marley Jan 27, 2016 @ 3:34pm 
Originally posted by zaphodikus:
It's more like the pegboard game (it went by the name mastermind), where you try one thing and observe the responses for each attempt. Basically you have to put only one wire in between 2 terminals and then make a note of which symbols you get - do this 3 times each with different terminals, and then annotate each terminal with it's correct symbol. Easy if you are patient.
If I've understood right, what you're saying is 3x longer than it would be to simply use all 3 wires to connect all 6 corners, and charge the hexipal to see the symbols allocated to all 6 corners in one go.
Originally posted by zaphodikus:
having a decent high-difficulty puzzle appear only twice in the game makes it feel a little unfinished, or confused at least, about what the director (Shafer) was trying to do here
I think they were going for variety in the puzzles, so there's all kinds of different puzzle mechanics in the game that only show once or twice each.
zaphodikus Jan 29, 2016 @ 1:58pm 
I was to be honest, much more interrested in the plotline, sorry Elaine. So the slightly obscure puzzles detracted just a tad and slowed down the build-up in a great plotline. It was not what I had expected.

True. I missed the clues in the dialog. It would save time. Connecting all 3 wires randomly at once and knowing all in one go that the wires were different colours and that those colours actually corresponded exactly to the colours on the symbols would be taking one more leap of intuition, yes. And taking note that in English speaking countries that left is a "start" and right-most is a "end" which corresponds to the direction the wire was drawn... Something which makes bugger-all sense to an electrical engineer. Since most wires I've seen conduct in both directions equally, and the single spool of wire Carol gave you would not normally contain 3 different colours of wire, unless it was 3-core, never occured.... Not everyone makes quite that many assumptions, all in one go. And I'll guess that the persons who do, are in fact wasting their intellect somewhat, just playing computer games. Yes. I kinda wanted to see the same hexapal puzzle kind used again (probably not in a hexapal.) But I guess to use a trick more than 3 times might become boring even if it does give a player a sense of accomplishment.

So slow but sure does the trick, it's not a compettition, it's just a game. I enjoyed Broken Age, but I'm giving it a 4 overall. Mainly for the great graphics and really smooth mechanics.
Lujami Nov 9, 2016 @ 11:09am 
Ultimately, this puzzle is not challenging because it requires deep thought, it is challenging because the path to the solution does not make sense. The game requires players to switch between Shay and Vella to have enough information to solve the puzzle, which makes no sense because those characters have no means to communicate. The player is forced to abandon their mental narrative in order to solve the puzzle in order to advance the narrative. It's a paradoxical and wholly unnecessary obstruction that has no place in the work of a designer with decades of adventure-game experience.
Paradigm123 Jan 20, 2017 @ 7:34am 
check my video to solve the wiring puzzle:)
https://www.youtube.com/watch?v=MkSDeeWClGk
oklaraek Dec 27, 2020 @ 3:17pm 
Hello- so all you have to do is- look at the picture for Vella's story during while you wait for the wolf guy to finish looking at nav- the picture shows the mom, dad, and shay. NOW- write that down. IN THE EXACT order. do one wire at a time to figure out until it matches then- do the next one! and after a while? you have a running robot!
Curious Duck Jun 28, 2021 @ 10:17pm 
This will help understand the wiring as it's not the same for everyone https://steamcommunity.com/sharedfiles/filedetails/?id=434554511
K4ever Jul 1, 2022 @ 9:46pm 
Originally posted by Lujami:
Ultimately, this puzzle is not challenging because it requires deep thought, it is challenging because the path to the solution does not make sense.

What are you talking about? I just finished the game without any kind of hints or help, and the hexigals portion was brilliant. What helped me was to take breaks when I was stuck in one part. Then the next day or later that same day I would have my mind refreshed and see everything more patiently and sometimes with a new perspective.
Its hard but doable.
< >
Showing 46-58 of 58 comments
Per page: 1530 50