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Act 2's puzzles are so much better and more satisfying than Act 1's it's not even funny and I wish they'd made them more challenging from the get-go.
Some kids these days are pretty simple, huh? :(
You keep saying it isn't a hint, and yet it is, and I solved it because of it.
The problem here is you, not the game.
A little more diversity in symbols would have helped. A circle (or square!) would have been excellent.
/offtopic Frankly if I had wanted to play this puzzle, I would have bought a puzzle game without the fuzzy feel good story around it. Or written my own program to do this, but having a decent high-difficulty puzzle appear only twice in the game makes it feel a little unfinished, or confused at least, about what the director (Shafer) was trying to do here. Mainly because if you play this game in sessions over a 2 week period, there is no way you could possibly have memorised all the relevant clues to progress (and many of the combinations were not logical on their own) - and for me were just guesses. It shoots wide and misses slightly on both unfortunately.
I'm off to play Roundabout instead.
I think they were going for variety in the puzzles, so there's all kinds of different puzzle mechanics in the game that only show once or twice each.
True. I missed the clues in the dialog. It would save time. Connecting all 3 wires randomly at once and knowing all in one go that the wires were different colours and that those colours actually corresponded exactly to the colours on the symbols would be taking one more leap of intuition, yes. And taking note that in English speaking countries that left is a "start" and right-most is a "end" which corresponds to the direction the wire was drawn... Something which makes bugger-all sense to an electrical engineer. Since most wires I've seen conduct in both directions equally, and the single spool of wire Carol gave you would not normally contain 3 different colours of wire, unless it was 3-core, never occured.... Not everyone makes quite that many assumptions, all in one go. And I'll guess that the persons who do, are in fact wasting their intellect somewhat, just playing computer games. Yes. I kinda wanted to see the same hexapal puzzle kind used again (probably not in a hexapal.) But I guess to use a trick more than 3 times might become boring even if it does give a player a sense of accomplishment.
So slow but sure does the trick, it's not a compettition, it's just a game. I enjoyed Broken Age, but I'm giving it a 4 overall. Mainly for the great graphics and really smooth mechanics.
https://www.youtube.com/watch?v=MkSDeeWClGk
What are you talking about? I just finished the game without any kind of hints or help, and the hexigals portion was brilliant. What helped me was to take breaks when I was stuck in one part. Then the next day or later that same day I would have my mind refreshed and see everything more patiently and sometimes with a new perspective.
Its hard but doable.