Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyway, to the op, why not both?
If it's a choice between Postal 1 or Hatred, then go with Hatred. Postal 1 is great, but it definitely hasn't aged too well. I still love it, but I've been playing it for over 10 years now. For a newcomer, it might be a bit harder to get into...
If it's a choice between Postal 2 or Hatred, then it's a real toss-up. They're both different games going in different directions (albeit with a similar dark basis). Just depends on what kind of game you're looking for at the moment.
I think the people who have been saying that Hatred is repetitive are full of ♥♥♥♥ to be honest. By and large, the reviews I've seem for the game are utter crap. But is this really surprising? Hatred is being trashed mainly for political reasons, just as Postal 2 had been in the past.
Thankfully I've spent HUNDREDS of hours playing these games.
I'm not sure how I'll format this but I think for a tl;dr:
Get Postal 2 Complete (including Paradise Lost) & and get Hatred. Postal 2 is a much more fun experience overall and you'l feel a sense of accomplishment playing this game. You actually aren't actively encouraged to just mow citizens down that is a byproduct of the game. Hatred does encourage it but the problem is if you're walking around just casually and people see you they start running away without any sign of instigation.
Hatred is a Postal 1 remake From head to toe it's almost exactly what postal was in the 90's except with better controls and arguably better graphics (I'll get into more detail). It's still a good game, just a little clunky at times (more I'll get into). It's worth a play but at the moment for me doesn't have the replay value that Postal 2 has (which is why I keep playing that game).
So for the Long Version of all the games:
Postal: Postal is almost neigh unplayable for some people. This is an awful way to start a subject or sentence is immediatly going "This is almost broken". But it has almost no modern controller support (so pull out your xpadder or Joy2Key and get mapping if you want to get that covered). Nextly the graphics are problematic that Hatred does, you can't exactly get the correct perspective of how you're trying to shoot a target. Postal fixes this by just givig you infinite ammo with your base gun so you can just turn and spray but never the less you're doing a lot of turning and shooting.
You can duck, turn and strafe, etc. But it's rather sluggish in its execution so when you duck Postal Dude has like a 2 second ducking animation but you can't attack so it's easier to just strafe and dodge. You get set weapons for this game so you can have almost every gun in the game and keep throwing stuff out. It's a little muddied because of this so how the gun will shoot, where the gun will shoot, etc, becomes harder as it's always center mast of the Dude model.
Postal and Hatred have two different problems and this actually occurs in both games but in different ways. In postal you have a problem with the camera only because the maps are relatively small so your character has a movement box on the screen so when you reach that invisible box that's when the screen scrolls over and allows the map to pan. The problem is you get off camera shoots. Because you don't have a mouse you can't choose the dominant camera direction to show where possible attackers are to defend yourself.
Anyway it's ass rippingly hard without the controller so map Xpadder or Joy2Key and give it a shot if you can't wait or are curious about it. Honestly I can't recommend it over how games have evolved over time. Not only that it's just not really nearly that entertaining as on the harder difficulties the enemies just are massive bullet sponges so you use all your environmental hazards to help you out and it comes down to quick strafe and pop and shoot mechanics where you hope that you kill a person who is hopefully glitching out.
Postal 2: Honestly I don't have much I can say about this as Postal 2 is perfectly fine as a whole. I posted a review before but if you never played postal than understand this. The AI is retarded in a bad way and it causes the game to be difficult in the wrong way.
Most AI operates like this in modern shooters.
if player is in line of sight
{
attack = true
until reload
if (ammo <= 0)
{
hide
reload
}
If player is not visible
{
Search
hide
}
And then ammo count of course. This is a REALLY super primitive code to AI but you get the idea that if you're visible, shoot the player until they are out of ammo and then commit to their cover animation otherwise if you're not visible, they are going to find out.
The Ai doesn't do this. They know where you are at all times like 99.9999999% of the time, fake stupidity doesn't quite exist and when it does it almost feels like a fluke in the game and not intentional. When the AI does run out of ammo they stand there and take it to the face. This makes the best weapons not actually guns but any weapon that can chop off a limb or slice, etc because as soon as you lob off a limb the AI goes into retreat mode and can't fight you. Later it becomes easier to just set fire or throw molotoves and Piss on yourself and run through the fire at the same time to retreat but I digress. The AI is dense as ♥♥♥♥ and it makes it unnecessarilly hard.
Postal 2 is still the pinnacle of these types of games regardless and should be played for the almost Robocop 2 level of satirical humor included as well as the self aware humor that may give you a smile.
Hatred: SO if you're not playing Postal 1 you should play this because it is without a doubt the most obvious clone without giving a single nod to running with Scissors I've ever seen. Honestly this is just a reimagining of Postal where play as what amounts to a guy who looks like Nathan Explosion from Metalocalypse and is just too serious to be taken serious. As you play the game he'll quip things like, "Burn PIG!" or "Only my weapon understands me." or "Bleed ♥♥♥♥♥♥♥♥♥♥♥♥!" This doesn't help because you're trying to just play the game and not laugh directly at him. So the main guy sucks compared to The Dude. Whatever. Right?
Here's Hatreds two biggest problems and 1 can't be fixed and the other is a "Why the ♥♥♥♥ would they do this.
If you read what I mentioned about Postal 1 having the camera being somewhat center mast of the screen Hatred doesn't do this. They focus more on a Protagonist is in the bottom let Rubber banding method. So if you have enemies in the Upper Right had of the screen it's not a proble because the camera significantly more loose and forgiving in that direction for some reason and you can blast enemies in that direction all day and see them coming. You even have a hotline miami esque aiming system where you can zoom out a little bit farther. This is the opposite for the bottom left corner of the screen where you can only go so far. So enemies coming from the bottom left of the screen are MUCH harder to kill because the rubber band of the camera is VERY tight towards that direction making aiming down there harder. This is much harder to explain unless you see it but needless to say it makes level 6 the hardest level in the entire game because so many unseen enemies come from the bottom left corner and you can't see what they are so you are just getting blind fire from a barrage of unseen foes.
The second major proble with Hatred is the color pallette and this is what can't be fixed. The color pallet is black and white everything. So why is that a problem? It's because you can't see people in shadows or when your ammo is depleted or when there is a piece of folliage or something blocking your path from proceeding. The problem ties directly into how you the player see and interact with your environment. You'll end up walking right into something that stops you, wiggle around to figure it out and only to realize you are stuck on some black tree trunk or a fence or a brick or something you couldn't see. This also makes spotting people a pain in the ass and this is REALLY bad because cops wear black. Shadows are black. Cops become involuntary ninjas. SO in order to fix this you hold down your Alt button or your highlight button in order for people to show up on your map which gives you a sort of batman detective vision so you're flipping from shooting right clicking/aiming to holding down your detective vision in order to see where anything is coming from. Why not turn the brightness up? Because that just blows out the grayscale and makes everything less black and more gray and more washed out. The graphics though "good" the color pallette is completely ♥♥♥♥♥♥ so it makes everything a pain in the ♥♥♥♥♥♥♥ ass to see.
That said it's a little less painful because the controls are okay.
ANYWAY I know this is so long and kinda pointless but if you want to play these games I say, play Hatred and Postal 2 and just look up Postal 1's weird HR Geiger artwork they got going on in there.
Equip the M16 a bunch of times in Postal, ;)
If you want a game where you go around causing destruction and murder play gta those games are way more fun and have a great story to boot.
To the OP, I would recommend playing both since both are worthy the money.
The cry of agony from the band in Postal 1 after getting burned is delicious, it's also delicious to burn the crowd at the election rally in Hatred, their screams... "AAAAAAAAAAH!!!", "GOOOOOOOOOD IT BURNS AAAAAHH!!!", "OH MY GOOOOOD, OHHH MY GOOOOOOOOOODD AHHHHHH!!!" so sactisfying.
There is also the execution in Hatred, it's a 50/100 you'll get something badass (Every stab execution is badass and almost every gun butt execution is kinda lame but the 3 gun butt strike with pistol and the execution which Notim Portant bashes some normie with a gun butt and shoot at them which is badass as ♥♥♥♥).
Regarding the difficulty level, if you exclude the fact we use the arrow keys to aim in Postal, then it's a cakewalk at its maximum difficulty level in comparison with Hatred, which is a hard game at any difficulty setting but storymode. It's also very punitive and this kind of trait disturbs all of those weakling casual scum.
Regarding the plot, Postal get some kuddos here. Postal goes to a more realistic approach by showing off much more religious aspects as the motivation of the Dude going postal with all of that demonic aspect of the game and the demonic voice provoking Dude to keep murdering people. The Postal 1 ending is lame and somewhat disappointing, but the Postal 1 ending is on-the-ground and still very disturbing. RWS made a good choice to go for a realistic approach here. The dude goes to the elementary school without the demon with him to massacre the childreen, but he couldn't handle it alone, he started to hallucinate, he passes out and end-up captured by the government and locked into an asylum. What made this ending lame is that the childreen are somewhat untangible, immortal, protected by god itself (even through god didn't protected that church at the Ghetto stage).
Hatred, by the other hand, starts with a badass hate speech, but while we play the game, we notice Notim Portant isn't with all that Hatred from the trailer, he is more close to an sadist since most of his executions speech are stuff like: "Ohh, that's cute", "shut the ♥♥♥♥ up and die", "rise and die, pig... rise and die." and other quotes like "Killing people is like taking the most intense drug, and I need more... much more...", "I... am GENOSIDE!" and some religious quotations like "foward the purification", "soil is hungry, soil is also thirsty". All of these quotations are spoken by Notim Portant with much calm, not with Hate, hence the game having a sort of identity crysis and deserving the "Sadism" name much more than "Hatred" (Nothing against the devs taking a sadistic approach to the game, it was amazing 10/10 and I would rather that the entire game was based on sadism, with executions about torturing people and killing the human scum very slowly, it's more delicious than putting people out of their misery quickly)
Something "very important" to notice here is that a person full of hatred is quite different from a sadist person.
Notim Portant tries to be hateful through his purification journey, but if you exclude his hate speech at the start of his journey and his speech at the downtown regarding the election rally and after killing the politician, the rest of the speech is pure sadism (even the final part of the election rally speech is sadism) and this makes much harder to asimilate what Notim Portant is feeling with the name of the game, by consequence, it's hard to take the character seriously like we take him seriously at the monologue of the first mission. This is so noticiable that if you decide to mute Notim Portant's voice through the sound menu, then the game get way more darker and kinda creepy. I'm actually doing a playthrough with Notim Portant muted and it seems like a new character for me.
The ending is quite over-the-top, Notim Portant plants 2 c4 charges to blow up those parasites at a nuclear power plant and he goes to the control room to overload the reactor, but he doesn't knows how to use Ubuntu and he forces the worker to do it for him in a sadistic way, the worker opens a password acess with 3 numbers, but he stop and he get stabbed by Notim Portant in the most badass scene of the game "Useless piece of ♥♥♥♥!", so Notim Portant need to guess what those 3 numbers code is (meh).
No matter if you miss or hit the password, the ending will be the same for both cases. Notim Portant, already unarmed, will get surrounded by human shields, he will fall for his knees, laugh like an evil maniac and get shot to death. Quite solid and disturbing ending huh? It would be if it stopped here, but what comes after this is kinda cringeworthy. After getting shot +40 times with M16 rounds, Notim Portant uses the detonator to trigger the C4 explosives and the game ends with a nuclear explosion.
To be honest, I have mixed feelings about this ending. At the same time it was cool to see all that scum getting annihilated, it was quite lame since it would be much more on-the-groun if Notim Portant just died there or one of the human shields managed to take the denotator from his hands before is too late...
One thing to mention about both games that both did with perfection are the soundtracks.
The Postal soundtrack is quite eerie and creepy by itself and fits with the plot of a disturbed man with a demon guiding him in his head while Hatred soundtrack is ambient with a sinister and serious tone (which adds much more to the atmosphere if the player decides to mute Notim Portant) and it also suits perfectly for the plot of the game, a mass murder killing for his hatred against the humanity.
I'm not sure if the Postal soundtrack is original, but most of the Hatred soundtracks are original and the artist behind the Hatred soundtracks did an admirable/awesome work on every Hatred OST (the death metal ones are third party).
Or finding yourself in an army base full of soldiers who's dying to kill you.
If you find all that cool, go for it.
If not. Then I think you are better with Postal.
Purely subjective, of course.