Grey Area

Grey Area

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Thalonius Sep 18, 2023 @ 3:42am
FATAL ERROR In Action Number 1
I have no idea what i did, but I some how broke the game when I alt-f4 at the credits when trying to find a way to a secret level. I was also trying to find a way to use the last ability, which may have caused some issues as well (was spamming my buttons to see if that would get it to work). I now start at the final boss with a heart missing and lost the ability to level select. I still have my collectibles though so that is good at least haha.

So anytime i die now I get this error code at the bottom and it crashes the game.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event1
for object bimbobuttine:

Variable <unknown_object>.deathscount(100032, -2147483648) not set before reading it.
at gml_Object_bimbobuttine_Step_1
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_bimbobuttine_Step_1 (line -1)
Originally posted by twisty:
Originally posted by butterfly~:
Originally posted by David J Prokopetz:
I don't think starting with the lockpick was a result of the save corruption – that just happened to me, too. I exited to the main menu from a save file partway through Chapter 4, started a new game in slot 2, and I had the lockpick in my inventory.

I suspect something isn't getting properly initialised and the presence of the lockpick in the first inventory slot is carrying over to new games when a new game is started after exiting to the main menu from a save file that already has it.
good to know, I'll look into this
okay just looked into it and lol yea its exactly this, there was one line of code missing, just one function actually, stopping this. no idea how that got missed lol

putting out a tiny hotfix update in a few minutes (1.0.21) that will fix this

so thalonius, in the future, I think none of the things you experienced will be possible anymore, hehe
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Showing 1-15 of 15 comments
Thalonius Sep 18, 2023 @ 4:02am 
I was hoping if i beat the boss it would fix the error, but I am not that lucky it seems haha. Still the same error when moving onto the next room if that helps.
twisty  [developer] Sep 18, 2023 @ 5:01am 
oh dear, that's a real doozy right there, you somehow broke your difficulty setting?? and I don't even know how it's missing the deathscount variable... can you send us your save file (found in %localappdata%/GreyArea)? I'll see if I can figure any of that out tomorrow in the meantime, and if nothing else I may be able to find a way to repair your save file

congrats on seriously breaking the game tho lol!!
Last edited by twisty; Sep 18, 2023 @ 5:09am
Thalonius Sep 18, 2023 @ 9:40am 
I assume it is userdata.dat

Also, how do I send you the file? Normally I just send things by email
twisty  [developer] Sep 18, 2023 @ 12:31pm 
that's the correct file, and sure, my contact is flutterbuggirl@gmail.com
Thalonius Sep 18, 2023 @ 1:02pm 
Sent ya an Email.
twisty  [developer] Sep 18, 2023 @ 1:27pm 
alright I found one issue so far, 'deathscount' was being initialized as 'deathcount', and I have. no idea how that was never caught before/how the game was just trucking along with that being the case lol
twisty  [developer] Sep 18, 2023 @ 7:28pm 
we just put out an update, let me know if this is fixed! if not, I'll keep trying to sleuth it out.
Thalonius Sep 18, 2023 @ 8:30pm 
It is fixed, but has lead to some other oddities for me. I am able to recollect all the items from other levels (the main collectibles are still fine though). I now have 2 game beans in my inventory.

I assume it is because the game somewhat reset my game progress when the bug happened, but that is fine. I am probably going to start a new game just in case the save file is more finicky than it may seem to be.

I'll just keep the first save file as a neat thing to look back on if i want to see if any other odd things happen.
Thalonius Sep 18, 2023 @ 8:37pm 
I started a new file and I have a lock pick and 1 game bean at the start. I think my whole save profile may be messed up.
twisty  [developer] Sep 18, 2023 @ 8:48pm 
oof, yea, not sure exactly what you did, but I hope I've fixed it for future players! I think to completely clear it, you'll have to delete your userdata.dat file completely. many apologies!!
Thalonius Sep 18, 2023 @ 8:51pm 
No problem. I was going to play the game on a harder mode anyways. So this will help me move on rather than looking over areas where I think I missed a secret thing. Still trying to find a way to unlock the 2nd hidden level.
Thalonius Sep 19, 2023 @ 9:56am 
Just a heads up. Removing the userdata.dat doesn't deleted the save files, but it dose fix the issue of extra items if I start a new file now.
David J Prokopetz Sep 19, 2023 @ 7:19pm 
I don't think starting with the lockpick was a result of the save corruption – that just happened to me, too. I exited to the main menu from a save file partway through Chapter 4, started a new game in slot 2, and I had the lockpick in my inventory.

I suspect something isn't getting properly initialised and the presence of the lockpick in the first inventory slot is carrying over to new games when a new game is started after exiting to the main menu from a save file that already has it.
twisty  [developer] Sep 19, 2023 @ 9:31pm 
Originally posted by David J Prokopetz:
I don't think starting with the lockpick was a result of the save corruption – that just happened to me, too. I exited to the main menu from a save file partway through Chapter 4, started a new game in slot 2, and I had the lockpick in my inventory.

I suspect something isn't getting properly initialised and the presence of the lockpick in the first inventory slot is carrying over to new games when a new game is started after exiting to the main menu from a save file that already has it.
good to know, I'll look into this
The author of this thread has indicated that this post answers the original topic.
twisty  [developer] Sep 19, 2023 @ 9:36pm 
Originally posted by butterfly~:
Originally posted by David J Prokopetz:
I don't think starting with the lockpick was a result of the save corruption – that just happened to me, too. I exited to the main menu from a save file partway through Chapter 4, started a new game in slot 2, and I had the lockpick in my inventory.

I suspect something isn't getting properly initialised and the presence of the lockpick in the first inventory slot is carrying over to new games when a new game is started after exiting to the main menu from a save file that already has it.
good to know, I'll look into this
okay just looked into it and lol yea its exactly this, there was one line of code missing, just one function actually, stopping this. no idea how that got missed lol

putting out a tiny hotfix update in a few minutes (1.0.21) that will fix this

so thalonius, in the future, I think none of the things you experienced will be possible anymore, hehe
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