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I think there will always be the two categories: honking and not honking ones.
And, don't feel too stressed about not using it - Honk as much as you want. Of course, I won't stop you.
But: thank you for taking notice.
i find this a problem especially with the larger dye-plants that *require* you to big-call just to start melting them in the first place. even then, they will glitch and need multiple big-calls just to burn one tendril.
i think the game would benefit overwhelmingly from large dye-plants and dye-butterflies to not respond to calls (in the case of the butterflies maybe until after youve collected their dye? or a cooldown from when theyre freed from the plants).
its only perpetuating the fast grind of people running in and spamming/glitching which feels completely counter-intuitive to the collaborative nature the game always pushes at its core yet all the more common in the years ive been playing. (think of any 2-4 player door/activity and my mood drops when people would rather just glitch inside quickly than stick around and help the other people waiting)
Though the issue isn't in how it works, but rather in what the players do in response.
What I cant find a quiet solution for though is when some butterflies just don't respond to the Beckon emote despite being in close proximity. Waiting doesn't seem to help.
I wouldn't call this a sensory issue for me, but maybe it is, a very minor one, if that; certainly a source of mild annoyance.
Sky gives us a "this plant will burn under impact of strong light" text as a hint regarding certain plants (I don't know the original English phrasing) - and, yes: not every big plant root does need a deep call, but there are many which do, which, indeed, can come with delay and require constant call input to burn and not return to their original unburnt form.
That's my experience with these ones.
But... maybe.... they don't require this. I wouldn't miss the honking 😅
Anyways, I still stand behind the sentiment that this new use for deep calls has made them from infrequent and probably important into ubiquitous and annoying, which is probably for the worse.
I am one of these people who are willing to help others - even wait with them when I didn't plan to enter these areas at all.
I do help when I see people waiting at the entry after I glitched through as well.
I only honk one time or twice when I see a person nearby to get their attention...
But I absolutely agree: it's not fun seeing others glitching through the areas while you or others are waiting right next to them. And I don't understand why it's not common sense anymore to help others - must be the fomo mindsets.
Honk spamming makes me think twice about waiting with another person 😅 I will wait in distance then, which may cause others to not join the waiting, because there is only "one person" waiting nearby the door....
That's exactly what I meant. I simply assumed they do need deep calls.. I tried with burning without calling and .... well.. it took too long for me, but maybe I was too inpatient and wanted to leave as quickly as possible before the honking ones arrive...
Yes, it makes the honking less impactful and sticking out - as a way to ask for help with multiplayer doors, for example, or shards.... I struggled with one red shard event once and it took very long until another person came to help me - maybe none nearby needed shards anymore, but maybe they assumed I would collect some paint as well..... Geyser event was in around 15 to 5 minutes - the server was full in that area, and I knew there were enough players out there collecting the paint by honking. We would have been done far quicker together.
Back to the sensory light. After all, we do get this eye icon every time someone honks in far distance. I believe the bright honk wave is not directly needed - this may help a lot.
I am not sure if it's possible to add a setting for honk sounds only (like we do have one for instrument, but that one may work differently). I do like the environmental sounds of Sky, but the honking ones make me aggressive for unknown reason.
I apologize for writing so many messages. I tried keeping the flow going - but there is not much to say anymore.
I am glad I am not the only person struggling with this.
Have a lovely day, guys.
Short summary (I may miss a few, sorry):
-honking can cause overstimulation or discomfort, visually as well as auditive
-honking looses its original "meaning" and connection to the world (as communication aspect) by being used to collect paint - it gets annoying now
-wish: big paint plants don't require to use deep call to burn every root
-request: adjustment of big paint plant burning roots functioning properly (not requiring constant calling to stop regrowing)
-wish: paint butterflies can be collected quicker by butterfly emote or simply fly to every player like usual butterflies (won't stop people from using honks, but may work better against using honks when the butterflies come quicker without using it)
-request: adjustment of paint butterflies being aware of close players after they got picked up by someone nearby honking
-request: setting to turn off honk sounds completely and independently from the other sounds
-request: turning down the sound wave brightness - making it transparent ... or just having the eye icon showing up
If I missed a point, please tell me - I'll add it to the list