Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Many kind players leave moments in front of the puzzles. These are visible as dots or look like mini lamps.
It enables the camera which you click on and the doors will open by themselves.
The only puzzles that I cannot use this on are two.
One is in the vault right next to the big platform
The second is in the Prairie and requires multiple people.
I had to learn this as everyone else already has friends, is currently an uber, or is a couple.
Define new.
Because I've only been playing for two months.
I just thought my suggestion was helpful.
Moments/shared spaces placed by other players did help me get through doors, I wasn't making that up.
I will just leave now.
Some of it feels like cheating, to be honest. The camera probably shouldn't be capable of atracting wax near the camera position to the player standing far away, but it does. Nor should it be considered for failsafes that unlock doors from the inside. It's convenient, it's cooperation, but it seems to defeat the whole point of the normal unlock methods.
Some of it actually is blatant cheating, and this system kinda encourages it. Ever seen moments where the camera just teleports to a faraway point of interest, like a candle bunch or a transition between locations? (Some of it would seem to be possible through careful coordination between Skykids with Warp unlocked, but I'm skeptical it's all there is.)
Shortcuts though shared spaces and chibi falling are a consequence of the way in-game physics works, there is no easy fix for it unfortunately. But also consider this: if what you call "toxic players" complete everything themselves and go about their way, they probably leave your vicinity faster, leaving you with move a cooperative bunch. Without this way for them to rush through they would be hurrying others.
So-o… meh. Yeah, some of it seems kinda broken, but it helps with otherwise more tedious parts of the game that aren't that enjoyable after dozens/hundreds/thousands of visits. I'd expect some of it to be patched out though.
Let's assume the following, which a simplification is based on my gut feeling about how things play out in the Vault's first floor door:
- 1 in 4 players will bypass the puzzle if they find themselves alone there, but will wait and help if there's players already waiting
- 1 in 4 players will bypass the puzzle, get in, get out, regardless of other players waiting
- 1 in 4 players will not bypass the puzzle and will wait for there to be enough players
- 1 in 4 players will not bypass the puzzle and will only stay if there's already a couple people there and will otherwise ignore the puzzle
- a new player shows up every minute, we'll be calling them p1 p2 p3 in order, and we'll be polling in order from the 4 types of players above
In the scenario where things are as currently and puzzles can be bypassed:
p1 shows up, sees nobody, bypasses the puzzle and goes away, it didn't wait.
p2 shows up, bypasses the puzzle and goes away, it didn't wait.
p3 shows up, begins to wait.
p4 shows up, sees only one person waiting, ignores the puzzle
p5 shows up, joins in waiting.
p6 shows up, bypasses the puzzle and goes away
p7 shows up, joins in waiting
p8 shows up, they're the 4th player, p4 p5 p7 and p8 get the reward, having waited 5, 3 1 and 0 minutes respectively.
p9 would be the same archetype as p1 so we're looping, let's end it at p8
The average wait between all players that got the reward was 1.29 (that's 9/7) minutes, the longest wait was 5 minutes
In the scenario where one cannot bypass the puzzles:
p1 shows up, begins to wait
p2 shows up, joins in waiting.
p3 shows up, joins in waiting.
p4 shows up, joins since there's enough people, they're the 4th player, p1 p2 p3 and p4 get the reward having waited 3, 2 1 and 0 minutes respectively
The average wait between all players that got the reward was 1.5 (that's 6/4) minutes, the longest wait was 3 minutes
So, considering the average time people had to wait, yes it gets better as more people skip the puzzle and just immediately get the reward. But the "worst case" gets also worse and worse for the one moth that will wait on that door to do it legit. This is all giving that one person one hell of a frustrating time.
In my opinion, the game should just have doors automatically open after a 3 minutes of waiting, regardless of how many people show up. That way the "worst case" remains reasonable regardless of how many people decide to ignore the people who are waiting by the door.