Sky: Children of the Light

Sky: Children of the Light

Dia Jul 3, 2024 @ 9:41am
Wind Trial
I just spent the last 10 minutes trying the very last jump of the wind trial, over and over and over and over and over again. 70% of the time i didn't even make it half way. All the other times I hit an invisible barrier that made it impossible to go through. I haven't even made the last jump yet as of writing this post.

Please fix this trial.
Last edited by Dia; Jul 7, 2024 @ 9:56am
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Showing 1-12 of 12 comments
Dia Jul 3, 2024 @ 9:45am 
Just now finally made it. I don't know how many attempts that took. But it was an unacceptable amount.
The_Outsider Jul 3, 2024 @ 10:36am 
You might not like the fire trial. . .
Dia Jul 3, 2024 @ 11:28am 
Originally posted by The_Outsider:
You might not like the fire trial. . .
The fire trial is much easier and more consistent actually. The wind trial isn't even a matter of difficulty- it's a matter of it being broken and not functioning properly.
The_Outsider Jul 3, 2024 @ 11:59am 
Originally posted by Dia:
Originally posted by The_Outsider:
You might not like the fire trial. . .
The fire trial is much easier and more consistent actually. The wind trial isn't even a matter of difficulty- it's a matter of it being broken and not functioning properly.
Many others had a hard experience with the fire trial so my thinking was that if you had trouble with the air trial, you would also with the fire trial.

I'm glad to be wrong
D:\side\ Jul 3, 2024 @ 3:43pm 
I've had a bad time with it until I discovered that the flight mode switch (Tab by default) still works and has a meaningful effect even without the wings.

If you already knew that… I'm not sure what can help. But same as above, I've been getting a lot of feedback that out of all trials Fire is the most annoying (and thus most cheesed).
Dia Jul 4, 2024 @ 10:07am 
Originally posted by D:\side\:
I've had a bad time with it until I discovered that the flight mode switch (Tab by default) still works and has a meaningful effect even without the wings.

If you already knew that… I'm not sure what can help. But same as above, I've been getting a lot of feedback that out of all trials Fire is the most annoying (and thus most cheesed).
Yes I did know that, but thank you for the advice anyway. I've been playing for a few months, and have completed the trials many times, which is why I'm confident in saying it's not just a difficulty issue. The trial has always been extremely inconsistent.

The very end of the wind trial is the perfect example of it, you light a stone statue, and clearly it's meant to allow you to elevate to the next platform. But it just doesn't. It elevates you slightly, than throws you in a flying animation where you bob up and down over and over slowly ascending in the most awkward possible way just to be able to get to the top. There's no way that was an intended mechanic.

The devs simply need to update that trial. It does not function properly at all.
Taehl Jul 4, 2024 @ 1:37pm 
100%. The Trials (especially Wind) are absolutely painful and unreliable on PC. Like OP said: It's like there are a bunch of invisible walls in the air (I bounced off of them SO MANY TIMES, I refuse to believe anyone who says they don't exist).
D:\side\ Jul 4, 2024 @ 11:05pm 
So, funny story.

Before going to sleep yesterday I decided to give Air a try.
First run took around 5 minutes and 3 falls, all due to slipping from icy surfaces.
So I was about to write a confused post about me having no idea what you might be doing wrong… But I forgot to set a stopwatch for that run, and seeing how it didn't take any time at all, I decided to give it another go with a stopwatch.

And…

The second run went a lot worse. A lot. I was wrestling with the last couple of jumps by around 10-minute mark, and yeah, I see what you mean: sometimes it just doesn't launch you at anywhere near enough of a height to make it, other times it does but meets you with a wind wall or something. The platforms do oscillate up and down a little bit, but specific positions do not appear to have much of a bearing on jump success rate. Not that I can determine anyway.

So I must've gotten very lucky the first time?
Dia Jul 5, 2024 @ 12:48pm 
Originally posted by D:\side\:
So, funny story.

Before going to sleep yesterday I decided to give Air a try.
First run took around 5 minutes and 3 falls, all due to slipping from icy surfaces.
So I was about to write a confused post about me having no idea what you might be doing wrong… But I forgot to set a stopwatch for that run, and seeing how it didn't take any time at all, I decided to give it another go with a stopwatch.

And…

The second run went a lot worse. A lot. I was wrestling with the last couple of jumps by around 10-minute mark, and yeah, I see what you mean: sometimes it just doesn't launch you at anywhere near enough of a height to make it, other times it does but meets you with a wind wall or something. The platforms do oscillate up and down a little bit, but specific positions do not appear to have much of a bearing on jump success rate. Not that I can determine anyway.

So I must've gotten very lucky the first time?
Most likely. The very next time I did the trial I did the last jump first try. Which is my main problem with the wind trial- is just the consistency. It's entirely random the success your going to have. Which just strikes me as a bad system.

Oh, and the ending- I will never believe the ending is an intended mechanic. Elevating, than getting thrown into an extremely awkward flying segment where you slowly bob up and down until you get to the top. It's quite awful.

I'd actually be willing to say, at least to me, that the ending of the wind trial is hands down the most immersion-breaking, half-baked, disappointing, and lackluster segment, that the entirety of the game has to offer. I have experienced nothing that comes close. Which is unfortunate, because it's something that many candle farmers must encounter at least once every day.

And that isn't to say it's that big of a deal- but if I was a dev it would definitely be something on my radar to get fixed.
Last edited by Dia; Jul 5, 2024 @ 12:56pm
PSYKCDOM Jul 5, 2024 @ 2:57pm 
I make the last jump every time now, helps to light the first candle last... But really the last 2 jumps can be skipped, just use the 3rd to last candle booster and go right to the sit circle at the end.
Took me about forty attempts for the last jump, have to glide at the right moment.
Dia Jul 8, 2024 @ 11:52pm 
I decided to mess around in the wind trial before reset today, and what I noticed was not only lighting the candles while standing on the platform gives you a large boost, but simply walking onto the first platform with wind, also gives you a large boost, compared to jumping into the wind.

In which case I assume it's just an acceleration issue. When your ground level, you get to accelerate longer before being ejected. Where as if you try jumping into the wind, it begins to accelerate you immediately, before being able to get deep enough into the effect, to be able to have the acceleration necessary to make the jump. It's definitely possible, but you have to hit the barrier just right to bounce off it properly.

This is easy to manage with the first platform, because you can simply walk onto it. Not as easy with the other two.
Last edited by Dia; Jul 8, 2024 @ 11:57pm
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Date Posted: Jul 3, 2024 @ 9:41am
Posts: 12