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But for the Anti-Grind part, it's required by law in some countries, and if the game wish to publish to those area it needs to abide to those laws. Daily Play Limit is part of that but being twisted to favor the free to play game to further the gap between their 1st and 2nd rated citizens in game, where they can now ensure their 2nd rated citizen may never catch up to their 1st rated citizen who paid them more money.
The lack for free-will colorization means they plan to sell alternate texture goods in the future, where though they can't bring back certain items due to "exclusive item promises", they never promised not to bring them back in another texture... This kind of tactic can be seen in a lot of games using such FOMO sale tactics in their later days, especially when they ran out of ideas, or storage space budget (download/install size on mobile), or even out right put the game in maintenance mode and fired the 3D artists team keeping only the bare minimum staffs... (There's also the cases where the whole/part of the art team left the company to start a new game company themselves... well, already happened to TGC once afaik, Abzu is the side-product of that...
Paid content is non-distracting, there is no banners, notification or reminders of offers, telling you to go to the cash shop
Other players skins are hidden by default (this is huge in free to play games were they show you paid cosmetics constantly in order to incentivice spending)
Candles are capped yes, but is daily, normally f2p would cap the maximum amount of free currency you can carry in order to make saving non viable so you are forced to spend. Also , and this may be unintentional, it limits the amount of time you spend doing meaningles farming, other games would try to maximize the amount of unhealthy time you in game, this discouragess that, but also let's you keep playing the real game?
That's kinda neat.
I don't know, from all f2p games around this seems the most fair and ethical arround, and in exchange it gives you real meaningful content for free.
I see players having a bad time due to an... Unhealthy obsession to optional cosmetics? and even then previously exclusive content comes a around, returning and traveling spirit sell premium content for free currency regulary, so even FOMO and exclusivity is diminished
I have seen other franchises sell, and disappoint, and is not like this is less bad than others, is that it seems it does it's monetization in a very toughfull and ethical way, i believe.