Sky: Children of the Light

Sky: Children of the Light

Travelling Spirits.....
One Travelling Spirit per month is so lame. :sunekosuri:

Great, this months TS is feminine themed, you just alienated your already small "male with a T" playerbase.

Most "moth" players will never stay around if you drip feed content like this.

When youre walking around essentially "naked" its only fun for the first time experience. After that players want to unlock things, while they repeat the same content, till you hook them on endgame.

The team just dropped the game on steam and instead of using that potential for player growth. They release one of the WORST season packs for new players. Released a HUGE PAY TO PLAY event. This is USELESS for NEW PLAYERS. All this content only benefits Vets and whales.

For the Veteran players who have been playing this game for years/months, this content is perfect for them, but youre really screwing over your new players, and they will not stay.

New players want to fit in with the vets, but the game will never give them that opportunity when 80% of the game is vaulted. And sadly the Vets egos are too big for their own good and segregate the new players as "just moths". Most moths just wonder around feeling isolated and lonely till they quit. The team is only helping grow a very unhealthy elitist mindset within the average players of the community towards fresh players.

TLDR: There should be 3 Travelling Spirits each month. 1 each week, or just keep the 3 for the whole month. Give players a reason to play.
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Showing 1-15 of 28 comments
Meowish May 7, 2024 @ 2:09pm 
Originally posted by 🥤ʑ ɨ ł 👌:
One Travelling Spirit per month is so lame. :sunekosuri:
Once every two weeks.
https://sky-children-of-the-light.fandom.com/wiki/Traveling_Spirits

Originally posted by 🥤ʑ ɨ ł 👌:
The team just dropped the game on steam and instead of using that potential for player growth. They release one of the WORST season packs for new players. Released a HUGE PAY TO PLAY event. This is USELESS for NEW PLAYERS. All this content only benefits Vets and whales.
Cash grab is there since 2019, not just there for Steam launch...
https://sky-children-of-the-light.fandom.com/wiki/Seasonal_Events

What we get in Steam launch is just that Companion Cube, nothing more, nothing less...
The "cash grab" attempt they throw in for the launch is selling the PS exclusive Journey outfit for a limited time on Steam, but that outfit is there on PS all year round.

The rest of the other events are just the routine Seasonal events (new contents) and Cash grab events (recurring) that's been happening since 2019...
Last edited by Meowish; May 7, 2024 @ 2:15pm
The cash grab will always be there its the choice of the team on how to develop it.
Now with the game being released on steam, it has a very huge opportunity to do more than be a phone game.
I hope the team doesnt drop the ball on that opportunity.
This is a live service game and a very unique one at that.
And they already fumbled the release on steam, imo. :er_sad:
Meowish May 7, 2024 @ 2:21pm 
Originally posted by 🥤ʑ ɨ ł 👌:
The cash grab will always be there its the choice of the team on how to develop it.
Now with the game being released on steam, it has a very huge opportunity to do more than be a phone game.
I hope the team doesnt drop the ball on that opportunity.
This is a live service game and a very unique one at that.
And they already fumbled the release on steam, imo. :er_sad:

Well, there's always the cash grab design in all online multiplayer games imo...
You might want to try out the single player game that inspired Sky in the 1st place, that one only require 1 time purchase. :winkycat:
https://store.steampowered.com/app/331870/AER_Memories_of_Old/
Originally posted by Meowish:
Well, there's always the cash grab design in all online multiplayer games imo...
Yeah that was implied, but that doesnt just excuse an outdated design for a cash crab. :summercrab2023:
Most online multiplayer games are dead if not dying, mainly because of very outdated "cash grabs".
Im also very fine with paying for content. What Im not fine with is: playing and paying for an mmo that cant even keep a healthy community. :headcrab:
The game is a trailblazer in its genre, and thats a huge reason for the playerbase that it has.
But its a very very slow growing community of unique whales. :cyberdog:
Meowish May 7, 2024 @ 11:20pm 
Originally posted by 🥤ʑ ɨ ł 👌:
Yeah that was implied, but that doesnt just excuse an outdated design for a cash crab. :summercrab2023:
Most online multiplayer games are dead if not dying, mainly because of very outdated "cash grabs".
Im also very fine with paying for content. What Im not fine with is: playing and paying for an mmo that cant even keep a healthy community. :headcrab:
The game is a trailblazer in its genre, and thats a huge reason for the playerbase that it has.
But its a very very slow growing community of unique whales. :cyberdog:

Well, TGC aimed for the model which other Indies does with their MMO (Small and controlled population so they don't need huge costly server to maintain). With real life goods selling. Similar to Artix Entertainment (Adventure Quest 3D), or Ankama (Dofus, Wakfu).

And AE and Ankama have proven to have their games lasted over decades even when most of their players isn't happy with the game after some time of play and they have trouble keeping new blood... which i believe, is intended design to keep their population low and in a design that try to get new player to buy stuffs before they left the game... TGC is walking on that exact path of those 2 companies imo...

As far as i can tell from the 20+ years experience in online games i have here... only those online games that failed to grab cash are dead in the end... (With only 5 exceptions... there are 5 online games that operate without monetization right now, true free to play online game exist.)

Dofus and Wakfu operates in one of the oldest micro-transaction methods, they have trouble keeping players and the population is small, they seemed to aim to keep veterans and not new blood in their games.

AQ3D operates in a same way, they favored their veterans by default design, and put a high wall to fence out unwanted newbies that can't keep up with their ideals... but those who buy in impulse are always the new players, so they did nothing to stop losing those new blood, because it makes new room for more new players which may spend more money... veterans are immune to their FOMO design and tends to spend less than newbie... they effectively filter out players that doesn't spend money this way... 1st and 2nd rated citizenship by costumes is pay to win in a way...

Sky CotL is exactly the same as AQ3D for this, they have a very very short game that one can finish in hours, they never intended to keep players for long... only those who keeps up with their ideal and wished to stay will be caught in their FOMO cash grab scheme... they never intended to keep new players long... especially the ones that's not spending money... Like AQ3D, 1st and 2nd rated citizenship separated by costumes exist...
Last edited by Meowish; May 7, 2024 @ 11:43pm
Sairek Ceareste May 7, 2024 @ 11:25pm 
I do wish returning spirits were better handled.

A week ago I had to deal with my uncle dying, and just a few days ago, my cat that I've grown up with pretty much all of my life has passed away from what I can only assume was an asthma or heart attack before his time when he had just been fine less than an hour before. Clearly my time has been spent dealing with members of my family, both human and animal, dropping dead like flies, than playing the game. Even my three other cats are in mourning right now.

My situation is extreme, I know, but sometimes ♥♥♥♥ just happens and people miss a few days and it's not their fault. Having cosmetics that return be so incredibly brief where they could take YEARS to return again serves absolutely no purpose and benefits nobody and just serves to punish people who don't, or, can't play the game simply for not habitually playing.
Last edited by Sairek Ceareste; May 7, 2024 @ 11:29pm
Ruscell0 May 7, 2024 @ 11:43pm 
I just don't even bother with traveling spirits. The free cosmetics in every event is enough for me until I save enough for some things. I'm just here for the vibes, scenery, and good flight mechanics. Gods it's so hard to find good non-plane flight games.
Drinzen May 8, 2024 @ 5:22am 
I started playing recently and i didn't know about the travelling spirit until it had 2 days left and I did not have near the amount of candles to buy any of the cosmetics :papyrus:
Originally posted by Meowish:
Originally posted by 🥤ʑ ɨ ł 👌:
Yeah that was implied, but that doesnt just excuse an outdated design for a cash crab. :summercrab2023:
Most online multiplayer games are dead if not dying, mainly because of very outdated "cash grabs".
Im also very fine with paying for content. What Im not fine with is: playing and paying for an mmo that cant even keep a healthy community. :headcrab:
The game is a trailblazer in its genre, and thats a huge reason for the playerbase that it has.
But its a very very slow growing community of unique whales. :cyberdog:

Well, TGC aimed for the model which other Indies does with their MMO (Small and controlled population so they don't need huge costly server to maintain). With real life goods selling. Similar to Artix Entertainment (Adventure Quest 3D), or Ankama (Dofus, Wakfu).

And AE and Ankama have proven to have their games lasted over decades even when most of their players isn't happy with the game after some time of play and they have trouble keeping new blood... which i believe, is intended design to keep their population low and in a design that try to get new player to buy stuffs before they left the game... TGC is walking on that exact path of those 2 companies imo...

As far as i can tell from the 20+ years experience in online games i have here... only those online games that failed to grab cash are dead in the end... (With only 5 exceptions... there are 5 online games that operate without monetization right now, true free to play online game exist.)

Dofus and Wakfu operates in one of the oldest micro-transaction methods, they have trouble keeping players and the population is small, they seemed to aim to keep veterans and not new blood in their games.

AQ3D operates in a same way, they favored their veterans by default design, and put a high wall to fence out unwanted newbies that can't keep up with their ideals... but those who buy in impulse are always the new players, so they did nothing to stop losing those new blood, because it makes new room for more new players which may spend more money... veterans are immune to their FOMO design and tends to spend less than newbie... they effectively filter out players that doesn't spend money this way... 1st and 2nd rated citizenship by costumes is pay to win in a way...

Sky CotL is exactly the same as AQ3D for this, they have a very very short game that one can finish in hours, they never intended to keep players for long... only those who keeps up with their ideal and wished to stay will be caught in their FOMO cash grab scheme... they never intended to keep new players long... especially the ones that's not spending money... Like AQ3D, 1st and 2nd rated citizenship separated by costumes exist...

This was a wall of cope. You quadrupled down on your logic with nothing but personal bias and partiality. It was better before the edit of excuses.. :zagsad:

Good job gamer! /s :BL3Facepalm:

Next time for your argument, dont name some of the worst companies in mmo history. Youre trying to convince me "dictatorships are successful because they are still in power/governments today" but this type of logic will never work here with me.

Its ironic that the mmos you named are all on life support. Ive played all of them even some from conception and they are just artifacts from a by gone age. Some wouldnt even be around if they didnt crutch on past titles. Its Trash-ware at worst and nostalgia at best. And funny enough the ONLY thing keeping those sad excuses for games alive are greedy "cash grabs" abusing fans in love with a unique IP.

Sky has 5 years. AQ3D has 8 years(12). Sky's predecessor were Flow, Flower, Journey... AQ3D's predecessors were AdventureQuest, DragonFable, MechQuest, WarpForce, AdventureQuest Worlds, EpicDuel, HeroSmash, Pony VS Pony, AdventureQuest Battle Gems, AdventureQuest Dragons.... l m a o

You have the worst kind of mentality for this discussion, an elitist one. Ironic if you wanted to make this a T swinging contest you already lost, friend. :mrb_boris:
Originally posted by 🥤ʑ ɨ ł 👌:
Originally posted by Meowish:

Well, TGC aimed for the model which other Indies does with their MMO (Small and controlled population so they don't need huge costly server to maintain). With real life goods selling. Similar to Artix Entertainment (Adventure Quest 3D), or Ankama (Dofus, Wakfu).

And AE and Ankama have proven to have their games lasted over decades even when most of their players isn't happy with the game after some time of play and they have trouble keeping new blood... which i believe, is intended design to keep their population low and in a design that try to get new player to buy stuffs before they left the game... TGC is walking on that exact path of those 2 companies imo...

As far as i can tell from the 20+ years experience in online games i have here... only those online games that failed to grab cash are dead in the end... (With only 5 exceptions... there are 5 online games that operate without monetization right now, true free to play online game exist.)

Dofus and Wakfu operates in one of the oldest micro-transaction methods, they have trouble keeping players and the population is small, they seemed to aim to keep veterans and not new blood in their games.

AQ3D operates in a same way, they favored their veterans by default design, and put a high wall to fence out unwanted newbies that can't keep up with their ideals... but those who buy in impulse are always the new players, so they did nothing to stop losing those new blood, because it makes new room for more new players which may spend more money... veterans are immune to their FOMO design and tends to spend less than newbie... they effectively filter out players that doesn't spend money this way... 1st and 2nd rated citizenship by costumes is pay to win in a way...

Sky CotL is exactly the same as AQ3D for this, they have a very very short game that one can finish in hours, they never intended to keep players for long... only those who keeps up with their ideal and wished to stay will be caught in their FOMO cash grab scheme... they never intended to keep new players long... especially the ones that's not spending money... Like AQ3D, 1st and 2nd rated citizenship separated by costumes exist...

This was a wall of cope. You quadrupled down on your logic with nothing but personal bias and partiality. It was better before the edit of excuses.. :zagsad:

Good job gamer! /s :BL3Facepalm:

Next time for your argument, dont name some of the worst companies in mmo history. Youre trying to convince me "dictatorships are successful because they are still in power/governments today" but this type of logic will never work here with me.

Its ironic that the mmos you named are all on life support. Ive played all of them even some from conception and they are just artifacts from a by gone age. Some wouldnt even be around if they didnt crutch on past titles. Its Trash-ware at worst and nostalgia at best. And funny enough the ONLY thing keeping those sad excuses for games alive are greedy "cash grabs" abusing fans in love with a unique IP.

Sky has 5 years. AQ3D has 8 years(12). Sky's predecessor were Flow, Flower, Journey... AQ3D's predecessors were AdventureQuest, DragonFable, MechQuest, WarpForce, AdventureQuest Worlds, EpicDuel, HeroSmash, Pony VS Pony, AdventureQuest Battle Gems, AdventureQuest Dragons.... l m a o

You have the worst kind of mentality for this discussion, an elitist one. Ironic if you wanted to make this a T swinging contest you already lost, friend. :mrb_boris:

Right on point!
This company is literally holding a carrot in front of the players because we have players like this that will eat everything up even if it’s rotting. With the time gating and FOMO mentality by limiting traveling sprites is just more of poor content control. Sadly it working for them for now since they keep increasing candle prices and real money prices.

As well have you notice on this forum who might be either a bot, plant from the company or just someone who has too much time on their hands for attention lol.
Meowish May 8, 2024 @ 3:22pm 
2
Originally posted by 🥤ʑ ɨ ł 👌:
Its ironic that the mmos you named are all on life support. Ive played all of them even some from conception and they are just artifacts from a by gone age. Some wouldnt even be around if they didnt crutch on past titles. Its Trash-ware at worst and nostalgia at best. And funny enough the ONLY thing keeping those sad excuses for games alive are greedy "cash grabs" abusing fans in love with a unique IP.

They still exist, alive and kicking... it's what that counts in the business eye. :winkycat:
Even if you as a consumer hates it, there really isn't anything you can do other than bad mouthing them, but whether or not you can bad mouth them to death is another question...

There really isn't much games out there that doesn't have money in mind during development other than some doujin/hobbyist games. If those are what you're after, then you'll probably be happier on Freem[www.freem.ne.jp] than on Steam... :winkycat:

Well yeah, we can always make our own game too, one that 100% fits our own taste. But once you get started you will know the time and technical support as well as maintenance needs to keep them running... :awkwardsmile:
Last edited by Meowish; May 8, 2024 @ 5:29pm
Originally posted by Meowish:
Originally posted by 🥤ʑ ɨ ł 👌:
Its ironic that the mmos you named are all on life support. Ive played all of them even some from conception and they are just artifacts from a by gone age. Some wouldnt even be around if they didnt crutch on past titles. Its Trash-ware at worst and nostalgia at best. And funny enough the ONLY thing keeping those sad excuses for games alive are greedy "cash grabs" abusing fans in love with a unique IP.

They still exist, alive and kicking... it's what that counts in the business eye. :winkycat:
Even if you as a consumer hates it, there really isn't anything you can do other than bad mouthing them, but whether or not you can bad mouth them to death is another question...

There really isn't much games out there that doesn't have money in mind during development other than some doujin/hobbyist games. If those are what you're after, then you'll probably be happier on Freem than on Steam... :winkycat:

Well yeah, we can always make our own game too, one that 100% fits our own taste. But once you get started you will know the time and technical support as well as maintenance needs to keep them running... :awkwardsmile:

Horrible logic. All businesses are to make money, not at a lost with no future gain. There is no morality in any of these companies including this one. The cope is real here.
Originally posted by Meowish:
Originally posted by 🥤ʑ ɨ ł 👌:
Its ironic that the mmos you named are all on life support. Ive played all of them even some from conception and they are just artifacts from a by gone age. Some wouldnt even be around if they didnt crutch on past titles. Its Trash-ware at worst and nostalgia at best. And funny enough the ONLY thing keeping those sad excuses for games alive are greedy "cash grabs" abusing fans in love with a unique IP.

They still exist, alive and kicking... it's what that counts in the business eye. :winkycat:
Even if you as a consumer hates it, there really isn't anything you can do other than bad mouthing them, but whether or not you can bad mouth them to death is another question...

There really isn't much games out there that doesn't have money in mind during development other than some doujin/hobbyist games. If those are what you're after, then you'll probably be happier on Freem than on Steam... :winkycat:

Well yeah, we can always make our own game too, one that 100% fits our own taste. But once you get started you will know the time and technical support as well as maintenance needs to keep them running... :awkwardsmile:

:zaglol:

This strawman you created and are attacking repetitively, "the game needs to have cash shop to survive" is useless because no one is arguing you on that. If the team were smarter they would release past seasons as paid content, I would pay for that. And even with a dumb idea like having more than one travelling spirit. New players would pay for candles to buy the travellers items.

Ive dropped more on this game in the last month than you prob have in the last year. So I really dont need this snarky attitude that "Youre too poor to understand gaming and the complexities of corporate" l m a o. :Fistofdosh:

I paid for this game. I can say whatever I want as a consumer of this product and if the supplier wants more of my money, they should do their best to keep me coming back. You clearly have very little successful business knowledge or practise.

This is just sad: "They still exist, alive and kicking... it's what that counts in the business eye. :winkycat:
Even if you as a consumer hates it, there really isn't anything you can do other than bad mouthing them, but whether or not you can bad mouth them to death is another question..." I genuinely feel bad for you having such a business mindset. :er_sad:

The game can still have amazing paid items while also releasing decent content for "free" (the grind for candles is not free; time is money). Just as an example this seasons shop for the free players, they have to spend around 30 to 50 candles on very mediocre stone furniture... Why would new players buy that. Answer they wont. A vet or whale will obviously. Drop at least 2 furni to 5-10 candles to get new players in the rhythm of collecting. I saw a towel for 50 candles... Unless that towel is Towelie and their going to smoke me up, 90% of people wont buy that, but I would for 7 candles.

Im not here to argue, but I do warn; when another game comes out thats like this one. The population with be cut in half. AND if that game does better, well this game will have to do what the other business you listed did and start a new scam. :lunar2020gigglemonkey:
Meowish May 8, 2024 @ 9:04pm 
Originally posted by 🥤ʑ ɨ ł 👌:
The population with be cut in half.

Didn't you realize that some games aimed for population control just so their servers will not be overloaded with free players that doesn't contribute to their cost maintenance? And like i said so earlier, new players are the ones that will spent money more irrationally when they don't fully understand how the cash grab works, so they are more vulnerable to the FOMO tactics. For veterans they are immune to it already and only spend on stuffs they really want. But keeping a bunch of players that doesn't spend money is not how an online game will survive, they will need bigger and bigger servers to sustain that population but not getting the cost back is a fail in business, so what most smaller Indie dev companies do is they tried to do population control, they don't mind you hate the game and leave as long as you free up a server space for new players that may be their next potential customer (or "victim" if you like the sound of that better).

Such behavior is bad, yes, everyone knows that. But they aren't illegal until your country put a law out about it. Then, the game will have to decide whether or not to serve to your country or have to do Region IP block to avoid law actions taken against them.

The most effective thing you can do is, get in the political affair and suggest such a law to restrict greedy game developers from farming money from your country. At least it works better than just doing some rants in the forum... :winkycat:
Last edited by Meowish; May 8, 2024 @ 9:08pm
Originally posted by Meowish:
Originally posted by 🥤ʑ ɨ ł 👌:
The population with be cut in half.

Didn't you realize that some games aimed for population control just so their servers will not be overloaded with free players that doesn't contribute to their cost maintenance? And like i said so earlier, new players are the ones that will spent money more irrationally when they don't fully understand how the cash grab works, so they are more vulnerable to the FOMO tactics. For veterans they are immune to it already and only spend on stuffs they really want. But keeping a bunch of players that doesn't spend money is not how an online game will survive, they will need bigger and bigger servers to sustain that population but not getting the cost back is a fail in business, so what most smaller Indie dev companies do is they tried to do population control, they don't mind you hate the game and leave as long as you free up a space for new players that may be their next potential customer ("victim" you like the sound of that better).

Such behavior is bad, yes, everyone knows that. But they aren't illegal until your country put a law out about it. Then, the game will have to decide whether or not to serve to your country or have to do Region IP block to avoid law actions taken against them.

The most effective thing you can do is, get in the political affair and suggest such a law to restrict greedy game developers from farming money from your country. At least it works better than just doing some rants in the forum... :winkycat:

You just contradicted yourself in the first three sentences. I dont want to be rude but.. stop wasting our time... I dont need a single lesson from someone who has more fallacies than logic; I hope its just a language barrier. :winter2019cooldog:
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Date Posted: May 7, 2024 @ 1:30pm
Posts: 28