Sky: Children of the Light

Sky: Children of the Light

Brads May 3, 2024 @ 7:42pm
why did this game choose to use the most random thing?
the flip is avx2 and why add it when computers can't even run it?
my girlfriend can play any game you can possibly name with zero issues EXCEPT this one just cause they wanted to use a random thing

i don't know just seems really silly to me
and clearly it's an issue cause i've seen several people mention it
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Showing 1-7 of 7 comments
SagaP May 4, 2024 @ 6:27am 
Originally posted by Meowish:
https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
(At the bottom, under "Other Settings")

you have to keep in mind that is total steam users, this does directly represent, sky pc player population, many of my friends from sky never used steam before of even haven't played other games before, this games does not carter to the standard "gamer demographic"

This is a mobile, free to play game, the target demographic is different, is totally normal that people want to try it in a PC that they have around.
and let me tell you free to play users are really important for a free to play game. it is and important metric in game marketing, there is a correlation between the free players and the ones who spend money.

There also the fact that the requirement is very obscure, at least with graphics API they are marketed, easy to tell in the requirement sheet, and most people especially the ones that may try a game like this wouldn't understand it.

You also have to think in perceptive this restriction seems really arbitrary why does this game require such a dependency when death stranding, monster hunter and forza horizon does not, it does not matter the theoretical capabilities of the instruction set, when other games, more demanding games work fine without it.

As i said in other post, this is probably not intended and just a consequence of the game development environment, releasing an online game for so many platforms is quite the undertaking, and I'll be totally fine if they decide not to remove it, (but i would really appreciate it tough)

what i don't understand is this attitude of condescendence? even taking the steam numbers that is like, ~10% ? one in every 10 people how want to try the game (they may be more taking into count the demographics if this game)
telling people that they should just buy new hardware? what kind of message is that? we should just trow away completely capable systems just because there is and obscure instruction that is incompatible?? (if we are going to talk percentages why not the percentage of games that use avx2, i assure you is much much less than 10%)

why be this mean especially coming for someone that is a fan of these games, that are about connections, and friendship, acceptance, it seems so anti-whathever these games are trying to represent. i really do not understand.

Is not like you're going to loose fps or something, the ps3 emulator uses AVX512 and it still runs and plays games in my avx machine it's not like they are mutually exclusive
Meowish May 4, 2024 @ 9:32am 
Originally posted by SagaP:
Originally posted by Meowish:
https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
(At the bottom, under "Other Settings")

you have to keep in mind that is total steam users, this does directly represent, sky pc player population, many of my friends from sky never used steam before of even haven't played other games before, this games does not carter to the standard "gamer demographic"

You can only use Steam account to login the Steam version of Sky. And currently Steam is the only PC version. The moment you install Steam client and logged in, your spec information is logged (Check Steam > Help > System Information). So no matter if your friend is 1st time playing on Steam or not, as long as they are on Steam, they are part of that survey.
SagaP May 4, 2024 @ 12:59pm 
Originally posted by Meowish:
You can only use Steam account to login the Steam version of Sky. And currently Steam is the only PC version. The moment you install Steam client and logged in, your spec information is logged (Check Steam > Help > System Information). So no matter if your friend is 1st time playing on Steam or not, as long as they are on Steam, they are part of that survey.

This data comes from the steam hardware survey, which is a random survey were they ask you to upload your specs, but that is irrelevant.

What i tried to say is that total steam players count is not equal to total steam sky player count, the % of sky steam players who don't have avx2 could be higher (or lower) that the % of all steam players that don't support the feature, it is just not a good metric to decide if this requirement should or not be removed.

See it this other way, only 2% of steam clients are in Japanese, so does this mean the game should not have Japanese support??
Meowish May 4, 2024 @ 1:39pm 
Originally posted by SagaP:
This data comes from the steam hardware survey, which is a random survey were they ask you to upload your specs, but that is irrelevant.

What i tried to say is that total steam players count is not equal to total steam sky player count, the % of sky steam players who don't have avx2 could be higher (or lower) that the % of all steam players that don't support the feature, it is just not a good metric to decide if this requirement should or not be removed.

See it this other way, only 2% of steam clients are in Japanese, so does this mean the game should not have Japanese support??

You made it sounds like Sky population is higher than Steam... :sweatcat:

If you blame a game for using AVX512, then you might have a point there, not many users are on that yet. But blaming a game for using a tech from 10+ years ago and wanted it to support PCs from decades ago isn't something that's fair to the game company that wished to maintain the game's longevity by updating all possible requirements to meets the current market demands.

The minimum requirement to run the game is a CPU from 2015 (9 years old), the 6th Gen CPU, which, is no longer in production... even the 10th Gen isn't in production anymore... so they are actually still supporting out of Meta PC specs, just not supporting anything older than that.

Steam's 34 million players with only 5%+ doesn't have AVX2. And 5% from 34 million is a lot if you wan to pin point that, it's 1.7 million users still using over a decade PC on steam... but don't forget that 32.3 million already have AVX2. The bigger picture shows a different answer.

For Sky's population, it's 8k around the clock at peak during launch month, which is often the spike phenomenon that happens only during launch month... now it's falling down to 6k around the clock... which should settle around 3~4k in 5 months time... If you put that 5% to test, it will be around 300 players who can't play the game around the clock.
300 vs 6000. Is that 300 worth the overhaul of the ray trace and lighting script and probably upset the 6000 by introducing more bugs? Well, that's for the devs to decide. :winkycat:
Last edited by Meowish; May 4, 2024 @ 1:41pm
SagaP May 4, 2024 @ 4:38pm 
Originally posted by Meowish:
You made it sounds like Sky population is higher than Steam... :sweatcat:

No i'm saying what you said, sky population is smaller, it is obvious you don't need to calculate it, you yourself put it in numbers 1.7 million users without avx2 VS sky 8k peak, meaning that the issue "could" be even bigger here, than it is on the total pupolation of steam (it could it be even less we just don't know) but you can't take the 5% of the total steam population without avx2 and apply it directly to sky, that's not how it works i'm sure you know this.

Originally posted by Meowish:
But blaming a game for using a tech from 10+ years ago and wanted it to support PCs from decades ago isn't something that's fair to the game company that wished to maintain the game's longevity by updating all possible requirements to meets the current market demands.

This is so misguided, you don't do game/software development like that, you usually look for the lowest you can support, because it benefits everyone and harms no one, if you're making a 2D card game it doesn't make sense to make it DX12 exclusive, you have to think if you really need the fancy new API or feature for your specific project, using the latest tech does nothing for the longevity of your project, but raising the minimum just alienates a portion of the population whatever small, and you gain nothing for it.

Originally posted by Meowish:
The minimum requirement to run the game is a CPU from 2015 (9 years old), the 6th Gen CPU, which, is no longer in production... even the 10th Gen isn't in production anymore... so they are actually still supporting out of Meta PC specs, just not supporting anything older than that.

Minimum steam requirements are just suggestions, and are not accurate at all, this 6th gen requirement also shows up in a lot of other games that work perfectly fine in older gen CPUs, if they want to put more reliable accurate information it should state that you need at least a 4th gen CPU With avx2 support the same way other games do for graphics card and API.

Originally posted by Meowish:
If you put that 5% to test, it will be around 300 players who can't play the game around the clock.
300 vs 6000.

And again, you can not move that percentage like that, the issue could be way bigger or way smaller, and even with that 300 out of 6000 is still huge, specially when you customers are not tech savvy and the game does not even launch and gives no feed back whatsoever, error without feedback are considered terrible in software development, you frustrate both your users and your devs,

Originally posted by Meowish:
Is that 300 worth the overhaul of the ray trace and lighting script and probably upset the 6000 by introducing more bugs? Well, that's for the devs to decide. :winkycat:

This is just wild speculation, we have not idea where or for what avx2 is being used, it could be something minor like a lighting effect that can be disabled. or some critical component that would make the game not work.

Again it would be perfectly fine if the issue could not be solved, either because the game would be worse for everyone else, or because it would be to much work for developers, but still the player base would need a little bit more transparency:

*is this even the real issue?
*would it be solved?
*can the game be less vague about it's issues
Meowish May 4, 2024 @ 8:25pm 
Originally posted by SagaP:
And again, you can not move that percentage like that, the issue could be way bigger or way smaller, and even with that 300 out of 6000 is still huge, specially when you customers are not tech savvy and the game does not even launch and gives no feed back whatsoever, error without feedback are considered terrible in software development, you frustrate both your users and your devs

That's how "Scaling" works. 5% multiply either big or small number is still 5%. You might want to simulate up an "unusual" pattern that more players without AVX2 is playing the game. But that's not the usual pattern which 34 million users proved.

The sad truth is, players with problems are more inclined to voice up, and they ended up here at the forum asking why they can't run the game. Those who can actually run the game have no interested in the forum other than making friends finding topics. That's why you see a lot of these posts in games with lots of bugs, which gives a false sense that "a majority" of the players are facing problems... even very very old games you still get posts like "Why can't i play the game?"... there are always players who have machines too weak to run a game, or players with machines too advanced that the game can't support.... Game engines advanced with technology, even simple looking 2D games like RPGMaker have higher and higher requirement over their advancement in time... Supporting machines that no longer exist is romantic, but not practical, devs will lost access to a lot of code functions that newer models support, and will have to either build their own work around, or just have to give up on those new functions.

Thing is... getting rid of 256 bit computing isn't a good idea for games that tried to last for a long time... Nvidia have stopped the production of GTX and now focused on RTX video cards that shipped with 256 bit nowadays... Intel 14th Gen and up starting to ship iGPU with 256 bit ray tracing support like the RTX... that's the new trend and new style of the game industry, and where the demand of the player is from survey and all those charts and reports... Devs may pick their audience based on how they want to make their game as long as it hits the majority in the market by demand. For players, it's always stick to games you can afford to play and within your PC spec support, or cough up money and upgrade to play more modern games... it's always been this way since PC is a thing imo, and i started playing PC games since 486... :awkwardsmile:

The mobile phones with Arm CPU and SVE2 instruction is already on the 2048 bit. Asking for 256 bit on a PC isn't too much imo, especially when the survey chart shows a clear overwhelming amount of players already have a system that supports it...

Win10 is ending its life on Oct 2025, from there on Win11 is taking over, there will be tons of Win10 users clinging to it for the next few years for sure, but they will be forced to change sooner or later when thing started to stop working (Just like how Steam stopped support for Win7)... and... Win11 recommended CPU is 8th Gen, you can still run Win11 on 1st gen but having to wait 5 minutes for every action taken ain't going to make your life easy... Same goes to 4th Gen with AVX2 on Sky, they may still run the game, but it will not run as smooth as those with the 8th gen (recommended cpu) or above, and may face performance problem, and certain functions not working in game, or hardware lag will make playing the game more of a frustration than enjoyment... :sweatcat:
Last edited by Meowish; May 4, 2024 @ 8:27pm
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Date Posted: May 3, 2024 @ 7:42pm
Posts: 7