Sky: Children of the Light

Sky: Children of the Light

will sky make it where not every pc needs an avx to play
Id love to play the game but I need an avx, I dont have money for a new computer will sky ever make it possible without an avx?
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Showing 1-4 of 4 comments
Auzi Jun 6, 2024 @ 7:19pm 
Possibly but unlikely?
considering the backlash, TGC might fix it but I wouldn't count on it until we get an official response. I'm assuming the avx issue is part of the core game code, which is very difficult to fix 6+ years after development.
Last edited by Auzi; Jun 6, 2024 @ 7:20pm
Meowish Jun 6, 2024 @ 7:59pm 
With the recent jump on AVX2 users in Steam Hardware to 99%, it's very unlikely they will make major changes just to fulfill the now less than 1% users. Though it could be a bug causing it to rise 6% in a month, and some of the other parameters went over 100% is a proof of it being bugged. But even without that bug, it should be around 93~94% so those without AVX2 is still in the minor.
D:\side\ Jun 7, 2024 @ 2:22am 
Originally posted by Auzi:
I'm assuming the avx issue is part of the core game code, which is very difficult to fix 6+ years after development.
It's either that or third-party libraries. Code of the game itself should be decently fixable even after years of development, but if we're talking prebuilt libraries – that could require either a response from the vendor of the library or its replacement. The former is a wildcard in whether it happens or not, the latter is… difficult. Especially across all the platforms Sky runs on.

I recently learned of a sad situation with an Android port of Osmos, where developers were never given access to the porting technologies involved, the porting company was quietly acquired by Google and further updates to the Android port became impossible. The last released version got so old by now that it doesn't run on newer devices. So developers halted further sales while they're arranging for a new port by a different vendor, which they're hoping to get done by the end of this year (which is a while already, and I don't know when that announcement was posted). And Osmos is substantially simpler than Sky, mechanically and technologically.

So… it could take a good while. Especially with ongoing support of what's working (or almost working) today.
Last edited by D:\side\; Jun 7, 2024 @ 2:24am
Meowish Jun 7, 2024 @ 3:04am 
The reason i can think of mobile game devs preferring real time render than pre-render technology is the size of texture could be reduced way down and only needs very few colors or even plain solid single color mapping, much unlike the pre-rendered textures that have shades and everything drawn into the texture which makes the texture size larger than usual with more complex colors (a process we called "Baking"). 256 bit ray tracing enables such raw rendering to happen in real time without the need to bake the textures. So it's been a core design in most of those "anime/cartoon colored style" games even when the "resolution" isn't high in the mobile (which supports up to 2048 bit with SVE2 instruction set). And Sky is released in the middle of that whole topic being hot and out of the oven back in 2018 an almost direct hit of the change of trend...
https://www.youtube.com/watch?v=mIbNiSK-A68

And all that is 5 years ago... While the hot in topic now jumps from 256 to 512, below is an example of how it looks like in old games (from 2007) with a new engine that supports AVX512 supported rendering.
https://www.youtube.com/watch?v=rrizALqFiDw
So some players might still say, "Hey, my anicent old PC can run that game!", but it's a totally different monster when run by players with higher specs. So we can't really blame newer games trying to adapt to such technologies. :winkycat:
Especially how easy it is to change and edit stuffs that's been made but need changing with such new technologies. It makes the "debugging" part easier for graphic designers. Plus it reduces a lot of human mistakes simply by becoming easier.
Last edited by Meowish; Jun 7, 2024 @ 3:32am
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Date Posted: Jun 6, 2024 @ 11:01am
Posts: 4