Sky: Children of the Light

Sky: Children of the Light

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Laatst bewerkt door kurara; 1 feb om 0:29
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1-15 van 69 reacties weergegeven
Funny you'd say that, because modern smartphone's CPU supports AVX512 (512 bit) nowadays... AVX2 (256 bit) was already on the phone's CPU for nearly a decade too...

As for ancient GPU, i doubt they support Vulkan 1.3 which is required for both the mobile version and the PC version to run the game.... And yes, modern smartphones supports Vulkan 1.3 as well.

In fact, most working smartphones out there have Vulkan and AVX2 in their system. Both are being preferred by Game devs that are making games for multiple cross-platforms as they are well known for their compatibility on most devices and O/S.

Newer PC do support them, if your PC can't, it means it's older than most cheap hand phones in nowadays market... So it's time to get an excuse to buy a new PC. You don't have to retire your old PC if you love it that much, you can use it as a network server for storage and other minor uses, that should give it the "justice" you mentioned. At least, running heavy game on old PCs isn't doing them justice, what you're doing there is abusing their old bones and want them to run as fast as the youngsters, which, is about the same as killing them.
I keep hearing this, a system being old does not neccesary mean that it is slow, for example i got 16 core, 16 GB of ram and 4GB vulkan GPU, in which i can run games like Death Stranding, No Man's Sky and Monster Hunter, without issue, i do notice in some the limits of my system in the latest games like forza 5, and cyberpunk, but i do think it could manage a game that runs on my 4 gb phone.
That being said i know releasing software for this many platforms is not easy, and deprecation is often preferable so i would appriciate the support, but if that is not feasible it is totally ok too, i would probably keep playing on my phone, until i upgrade my build, eventually.
Origineel geplaatst door SagaP:
I keep hearing this, a system being old does not neccesary mean that it is slow, for example i got 16 core, 16 GB of ram and 4GB vulkan GPU, in which i can run games like Death Stranding, No Man's Sky and Monster Hunter, without issue, i do notice in some the limits of my system in the latest games like forza 5, and cyberpunk, but i do think it could manage a game that runs on my 4 gb phone.
That being said i know releasing software for this many platforms is not easy, and deprecation is often preferable so i would appriciate the support, but if that is not feasible it is totally ok too, i would probably keep playing on my phone, until i upgrade my build, eventually.

For having more core, it just means your processor have a team of mathematicians doing the calculations at the same time. But whether or not these mathematicians have the correct instruction set is another thing.

AVX is just the instruction set of how much info a processor can do at a time and telling it how to process these information.
AVX (since 2008) supports 128~256 bit, AVX2 (since 2013) supports 256 bit, and AVX512 (since 2016) supports 512 bits.

And yes, it matters because the game server using AVX2 design will be expecting your PC/Phone to be able to process the 256 bit info the server throws at your device. If your PC is still at 32/64/128 bit instruction set, it will not be able to understand what the server is telling it to do as some instruction and code is alien to older system. Well... generation gap. :awkwardsmile:

And about RAM (Random Access Memory). Your PC/Phone doesn't have to rewrite and recache memory when you have a lot of spare RAM, it makes certain process faster when the device can store certain info it needs (and already processed) into the RAM. But it doesn't make the processor faster, it just makes the job easier for your processor when reusing the same resources so it doesn't have to recalculate everything.
Laatst bewerkt door Meowish; 11 mrt 2024 om 1:47
Totally agree with OP. A mobile game port should not require AVX instrictions.

Origineel geplaatst door Meowish:
Funny you'd say that, because modern smartphone's CPU supports AVX512 (512 bit) nowadays... AVX2 (256 bit) was already on the phone's CPU for nearly a decade too...

That is a lie. ARM CPUs do not support AVX instructions.
If you think otherwise, post a proof.
Origineel geplaatst door MOLN:
Totally agree with OP. A mobile game port should not require AVX instrictions.

Origineel geplaatst door Meowish:
Funny you'd say that, because modern smartphone's CPU supports AVX512 (512 bit) nowadays... AVX2 (256 bit) was already on the phone's CPU for nearly a decade too...

That is a lie. ARM CPUs do not support AVX instructions.
If you think otherwise, post a proof.

ARM CPU have SVE which is similar to AVX512 and it can process a 512 bit vector easily (128 bit to 2048 bit to be precise). Arm competition with Intel never ceased to advance their technology, even when they started up don't really want both CPU (ARM vs x86) types to communicate well, they still eventually ended up setting a compatibility due to wanting a wider market.

Which means your ARM CPU will have no trouble processing 512 bit vector info thrown at it by a server using AVX512/AVX10.2 instruction unless it's a really old model predated before 2016. In fact, it shouldn't have trouble processing even the newest APX instruction set as SVE2 is already capable of processing 2048 bit vector.

So saying a mobile port shouldn't be requiring higher spec than Desktop (PC) isn't true. Desktop may have advantages over multiple cores and higher electric power output, which given the mindset that desktop doesn't require to process higher bit vector individually, due to the CPUs can work as a team to overcome most mathematical problems. And such mindset is the reason why Desktop is lagging behind mobile's technology that is focused more on individual efficiency.
Laatst bewerkt door Meowish; 11 mrt 2024 om 12:36
I wouldn't be hopeful about that changing in the near future.

It depends on how heavily it's used in the game engine, and the effort could range between adjusting compiler flags for the same codebase with extensive regression testing (a few weeks) to rebuilding a component deep within in the engine and a metric ton of testing to ensure it didn't break anything (whole months).

And TGC right now appears to be struggling even with the top-level gameplay logic, judging by the bugs they're shipping into release. So working on deep foundations such as this is probably not at the top of their priorities.

Maybe someday.
Laatst bewerkt door D:\side\; 14 mrt 2024 om 10:34
Origineel geplaatst door Meowish:
Funny you'd say that, because modern smartphone's CPU supports AVX512 (512 bit) nowadays... AVX2 (256 bit) was already on the phone's CPU for nearly a decade too...

As for ancient GPU, i doubt they support Vulkan 1.3 which is required for both the mobile version and the PC version to run the game.... And yes, modern smartphones supports Vulkan 1.3 as well.

In fact, most working smartphones out there have Vulkan and AVX2 in their system. Both are being preferred by Game devs that are making games for multiple cross-platforms as they are well known for their compatibility on most devices and O/S.

Newer PC do support them, if your PC can't, it means it's older than most cheap hand phones in nowadays market... So it's time to get an excuse to buy a new PC. You don't have to retire your old PC if you love it that much, you can use it as a network server for storage and other minor uses, that should give it the "justice" you mentioned. At least, running heavy game on old PCs isn't doing them justice, what you're doing there is abusing their old bones and want them to run as fast as the youngsters, which, is about the same as killing them.
My pc's parts were bought like 2-3 years before the avx2 thingy smarty-pants, and it supports the other avx yadayada thingamajig

Edit: me pretending to know what's going on but im just a teen with no computer building/formatting experience 🌝 (most i did was mod a 2ds)

Aslo, womp womp, if it can run Fortnite at 120+ fps it can run sky
Laatst bewerkt door kurara; 20 mrt 2024 om 13:10
Origineel geplaatst door Rosa:
Aslo, womp womp, if it can run Fortnite at 120+ fps it can run sky

Fortnite (2011 - before AVX2 is even a thing)
versus
Sky CoTL PC version (2023 - technically still not officially released yet until July 2024)

It's like saying your PC can run FF7 so it definitely should be able to run FF16 (which is not released yet on the PC)...
Laatst bewerkt door Meowish; 20 mrt 2024 om 16:06
AVX2 is 11 years old. I understand people's frustration, but it's also bothersome when NEW games can't use NEW technologies and aren't optimized for modern stuff, to support some guy that has a low end PC they bought 12+ years ago.
Origineel geplaatst door CapoFantasma97:
AVX2 is 11 years old. I understand people's frustration, but it's also bothersome when NEW games can't use NEW technologies and aren't optimized for modern stuff, to support some guy that has a low end PC they bought 12+ years ago.

To be fair. Normally Game Devs follow a hardware survey report and optimize their game to fit the specs with most users in the current market to maximize their game's compatibility to get the biggest market sale available. But online game devs might want to set their spec slightly higher to make sure their game still works in near future.

https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

If you go by Steam's survey, 93.25% of Steam users are on a system with AVX2. Which means there's less than 7% of Steam users who are still on a system that doesn't have AVX2, so it's not hard to see why it's being preferred by devs. Especially the Lighting and Ray tracing rendering in newer games (since 2014) are using AVX2 support for faster rendering, and there are tons of light based rendering in Sky.

Steam doesn't really have a detailed Vulkan (as per version) user survey afaik, but it does shows that 91% Steam users are already on the lastest Directx 12, which means they all are using GPUs that supports Vulkan. TGC probably based on that and went a step further and have gone for the latest Vulkan 1.3 in their design to make their game future proof and multi-platform ready.

Reason game dev doesn't go and jump on the latest technology is there in the survey as well, for example, AVX512 users are still less than 20%, at 11% right now, and it won't be rising much to overtake majority in the next 5 years even when AVX512 itself has become an "older" technology by today's standard with the new APX coming out... So if game devs make their game require AVX512, it will means they've limited their game sales to that 11% users. But AVX2 on the other hand, is ripe for picking. :winkycat:

Also, based on the "hype" of the game that directly resulted in how many players will be playing the game on 1st day launch will heavily effect the reviews as well. For example, 3 years ago when Cyberpunk 2077 came out, a lot of players who didn't have AVX went to the review complaining their game can't start, but that "crazy amount" of none AVX players are only down on a less than 5% users on Steam that doesn't have AVX back then and that mixed up with the bugs complains and all that that ended up with a huge negative flow, sadly it's true that unhappy customers will tend to write a review more than a happy customer... CDP panicked back then and removed the AVX requirement in a rush, which resulted with performance issue in the game that leads to the rest of the players rallied up for a 2nd round bad reviews, and that seesawed back with them putting AVX back in again, lol! For that very same reason, they are forced to cancel the online version of that game. What Sky is doing here is about the same to be honest, we will be seeing a bunch of none AVX2 or None Vulkan users gone for the bad review on launch day, but probably not that hyped as Cyberpunk so the numbers will be much smaller, but still there WILL be such bad reviews as we can see in the forum here already when end users don't really know what AVX is or why the game needs it and jumped on their own conclusions. Same goes to the Nvidia complains we have here in the forum, the model that has the most problems are those 2 with the most users, because there's more using it, and that resulted in more are likely to run into a trouble with it.... TGC's demo soft launch here will probably reduced some bad review as people who tried the demo already know it needs AVX2, but it will not reduce the bad reviews to zero. Haters gonna hate. :awkwardsmile:
Laatst bewerkt door Meowish; 22 mrt 2024 om 6:23
U know something bro, I can run sky normally on bluestacks lol
It doesn't let me on syeam, my PC doesn't has AVX-2 yet, I can still play it on bluestacks
It's a platform thing, not a hardware thing, they could release a version on another platform that's not steam to play without avx-2, but they haven't, maybe on the future tho
It's kinda weird, they could just release an official launcher that support it and there wouldn't be these problems
Origineel geplaatst door yuxxva:
U know something bro, I can run sky normally on bluestacks lol
It doesn't let me on syeam, my PC doesn't has AVX-2 yet, I can still play it on bluestacks
It's a platform thing, not a hardware thing, they could release a version on another platform that's not steam to play without avx-2, but they haven't, maybe on the future tho
It's kinda weird, they could just release an official launcher that support it and there wouldn't be these problems

Same. I got it to work on emulators just fine as well an old pc without AVX2 support. He wants to be right all the time that he can’t take the lost on this one. Notice how he doesn’t even have an official word from the company saying AVX2 is required to play. The cope is strong with this one.
Origineel geplaatst door yuxxva:
U know something bro, I can run sky normally on bluestacks lol
It doesn't let me on syeam, my PC doesn't has AVX-2 yet, I can still play it on bluestacks
It's a platform thing, not a hardware thing, they could release a version on another platform that's not steam to play without avx-2, but they haven't, maybe on the future tho
It's kinda weird, they could just release an official launcher that support it and there wouldn't be these problems

It only runs on emulators if your PC have at least AVX that supports 256 bit calculations, else it will not even run on bluestack due to your hardware can't support 256 bit chunks of information.

Some emulators comes with the instruction set to run higher bits using VT, but it only works if the hardware supports them.

But this game itself do not support emulators at all, as in TOS, you can get ban for using one.
Laatst bewerkt door Meowish; 23 mei 2024 om 5:09
Origineel geplaatst door Meowish:
Origineel geplaatst door yuxxva:
U know something bro, I can run sky normally on bluestacks lol
It doesn't let me on syeam, my PC doesn't has AVX-2 yet, I can still play it on bluestacks
It's a platform thing, not a hardware thing, they could release a version on another platform that's not steam to play without avx-2, but they haven't, maybe on the future tho
It's kinda weird, they could just release an official launcher that support it and there wouldn't be these problems

It only allows you to run on emulators if your PC have at least AVX that supports 256 bit calculations, else it will not even run on bluestack due to your hardware can't support 256 bit chunks of information.

Some emulators comes with the instruction set to run higher bits using VT, but it only works if the hardware supports them.

So in other words you have no official word AVX2 is required to play.
Origineel geplaatst door yuxxva:
U know something bro, I can run sky normally on bluestacks lol
It doesn't let me on syeam, my PC doesn't has AVX-2 yet, I can still play it on bluestacks
It's a platform thing, not a hardware thing, they could release a version on another platform that's not steam to play without avx-2, but they haven't, maybe on the future tho
It's kinda weird, they could just release an official launcher that support it and there wouldn't be these problems

AVX instructions are exclusive to x86 architectures; Android emulators emulate an ARM architecture device and use other kinds of instructions.

I'm not sure if that spyware known as Bluestacks can run Sky, given the specific Vulkan and OpenGLES requirements. If it really does, good for you.

Do note that you're emulating a different type of device with a different version of the game, that is also less capable in graphics and functions, sometimes it's possible that would work.
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