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Rapportera problem med översättningen
Yes, the cutscenes or the camera being yoinked away when someone ELSE is doigna spirit is highly frustrating, especially as a PC player. For some reason it feels less annoying on mobile/Switch, no idea why I feel it's more acceptable there.
Ideally an option to turn off repeated cutscenes and" camera yoinking" would be fantastic.
Plain icons are much harder to differentiate between in peripheral positions on the screen, character animation doesn't always make it obvious and sometimes the toggle button does nothing (which, I take it, is intentional).
The PC version have placed a lot of the mobile "HUD buttons" on direct keybind and hides those button on the screen, like the joystick, flight toggle and camera buttons... which makes them easier to access imo... a quick button press on the keyboard or gamepad triggers the flight mode, and F12 does the screenshot. (It might be broken for Nvidia users as some mentioned though).
The animation delay or not playing could be due to latency, i have experienced some of that when the internet is slow or the game is crowded, even quest updates have a few seconds delay which sometimes makes me wonder if i've picked up the object or not, often made a u-turn only to find the object disappearing and the quest finally updated... same goes with emote, the 2nd emote cancels the 1st one so often if we do multiple emotes quickly some will not play due to the delays...
The main problem i have with the beta is the constant wrestle with the camera grab/snatch and sometimes it made me force landing without able to see where i am going, or worse, get me hurt or killed when it does that in the rain or during a black dragon/krill detection... this is worse on the gamepad compared to the mouse imo... This camera problem had been there since "Flower", got better during "Journey" and is now back in "Sky:CotL", well, not as bad as Flower but still, would prefer it gone. Especially when we want to enjoy speed in the game, camera grab can cause nauseating, and the game tried to grab our camera whenever we go near a cloud causing maneuver error like sharp turning and crashing downward/upward...
And like a lot have mentioned, the inability to set our own keybinds is hurting some of our playstyle. Wonder when will they enable that?
My issue is with how flight mode is displayed. A toggle was a lot easier to discern than two very similar icons, and it had very easily noticeable animation when toggled in either direction.
And no, unwanted changes and non-changes of flight mode don't just come from delays, flight mode is sometimes locked for gameplay reasons. In various wind tunnels you usually can't transition to hovering. When flying up in flight mode you might spontaneously switch to hovering. These situations are obvious, but the game is also riddled with less obvious ones, such as when you hit invisible wind walls. The animation displays that poorly not because it's delayed, but because it's incomprehensible or even happens offscreen.
…which brings us nicely to the game yoinking camera controls on a regular basis, but I have nothing to add there. I've accepted it, but I do find it slightly annoying still.