Sky: Children of the Light

Sky: Children of the Light

 This topic has been pinned, so it's probably important
TGC Faraz  [developer] Nov 1, 2023 @ 1:01pm
1
How do you feel about Sky with Mouse and Keyboard?
Hi Everyone!

Hope you're all doing wonderful :) I was hoping to have a discussion on the how the Sky PC Demo feels on mouse & keyboard.

Are you finding the controls to be responsive when moving through the world? Are you enjoying using KBM, or do you prefer using a gamepad on PC?

Thank you for your feedback!
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Showing 136-150 of 424 comments
G e l l 0 Jan 30, 2024 @ 4:46pm 
Pretty good, though i encountered bugs like:
  • Sometimes my character just starts to rotate slowly without any kind of input from me.
  • Occasionally, game stops registering additional inputs I do, and it feels just like it struggles to keep registering multiple keyboard inputs at the same time, which results in character not being able to turn while i obviously press required keys.
Last edited by G e l l 0; Jan 30, 2024 @ 4:46pm
Hector Feb 7, 2024 @ 11:11am 
i still prefer controller but PC controls are fanstastic
Asphe Feb 8, 2024 @ 7:11am 
"Invert Camera" is suppose to Invert Y-axis for Mouse input?
GenusBxmb Feb 9, 2024 @ 3:25pm 
I would honestly love if the mouse sensitivity could be higher, I have put it to the max and still feel like it slow compared to other console/phones or iPads. It's just my opinion but it would be nicer to have a higher sensitivity.
CautiousEuphonium Feb 15, 2024 @ 5:22pm 
I feel like scouring through the credits of this game and calling people out by name. Individual controls are fine, but level design flaws are never returned to, and I therefore recommend all quality personnel not be allowed to leave each day until they complete the Trial of Air.

Trial of Air - Both multiple jump paths that tightly corkscrew up large stalactite shaped structures have air paths running opposite the direction one is intended to go. There is no technique or skill that guarantees a jump will make it to the ledge in front of the kid in a game that chooses the angle and vector of the jump at varying quantities beyond the player's control. Also, the air powered jumps have no guarantee that you will get enough thrust to get to the next platform. The final jump even makes the kid instantly fly diagonally backwards and down where they would otherwise make the jump unhindered. There are no visible wind streaks in this part of the air to indicate this would be expected to happen, lighting the candles the first time does not guarantee enough thrust, and one has to make 2 jumps in a row. This level is by far the most offensive part of the game. One would be inclined to think that devs gave up half way and created the crosswind visuals to hide the fact and blame any failures on skill. Yes, the community knows these exact details. No, there have been no improvements since implementation.

Trial of Water - Jumping up a knee high ledge or down to a platform from high up does not guarantee the kid will be given the vector to make it. This is in a level where one is expected to wait until there is a window to proceed and make it to the next goal before the window ends. In a fair level, mistakes would cause delays and momentary failures, but these are mistakes on the player's part only because they have a reasonable expectation that jumping will be as high and as far as it had been achieved in the past.

Sliding Race - 3/4 of the paths to collect light fragments penalize the player by slowing them to an unsatisfactory crawl. This even stops the kid when they try to slide over a ledge, but there is not a single path that gives a kid enough momentum. There is a way to unsatisfactorily hop repeatedly in these areas to maintain a painfully slow speed past this not fun obstacle.

Crescent Oasis - There is a curved underwater tunnel with a tide that gets you caught on a ledge half way through. There is no swimming out of this. There is no flying out of this. You just quit the game or drown.
什么时候开放PC端的充值入口
RazaiTT Feb 18, 2024 @ 4:01pm 
I use my controller.

It would be nice to be able to bind the camera from sky or a screenshot feature to my controller so i can save photos like other games or like sky mobile. I notice taking computer scan screenshots are buggy and always multiple frames behind.


So far, the controls are okay, I'm probably having a better time with controller than keyboard tho. Can we have an option for the player's viewer camera thingy that's more dynamic so its easier to control movement with both mouse and keyboard.
RazaiTT Feb 18, 2024 @ 4:04pm 
Originally posted by 【Gello】:
Pretty good, though i encountered bugs like:
  • Sometimes my character just starts to rotate slowly without any kind of input from me.
  • Occasionally, game stops registering additional inputs I do, and it feels just like it struggles to keep registering multiple keyboard inputs at the same time, which results in character not being able to turn while i obviously press required keys.


this seems to be a common player issue, I am also finding my camera automatically readjust to unknown random objectives when I wish it least. Also, i feel like my inputs are not counting sometimes. Like it is not recognised by the game (?) most common example, idle character, candle is not burning things, having to reload game for this sort of stuff.


also, would very much appreciate an option to bind screenshots.
lord_of_aether Feb 22, 2024 @ 5:26pm 
I'm glad the recent update returned the ability to use the arrow keys to move the camera, but now I can no longer set the right CTRL button as a keybind?
Previously, setting one Ctrl button keybound both of them, but now I can't do anything with the right Ctrl button at all. I can bind the left Ctrl button, but I can't do anything with the right CTRL button.
KaLciFeR Feb 22, 2024 @ 5:44pm 
I find the controls on the keyboard and mouse pretty much perfect besides some kinks related to the open-wing mode that I haven't experienced on controller.
Sometimes It's pretty hard to steer as freely as I'd like in comparison to the console version when I'm flying with open wings (especially in the wind paths, of course I'm aware It's supposed to be harder to fly in those, but I still found it wayyyy more challenging than on controller).
Overall I'm really enjoying the PC version and I'm very excited to see the game grow :>
Chal Feb 23, 2024 @ 4:38am 
Today is by far the worst day of Sky servers I've witnessed which it was unplayable with friends. Plus getting chance to see strangers only 5 seconds is absurd.

Also the minigame in instrumental room, specifically the bell has wrong key placement, needs to be fixed.
Wams Feb 23, 2024 @ 9:30pm 
I would LOVE to be able to invert flight on Mouse & Keyboard pleaseeeeee. I'll never get used to Up for Ascend and Down for Descend, it's awkward for me.
键鼠操作似乎比手机更容易上手并且减少了误触,但是也少了更多的交互可能,下限高了,但是上限也变低了,尤其是互动按键的冲突。而且对于飞行技巧来说,键鼠似乎无法模拟手机上的通过快速滑动已达到螺旋转弯飞的操作,在跑图和驯龙等方面受到极大影响,
Mouse and keyboard operations seem to be easier to get started with and reduce accidental touches compared to mobile phones, but they also have fewer possibilities for interaction. The lower limit is higher, but the upper limit is also lower, especially in the case of conflicts between interactive buttons. Moreover, for flight skills, keyboard and mouse seem unable to simulate the spiral turn flight operation achieved through rapid sliding on mobile phones, which greatly affects aspects such as running maps and taming dragons,
这次更新感觉变得更容易串线了,QAQ,好友之间勉强可以,但是孤狼做多人任务(没错,说的就是你,重组季4人任务)变得超级困难。身边的陌生人似乎不会停留超过30秒,孤独侵袭了我。希望可以优化,谢谢。
This update feels like it has become easier to cross lines, QAQ, and friends can barely do it, but it's super difficult for Lone Wolf to do multiplayer tasks (yes, it's you, the four person task in the restructuring season). Strangers around me don't seem to stay for more than 30 seconds, and loneliness invades me. I hope it can be optimized, thank you.
wondible Feb 24, 2024 @ 12:12pm 
For spins, hold the flight mode change button and use the directional keys.

对于旋转,按住飞行模式更改按钮并使用方向键。
J[Y]anin Feb 26, 2024 @ 2:12pm 
Hi Devs,
This seems to have become a problem since the last update.
If I have someone piggybacking, whenever I approach darkness to melt it, the focus 'F' seems to ALWAYS snap to the friend on my shoulders, making melting darkness a non-fun mini-game.
I either have to shift+lmb the darkness marker, or hit 'F' twice, opening the friends menu, then melting the darkness, which then means I also have to esc/lmb a blank area to remove the friendship menu.
Either way, it's a PITA :p

EDIT: This also seemingly counts for the campfire wax balls, and ALL candles :(
...and spirit gates.
Last edited by J[Y]anin; Feb 26, 2024 @ 2:15pm
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