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Most players don't buy the candle packs, anyway. They're not needed at all.
There is merit in your words and I don't think unlocking chat should be as much as it is, but you are having a reaction that's a bit too strong.
You may be correct, but not entirely right.
How a new player, like me, supposed to know what candle run is? Or that two red candles near teleport mean anything. The moment I had no candles and game offered me to buy them for FRIENDSHIP is where I can say that any gacha game is not as sinister.
I do believe that it is not developers intention. People who made Journey cant be that bad.
It's definitely not intended to come off that way, likely as a form of convenience for people who don't have enough candles for certain things like Travelling Spirits or events that don't require seasonal candles, or for those who don't have problems buying currency if they don't feel like earning it.
Honestly if store wasnt disabled in demo I would have paid for candles just so I dont have to ask people to share my skycode to others so they can add me as friend.
SKYCODE is one time use by the way.
Whenever you come back to home, your new friend have bunch of their friends there,
imagine being too poor to make friends?
This game envokes that feeling very well.
The thing that hangs over my head is, if you don't have to worry about spending real money then what is the point to most of the activities in this game, outside of going to Eden for ascended candles?
Candles can be made for free, but like almost every single mechanic in this game, you'll have to discover it yourself. Turn red candles on around the world and you'll collect wax that turns into candles. You can make up to 20 candles a day.
It's a bit grindy, but this makes it so you can focus (and spend your worked-hard candles) on the people that you really care about. I've made so much online friends on this game!
To answer Myth's question: for me this game is a way to spend time with my friends and relax my mind thanks to its chill locations and music after a long day of work. Sometimes you'll meet new friends too, which is really cool. Some people I know love to play this game to farm candles, which is not true for me, but they love to complete daily missions and go around collecting wax.
But it's not the worst, and it's miles better than most other free to play alternatives.
Surely it can be boring to farm candles, but at least it's not gambling like with lootboxes & gacha.
Your right about the fact of the game being misleading when it's asking for you to buy candles for the first time, since first time players may not know that you can actually get them for free.
The help screens are nice, and welcome as I played pre-seasons, then came back just before Revival with the PC "demo", and to play with my young children. But things just sometimes aren't obvious, even if they should be. All IMO at least.
...but once someone took my hand and showed me the ropes, all that left. It's really quite lovely to make new friends using only gestures, and now I carry enough candles on me just to be sure I can unlock chat with a new friend (especially moths).
Maybe there's a middle ground, like your first three friends you can chat with automatically, or moths get a few chat prop spells, or something. I honestly don't know. My first try at the game didn't go well because I just felt detached, but my second try--when I gave it more than a few minutes--led to my 100+ hours played, and bumped the game up to being one of my favorites.
Maybe the entire point is that you start off alone and confused, but you quickly learn there's a wide world of wonderful people out there... if only you'd give them a wave.