Gone Home
How to explain the spooky noises? (SPOILERS)
I thoroughly enjoyed the game. Unlike some people on this forum, I didn't expect murders and suicides and ghosts. I knew the story would be down-to-earth human drama, and that's what it turned out to be. The "spookiness" of the house is total misdirection.

So what's up with the spooky noises? There are definitely the sounds of someone using the secret passageways, and there are definitely ghostly whispers in a female voice. They can't be explained-away as "rats in the walls" or "the sound of the storm". I expected Sam to be in the attic, having caused these noises all along... but nope, she'd gone.

So what's the deal? I suppose it's possible that Sam and Lonnie were *right* about ghostly whispers and Oscar's restless spirit; but it's just as likely that their dabblings in the occult were as mundane as all teenage girls', and no proof of anything supernatural.

How do you explain the noises? Are they literal? Is someone in the house with Katie? Are there ghosts? Is it her imagination playing tricks?
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Показані коментарі 1629 із 29
I heard a womans voice breathing in a creepy manner while listening to the commentary about the uncles birthday card. honestly though if you wanted to proove if there were really ghost noises you would just wander around the house and stand in rooms without moving with good headphones turned on loud and listening to what you hear.


Still I would love it if the developers just randomly updated the game one day with a new item and if you put said item in the right spot you find something truely scary and unexpected.
I definitely heard footsteps and doors were opening by themselves. I also thought I saw human shaped shadows a couple of times.
Only just started the game and I too have already heard footsteps. I'd just opened the cupboard, and read the letter sticking out of a backpack. Went back into the hallway and could cleary hear footsteps either above or coming from the TV room.

For me, that sort of stuff is more creapy than seeing a monster in Amnesia! haha
Generally I tend to think that the voices in the background (past the "hey you!" I don't remember hearing) are from the various televisions that got left on before you got there. Sometimes they're showing test patterns, other times they're making announcements.
I have extracted the sound files from the game asset files and uploaded them in a youtube clip.
The screenshots are taken by me in 3840 x 2400 resolution.

The first sound is a female sigh. It might just come from your character, though. (Filename is "Sigh Female Exhale.ogg")

The second sound is a "Hey, you!". I can't really explain this, but i'm sure there is a logical explanation. (Filename is "WhisperHeyYou.ogg")

The third sound can only be heard in the basement, it sounds like someone is moving around upstairs? The floor in the basement is concrete, so it has to be from upstairs. (Filename is "Floor creaks wood board squeak basement perspective_BLASTWAVEFX_24569.ogg")

The fourth sound is really interesting, you can clearly hear someone dragging or pulling some kind of wooden furniture around. (Filename is (desk_Drag.ogg)

The video: https://www.youtube.com/watch?v=oJhBiXdJYuA
Fantastic work, thanks envelope!
A+ for sleuthing envelope91!

For the first hour I was convinced something was going to jump scare me (I was turning on every light, closing doors behind me, circle strafing around corners) and the audio definitely had me on edge. I was convinced the game was going to get gory and I'm really glad it didn't.

All that said, I calmed down a lot once I read the Housing Insurance note (across from the Dad's desk) as it mentions that the house is built oddly and can often sound like breathing, creaking etc.
I felt the same way! I played through Amnesia and Outlast without issues, but this game really got to me... When i heard the "Hey, you!" i literally had trouble sleeping for several days... I'm such a wimp xD
Цитата допису envelope91:
I felt the same way! I played through Amnesia and Outlast without issues, but this game really got to me... When i heard the "Hey, you!" i literally had trouble sleeping for several days... I'm such a wimp xD

I've been playing Bioshock Infinite's DLC (great!) and when you start you have virtually nothing and it's extra creepy because you're defenceless but not as tense as what I was feeling in Gone Home in the beginning.

With Bioshock I knew there would be 'bad guys' and eventually a way to beat the 'bad guys/monsters'. Exploring that house in Gone Home all I could think was 1) I'm going to scream my head off if something jumps out of no where and 2) I'm just going to have to run.

I loved the fact that GH didn't provide a clear answer and not knowing whether or not it was a horror game was a really different and scary feeling.
Do you remember the small room with the broken light in the basement? You can't see anything! But if you increase your gamma to 100% you can actually see that the wall was actually a door, but it had been blocked by bricks, basically, theres a room in the basement that had been hidden... Who knows what could've been inside... :O
Цитата допису envelope91:
Do you remember the small room with the broken light in the basement? You can't see anything! But if you increase your gamma to 100% you can actually see that the wall was actually a door, but it had been blocked by bricks, basically, theres a room in the basement that had been hidden... Who knows what could've been inside... :O
It's the old access tunnel from the prohibition era when the house was a speakeasy. Of course that doesn't mean that there isn't something terrible in it now...
Цитата допису SquarePeg:
I loved the fact that GH didn't provide a clear answer and not knowing whether or not it was a horror game was a really different and scary feeling.

What's great about the game is that beyond the obvious story about her sister, there's loads of clues about why her father is the way he's been. Not everyone digs deep enough or makes sense of it. The great thing is that it's gently-enough alluded to but not really clearly stated. In most games some person would remind you to go back and look at that important clue to the B plot/side quest.
Цитата допису envelope91:
Do you remember the small room with the broken light in the basement? You can't see anything! But if you increase your gamma to 100% you can actually see that the wall was actually a door, but it had been blocked by bricks, basically, theres a room in the basement that had been hidden... Who knows what could've been inside... :O

!!

I know the room. It's the one with the delivery note, correct? I would love to see them release DLC for this game where additional secret passages where added/opened. Perhaps even open the door and go to the gorge to find Mom and Dad.
So long as you don't find uncle creepy junky's polaroids.
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Показані коментарі 1629 із 29
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