Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
EDIT= First impression great. I must subtract at LEAST 1 point due to toilet paper rolls having no distinquishable forward/back orientation. Perhaps they're simply all new rolls. Talk about immersion killers.
To sum up some of the reasons I have indicated over there, people don't like it because it is comparatively short (2-4 hours), because they expect
skill-based mechanics that take a learning curve instead of exploration and connecting pieces of information in your head, because they don't like LGBT issues in games, either because they're not sympathitic to queers being portrayed like normal people, or because they feel they've been overexposed to a "LGBT agenda", of which this allegedly is another piece; people also dislike the writing or don't connect to the genre of growing-of-age story/teen drama (or may feel that this is a poor example of that genre).
For all of these people, there are others who like the game for precisely the same sorts of reasons.
However, one of the biggest sources of controversy is that the game has been perceived as a "SJW agenda" game and thus faces fierce opposition from gamergaters and people who sympathise with them: I believe they post spoilers in their reviews and on the forum and vote positive reviews off the store front page. Of course I don't know exactly who does that, but I do know that Gone Home is the one game among those I know that suffers worst from these kinds of unfair behaviour.
I think you summed up the most prevalent criticisms well - the "not a game" faction used to be very vocal on the forums, and people still compain about "nothing to do", but it seems to have abated somewhat.
And you know what, "I didn't like the story" or "I didn't like the writing" are perfectly valid criticisms that people apply to other media like movies or books every day. I wouldn't expect anything less from story-based games, especially when they get so cheap (or free if you have them refunded) that people not in its core audience try it out.
As reagrds the shortness, given the recent sale, 2.39 for 2 hours of gameplay is still a pretty sweet deal and more than I get out of most of my impulse acquisitions.
Now rather then look at the fact that this award was given to the game for being so different from other games and showing that there doesn't have to be conflict or jump scares and so on to make a game certain people started to riot about how another game didn't win.
The other game in question is an extremely generic shooter that tried to pander to both the pro and anti war standpoints so while it had some good moments and ideas to it never really had a chance of getting that award but people still like to argue about this.
Maybe it is true that some original reviewers (who did not decide the winner of the award) gave it higher ratings then it deserved that might have given people an inaccurate view of it but its also true that its suspicious that its always just one game that gets thrown up as the one that should have won despite not even having any claim to changing anything about gaming.
Beyond that you get some very accurate complaints about the games price (which is much too high when its not on sale), length (mainly because if you didn't get it on sale you feel very ripped off), not containing elements tags and or reviews made them think it would (mostly the result of trolls trying to trick people into buying it but occasionally just peoples wishes for the game not matching reality) and not being what the person considers a game (no offence intended but usually raised by younger gamers who believe gaming must be action oriented).
Apologies for the length and complication of this but I'm trying to put all this in as impartial and inoffensive terms as possible. I especially don't have anything against younger action focused gamers and enjoy many of those games myself but I am also old enough to remember when there were many games built around this ideal and style of gameplay.
But do spend your time as you see fit.
Just don't spend any of that time going on Polygon. I stopped going there when they converted to fully click bait editorials instead of gaming news.
Every now and again I'm curious to come check out the forums for it. That is all.
Explored in front of the house
Explored the first room
Found the secret compartment, got key
Looked for an attic
Finished game
I pretty much ruined my experience, but I didn't do anything to cause it then explore.