Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's really no greater faint and damning praise for GH than that which is coming from a literary rather than ludological perspective and bubbles with excitement about how much it will "change gaming." Diverse audiences have played games since Pong, a large percentage of game players are already female, and insinuations that games are only played by and associated with adolescent males demonstrate nothing but ignorance, willful blindness, or just outright contempt for a core audience of players who have funded much of gaming's explosive growth and driven its technological advancement.
What makes GH unique isn't that it appeals to a wider audience or is intelligent, but that it was effectively treated like a fragile holy relic that evoked wailing and tears as it was carefully borne through bumpy and potentially damaging review processes.
- Ludonarrative harmony
- Environmental storytelling
- Exploring a small space in detail instead of a sprawling map
- Literalist and mundane stories
- Minimalist mechanics
- Sans Conflict and Challenge based progression
And a bunch of other little things you can read about here[www.gamasutra.com], or here[www.somethingawful.com]. And it does them all pretty well. I doubt the critics are just being unfairly precious in their reviews to protect it, since I'm not really apologetic in saying that Twelve Monkeys is one of my favorite films of all time even if noone agrees with me. If the critics are being unfairly positive, maybe it was because they recognize Gone Home is in danger of being written off by gamers at large for not following other games with a sprawling map, fantasy story, elaborate mechanics, and conflict. But what seems more likely to me is that Gone Home just planted its feet solidly in territory that some people love and a lot of other people hate, and the people who cared enough to write about it happen to fall into the former crowd.