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As a straight dude, I can't really identify with the being gay part. So that stuff, while making the story more tragic IMO, didn't resonate with me because I simply have no experience with that. I was never bullied in school either, so there's no collary for it. However, I was still able to identify with Sam on a pretty personal level. Some of it had to do with the things she liked and how she was during 1994/5, very similar to myself during those times. But the biggest thing was when she found out that Lonnie was joining the Army. Having to let go of someone you love is a fairly common life experience, but that person you love joining the Army...that all actually happened to me. I knew exactly what Sam and Lonnie were going through, how they thought and how they felt. Every emotion felt and conveyed by Sam...I knew what it was like. The only difference being I didn't make the choice Sam did, and I wonder if I had how would things be different.
As for the time frame when Lonnie has to report for basic...well that was on the 5th, game takes place literally hours afterwards. There wasn't much else to do...Sam booked it hours before Kate gets home.
Anyway, long winded post over now, just want to finish with this. I think Fullbright did an excellent job in creating characters and a story that you really don't ever actually see. Especially since superficially Sam and myself are very different people, yet I was able to identify with a character so dissimilar to myself.
The End
Anyway, one thing I think people pick on is "Why did there have to be lesbians?" And I can understand that. Often times in media when a character is made a lesbian, it's usually in order to make that character seem more sexy, badass, or edgy in some way. But with Gone Home that's clearly not going on. Both Sam and Lonnie are really average looking, not tough girls at all, nor do they have much sex appeal. They're just totally average people. Which is good IMO.
I don't know where I'm going with all of this, other than I like the game a lot and like talking to likeminded people about it I suppose. So there. I guess I'm agreeing with you, but I'm not counting not having more against the game.
I wasn't kidding when I said I really liked the game...I dorked out and made badges and emotes and stuff. Even used the profile background I got.
All in all it was a great game. I truely enjoyed the story, though it was missing a little more on the Oscar the ghost side. They said they had seen Oscar off, and by that point I was like "Who the feck is Oscar?" Didn't take me long to figure it out though.
I agree more to the bullying side couldn't have been bad. It already hit my feelers enough, and that would have mad it worse, but in a good way. I really was able to empathize with the characters and came out of it with that "sad its over" but "damn that was a good" feeling.
Also, I love punk music and never listened to Heavens to Betsy or Bratmobile, and was really digging the tapes. So I'll be playing that in my car soon. AND I saw a VHS tape of Bridge Over the River Kwai, and thougt: "I remember my moms husband watching that movie once. It must be good. Gonna have to check it out." Not that I have any love for that POS.
This game did a good job of emulating the 90s and taking me back and stabbing me in the frickin heart. Never imagined I'd be paying cash for that last part. Sonofa-
they had a car.. a bag of clothes, maybe $20 and whatever the other girl had on her.. a car with one tank of fuel.
They were screwed. They can't 'just drive!' off into the sunset. They had no money food or supplies and nowhere to go.
"If there's a will, there's a way."
Which is certainly true. I took away from this that if they truly loved each other then they'd find a way to make it work. That's what I'd like to believe. It's not 100% realistic, but it's not unrealistic either.
Also, just to point out something. Sam stole VCRs and other electronics in the house to pawn. Including her Super Nintendo.
Although it's staring us right in the face as we're exploring the house Sam's larceny is still something I attempt to overlook as it doesn't really help me empathize with her character.
It is the one where butters writes the book on poo, and people are finding profound meanings in it.
tl;dr - you are seeing things you want to see in the game, trying your best to relate to it. It all happens to us at some point.
I just don't try to sell MGS on those things as they're more something I just do because I personally enjoy the game so much.
I liked the idea and the design of the house, but somehow the story and the spooky atmopshere didn't fit together. With all the atmopshere I expected a ghost story, or an alien abduction, or a psycho thing. In every drawer I opened I half expected some chopped off limbs, because it so felt like Silent Hill. And then, it is a love story.
Which isn't bad at all, but kinda totally weird in this setting. The empty haunted house and then a coming out story? Very odd.
I couldn't agree more. Kind of a strange mishmash that leads to a lot of players expecting stuff that never happens. I don't know if I'd call it a bait and switch but it's just odd.