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I'm playing on Give Me No Mercy, and the biggest thing I notice about the combat (at least at this difficulty) is that Kratos really feels like a glass cannon. If I dive in to the middle of a bunch of enemies, I'll probably die, even if they are low level. Attacks with longer windups are not usually feasible in large groups because enemies will always hit me first.
I don't remember exactly how this compares to GoW2018 but in the old God of War games I seem to remember that you usually had a decent range of AoE attacks that would help you always stay in the middle of the fight without getting immediately killed. However, in this game, I've found that I usually have to isolate opponents first and then try to fight them one at a time. Also, I have to rely on companions a lot more in order to apply status effects and do chip damage in order to survive.
I think this causes a bit of ludonarrative dissonance because you're the "God of War" but have to end up playing cautiously and strategically in order to win.
I've found that my favorite fights are usually the ones against large single-target enemies like Fiske because in those fights I can just go all out and focus on blocking, parrying, and comboing without having to constantly be dodging out of the way.
That said, once I figured out the "rhythm" of the normal group combat encounters I've been enjoying myself a lot more. Kratos's ranged abilities are actually pretty cool and if you're careful with your positioning you can be really effective with ranged, especially with the third weapon.
FWIW, I'm using gyro aim and that's been immensely helpful for tracking fast-moving enemies. I think I'd be struggling quite a bit more if I were trying to use traditional dual-analog aim.
I've finished everything in Ragnarok except for Hrolf and Gna and I've been trying to beat them for weeks now, lol.
Oh, was that changed? I wasn't paying that much attention to the differences (and it's been like 5 years since I played GOW2018) but I do remember feeling like I had more room to execute special moves and combos in GOW2018 compared to this game.
Speaking of the skill modifiers, I've found that speccing into a Stun-heavy build (with lots of Stun modifiers and the Nidavellir's Finest armor set) is a pretty effective way of dealing with mobs, at least in the mid-game where I currently am. If you can stun enemies more quickly and get a health burst when you stun grab them, it makes it a lot easier to survive mobs.
Replayed 2018 and picked this up to play back to back and combat in this is just worse in general. So far Atreus is far more effective in combat than Kratos.
Yeah, you‘re right … for some reason I actually prefered playing as Atreus
There is no point in having balance between story and fighting in this case which make it a lot easier to play with him but also pretty boring imo because you have really long and slow story part and close to no rewarding combat.
Since I'm playing God of War can I at least get one of the both from him ? Like the god or the war since when it comes to Atreus it feels like I didn't get any of them and bought a walking simulator.
Though I would love to see him get destroyed by dragons or gods or any of the high difficulty and overpowered ennemies his father has to take down just to feel a bit refreshed.
I think one of the problem is movement during combat - try to diengage during combat to collect some pickups, I dare you ;-p
Also: It doesn‘t help that the difference in difficulty between campaign combat and sidequests is totally chaotic. You might be in a lv 3 campaign area but a sidequest just next to it might be a lv 6 encounter that just one-shots you. This trial&error approach becomes truly annoying.
Oh you might be on to something there.
I took a 1 year break between GoW 2018's last playthrough and this and I just felt the "strangness" but couldn't really put my finger on it.