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It's one of the few thing the PS5 is good at and the reason its install is like 50-60gb smaller than PS4s
Fast drives can do good file compression.
Random steam users PC on average doesn't have a drive as fast.
Just curious, how much disk space dose this game take on PS5? Curious if it's much different. Maybe because of the dedicated decompression hardware.
From memory PS4 was around 110-120.
PS5 was 80-90 base game,
Not sure how much the DLC Vahalla added.
If every PC had a drives doing 5,000-6,00MB/s they could probably use compression like they do on PS5, sadly Potato PCs are holding us back.
Hmm wonder how big the PC version will be when released. The pre-load was 100 GB. But I'm pretty sure pre-loads are not only encrypted but compressed as well (I think all or most steam downloads are).
Edit: NM forgot the system requirements state 190 GB (thought it was 130 GB off the top of my head). That is a pretty huge difference. I doubt the DLC added almost 100 GB lol.
Do we know if this version has higher resolution textures than available on PS5? If not then I'd guess that dedicated custom chip for decompression of the Zlib and Krarken compression formats makes quite the difference.
But yeah hopefully things like DirectStorage (specifically 1.1 or newer that has the GPU decompression) helps. But obviously we don't have anything on the PC side that is dedicated only to decompression.
We don't get any fancy compression techniques so 180-190Gb i think.
I can't remember how big the DLC on PS5 was I just remember it took seconds to download so yeah very small.
I can't remember what the fancy PS5 compression is called, Scylla or hydra or something like that...., some mythical beasts name but it's supposed to nearly half the size of installs.
PS4 had it's own version too from memory but it wasn't anything like as robust as the one on PS5 with its very solid SSD speeds..
Then on PC platforms you have people running much faster than PS5 drives and some people still using SATA SSDs which are 1/10th the speed of a PS5 drive so they can't use a uniform compression approach so we have to install everything in a really stupid uncompressed size so that yesteryear potato rigs can play too.
Optimisation tricks are one area consoles are just easier to work with, everyone using the same hardware you just know that something will work.
Sorry for edits I'm tired AF
and if i can get that HD Textures aswell tell me where and how
Because the unpackde game is 175GB, you can see it on the steamdb page.
Lol what? The file is larger, because you can crank the graphics up way further then PS4/5. The textures and mesh files are larger, the compression is small because of this.
So that would be my guess as well but if there's truth to what that poster was saying, I'd like to know more. I would just assume that compression in the context he is describing would only factor for speed and not file size? Either way, 180GB is insane unless this is truly one hell of a graphical experience. I'd welcome it for sure as I am a fan of high fidelity in PC gaming and have always stayed at the enthusiast end Vs people who tend to think graphics don't matter.
So yeah.. zero incentive to be efficient basically.
/thread.
It's not hard to find out if what I was saying was true.
Just google why PS5 installs are smaller than PS4 installs, the custom PS5 I/O chips and the dedicated hardware designed to speed up loading and decompression times.
But if you don't want to, lets just think about the logic.
PS5 install is smaller than PS4 install even thought eh PS5 runs at 4k native while PS4 runs around 1440p.
Why would that be, if the game with higher resolution assets has a smaller install size? - Compression.
Kraken compression and fast file swapping and compression and load times is one of the main selling points of the PS5.
PCs don't compress their installs unless you ask them to.
Anyone who thinks the size difference between a 90Gb PS5 install and a 190GB PC install is textures is either memeing or just doesn't understand the tech on both systems.
Can you think of a reason that the higher fidelity version on console has the smallest install side if not for the widely advertised PS5 compression and that fact tat PCs games don't compress their installs?
Or we can trust some random commenter not even talking about the hardware involved who reckons there is 100Gb of texture difference between two games capable of running native 4k....
Why is Subnautica on PS4 15Gb and on PS5 4GB - compression.
Just to give you some other examples if you want to know more.
Control on PC & PS4 is 50GB.
It's 25GB on PS5.
Subnautica on PC & PS4 is 15-20Gb
It's 4GB-5GB on PS5.
PS5 has some really well designed I/O hardware and file compression.
We don't get it PC because they can't rely on everyone having hardware good enough to make it work.